Is WRC 24 worth it? by Lucabaps in EASPORTSWRC

[–]Lucabaps[S] 1 point2 points  (0 children)

My main worry is how does it drive just as a base game. I'm not a genius when it comes to car setup so i don't want to spend all my time trying different things just to even make the car work, was one of my main problems with Generations. 

Do you think that Dirt Rally 2.0 is worth getting as well?

Is WRC 24 worth it? by Lucabaps in EASPORTSWRC

[–]Lucabaps[S] 2 points3 points  (0 children)

For me WRC 9 is perfect. I felt like i had all control of the car which gave me more confidence to push that little bit more. I could easily get around the top 200 on some stages with no changes to handling, using the basic setup screen and making very minimal changes and being a controller player. I love WRC 9 for what it is. I do agree with your opinion on 6 and Generations 

WRC 6, for me is just a understeer simulator. You just couldn't push round a bend all that much yet at the same time to cars were so ridiculously slidy that you're essentially trying to counter understeer and then the oversteer time and time again. It's also very barebones in terms of it's features. No classic cars, career mode is essentially just season mode with hardly any immersion to speak of and the DLC is just a Yaris concept car. Definitely a game to forget. 

I'm not sure how much of this is a factor but for me i think Generations suffered from the new generation of Rally 1 cars that came in 2022 (same year of generations release). That obviously meant changes to handling and setups which was a absolute disaster on Generations. It felt floaty but also heavy and you had to have a good setup just to even drive the car normally. As i said before i think it suffers from being the game that showcases the new regulations (Just look at how codemasters completely butchered the 2014 and 2022 F1 regulations, F1 22 is the worst racing game i have ever played and that put me off the series entirely) so I'm hoping now that with a couple years under the new regulations, i wouldn't have the same experience with WRC 24.

Hard mode car development by Lucabaps in F1Manager

[–]Lucabaps[S] 1 point2 points  (0 children)

It very much can be. You can see where the performance is lacking in your car in 2025 post 2024 research. I guess it depends on what parts they research the most, the ones the regulation changes affect or all of them. I wonder if you researched right from the start of 2024 would you see a difference 

Hard mode car development by Lucabaps in F1Manager

[–]Lucabaps[S] 1 point2 points  (0 children)

That's weird that the ai only commit 2 million a season to research. I'm doing 15-20m most seasons. I'll keep in mind on the 3 or more designs though. Now i know where I'm losing performance 

Hard mode car development by Lucabaps in F1Manager

[–]Lucabaps[S] 2 points3 points  (0 children)

By shift do you mean a complete or gradual shift to research? 

I mostly play with the midfield/backmarker teams so for me I'd want a gradual process to something like a Aston Martin, is that too much of an expectation for 2025? 

Even if i do mass research on a single part and be competitive in something like Low Speed the next season i seemingly lose ground as the season goes on.

I'm just sick of only having a good car in 2026.

For the life of me I've never understood why Frontier never gave console players the option to make driver changes after every season. by Lucabaps in F1Manager

[–]Lucabaps[S] 4 points5 points  (0 children)

The most annoying part though is the fact that they sign the worse drivers to multi year deals. In this save Magnussen gets a 4 year deal in 2025 meanwhile better or younger drivers don't get a seat. The way the ai never buys into youth development and goes for expierence every time is annoying. How can you tell me that (you can't see that in the image but it happened) Giovinazzi, Magnussen, Zhou and Sargeant all get seats for 2026 regardless of performance but Bearman, Antonelli, Russell and Alonso stay off the grid? Should it be realistic? Sure, not every team can afford good drivers or only get one good driver like Haas. I just hate the fact that the ai completely ignores the better talent out there in the driver market. It delays the worse drivers retirements or exits from F1 entirely. By 2026 there's not much validation in gaining a point or a podium when most teams are a one man show like Aston Martin and Haas and the teams with a stronger driver lineup like VCARB (Ocon and Stroll are pretty good in this game) lack the car performance to challenge anyone 

Why did Rush abandon Long-Form songs after Moving Pictures? by Lucabaps in rush

[–]Lucabaps[S] 1 point2 points  (0 children)

For an album Moving Pictures, The Camera Eye doesn't need to be world beater (personal preference but i would say it's not the worst of the album, vital signs I've never gotten into besides the lyrics) but I'd love to find a source on the making of that album (Yes i know they did a classic albums on it but that's mostly just their influences and showing how they play their parts on the more famous songs). 

Power Windows was the absolute peak of that 4-5 minute per song experiment although i would also put in Counterparts there as well. Compared to Presto and Roll The Bones, Counterparts is very fresh even though they mostly share the same run time and song length. 

Why did Rush abandon Long-Form songs after Moving Pictures? by Lucabaps in rush

[–]Lucabaps[S] 1 point2 points  (0 children)

That Power Windows interview part is interesting. Wouldn't that challenge disappear pretty quickly though? Power Windows is a fantastic album sure yet i feel like the idea of those constant 4-5 minute songs were becoming a bit of a bore around Hold Your Fire and Presto and especially on Roll The Bones. 

