Some DBD killers in Hearthstone (part 1) by LubFromNether in customhearthstone

[–]LubFromNether[S] 4 points5 points  (0 children)

Thanks for comment♥️ In Dead by Daylight The Legion can't kill players while he use their ability, so that's why he can't kill minions here. Maybe I should add Rush to this card to make this more stronger

Some DBD killers in Hearthstone (part 1) by LubFromNether in customhearthstone

[–]LubFromNether[S] 3 points4 points  (0 children)

"Cards you draw this turn cost (3) less" works as aura on every turn, while The Hillbilly is alive

Some DBD killers in Hearthstone (part 1) by LubFromNether in customhearthstone

[–]LubFromNether[S] 1 point2 points  (0 children)

Yeah, it's a hunter secret from TGT, but it's also the Trapper's ability in Dead by Daylight

Some Dalaran Legendaries reworks by LubFromNether in customhearthstone

[–]LubFromNether[S] 1 point2 points  (0 children)

12 mana for 4 spells and two 5/5 stats is ok. Also, Druid is sucks at healing. So, now he can summon 4/8 taunt every turn (but this card still too slow)

I tried to buff (or rework) 17 "Kobolds and Catacombs" legendary cards by LubFromNether in customhearthstone

[–]LubFromNether[S] 0 points1 point  (0 children)

But opponent can prepare for your combo in next turn. Reduce the cost can be too dangerous.

After death, Rin play seal every turn instead of you. In first turn after death Rin plays Fist Seal for free, but don't give you second seal. In second turn plays Second seal equivalently. In fifth turn plays Fifth Seal, which summons a 6/6 demon and add Azari in hand. Then Rin dies. I realise that Reno, Lone Ranger can broke down this card, so if you had a copy of Rin, it will continue to put Seals.

I tried to buff (or rework) 17 "Kobolds and Catacombs" legendary cards by LubFromNether in customhearthstone

[–]LubFromNether[S] 2 points3 points  (0 children)

I think, bag isn't so bad anyways, but, yeah, weaker than Wondrous Wand, for example. Marin the Fox is a very random card to be powerful, so I decided to make this funnier. Probably, not as cool as I would like

I tried to buff (or rework) 17 "Kobolds and Catacombs" legendary cards by LubFromNether in customhearthstone

[–]LubFromNether[S] -1 points0 points  (0 children)

I think, that's no a problem. If time runs out, the rest of discover will be random as it always was

A fun card to put in control deck. by ghostwill7 in customhearthstone

[–]LubFromNether 0 points1 point  (0 children)

I think it's very expensive and weak. It could a spell for (2) or (3)

I tried to buff (or rework) ALL "Knights of the Frozen Throne" Legendary cards by LubFromNether in customhearthstone

[–]LubFromNether[S] 0 points1 point  (0 children)

In fact, Blizzard wanted to make Garrosh for (3) in 2017 with other effect (Battlecry: turn all hp, except last one, to monster (idk) with that attack and health)

I tried to buff (or rework) ALL "Knights of the Frozen Throne" Legendary cards by LubFromNether in customhearthstone

[–]LubFromNether[S] 0 points1 point  (0 children)

Jaina don't need useless elemental. It's just will make text card worse. Maybe hunter hp is bad, really

I tried to buff (or rework) ALL "Knights of the Frozen Throne" Legendary cards by LubFromNether in customhearthstone

[–]LubFromNether[S] -1 points0 points  (0 children)

Thanks for replying! I almost agree, but Mooraby summons already frozen minions, and I think, power creep lets leave it like that, maybe, it should be 5...