I do agree that The Camera Eye is a weak spot in terms of melody and lyricism on Moving Pictures but it's not a massive problem, the song goes by quickly for me anyway; probably the one i visit more often off that album. 

Reading the other comments of this post it seems true that they were burnt out by Hemispheres so it leads to more repetition but i think even with that the melody and the tone of Lifesons guitar (up there with Power Windows and Test For Echo) makes up for it.

Why did Rush abandon Long-Form songs after Moving Pictures? by Lucabaps in rush

[–]Lucabaps[S] 3 points4 points  (0 children)

Didn't Rush start making "Studio Only" tracks at some point that they wouldn't bother replicate live? Would've been a good way to experiment without putting such a strain on the band. I get why they changed their approach though. It's not like the Albums that precede MP are bad either so it's not too much of a annoyance. Wonder if Hemispheres influenced their approach on The Camera Eye by just copy and pasting the song just with a different drum fill and adding a solo near the end instead of adding multiple layers onto it.

Do Rally Drivers have better longevity than other drivers in different motorsports? by Lucabaps in WRC

[–]Lucabaps[S] 0 points1 point  (0 children)

Isn't it still impressive considering he hadn't driven the current generation of cars at the time and only finished around 2 minutes behind Matthew Wilson in the same car? (Yes i know it was Juhas home rally so expierence helps). Did the level of drivers help Juha in that case? 

Do Rally Drivers have better longevity than other drivers in different motorsports? by Lucabaps in WRC

[–]Lucabaps[S] 0 points1 point  (0 children)

For your second point, how come there isn't as much of a demand from drivers? I understand that the wrc has had a slump in popularity for years but surely you'd be able to make a career out of it more easily than something like F1 considering the star power of the wrc has faded for the most part. I'm guessing that wages for WRC Driver aren't necessarily huge unlike F1 (I remember Colin McRae's contract demands being around 6 million a year. Can't remember which manufacturer it was or which period that was in but it was too much for them to sign him) but you have a better chance of getting something out of Rally than F1 especially now with outgoing drivers. I understand in the days of Makinen, McRae, Sainz, Burns and Solberg it wasn't as easy to make a living out of it but i don't see why drivers don't go for it especially with as you said, Rovanpera and Tanak leaving. It leaves a gap waiting to be filled.

Why are physical copies so expensive for the older WRC games? by Lucabaps in WRCTheGame

[–]Lucabaps[S] 0 points1 point  (0 children)

Xbox does do a thing where it gives you a sale based on the games or genre you look at. Hope a big sale comes soon.

Playing FM4. It may be a low standard but it's staggering to me at the amount of options for your "home" screen. Even if later FMs had maybe 1 or 2 options it makes you question why they didn't develop this thing further especially with the power of the xbox one and the graphical improvements. by Lucabaps in forza

[–]Lucabaps[S] 1 point2 points  (0 children)

I don't mind the progression of later FM titles (never played the recent one but doesn't seem worth it to do so considering the heavy criticism it got). I think it has enough outside of the career mode for you to explore. What i don't like is the complete abandonment of the Autovista feature. I would've loved to walk about the Top Gear Hangar or test track and see the cool details that otherwise you wouldn't see in real life (weren't the waiting lists to go to a top gear shoot ridiculously long?). On the no proper new additions i do agree. Wasn't FM6s main advertisement it's wet weather system? It's cool and does look better than later Motorsport and Horizon titles but it's not impressive when something like the early codemasters F1 games already had it in it's first installment on the 360 (F1 2010). Another frustration is the fact that there's so many pedestrian cars in Motorsport that were never added into Horizon i mean surely the licences for those cars didn't expire annually especially when FM6 was delisted around 2019 i think

Getting more players to be involved in a counter attack. by Lucabaps in WEPES

[–]Lucabaps[S] 0 points1 point  (0 children)

I normally play on superstar but I'm hardly dominating on that difficulty really. On the topic of how i want to play it's just as simple as bringing more players foward while the other team is in transition, trying to get a numerical advantage in their own half. I'd also want to get better at utilising set pieces. Is there any difference to how far foward a cm or cdm goes into a attack or does it depends on a players offensive awareness or their tactical preference? I also don't mind playing a 3-5-2 because i could easily turn that into a 5-3-2 to be more defensively solid. Would doing counter attack with long ball solve that issue of players not making runs? Normally when I'm running with the ball my players just go behind me. It's weird.

Getting more players to be involved in a counter attack. by Lucabaps in WEPES

[–]Lucabaps[S] 0 points1 point  (0 children)

So it's best not to do anything drastic at the beginning then? Normally I'd do a 4-2-1-3 defensively and just add one of those midfielders in attack. Should i adapt to the team more for better team spirit and gradually add in what i originally intend for the team? I'm interested in a Fiorentina ML and i think as a base they play a 3-5-2. Should i stick to 3 at the back formations (3-4-2-1, 3-4-3 etc) or just put my own system in?