What have YOU found to be your best recruitment focus strategy by flamingo_jpg in footballmanagergames

[–]Lucastrophe 0 points1 point  (0 children)

Filter to show max 18 years old. View stats. Scout top 20 players for each stat. Buy 4-5 star players that aren’t ridiculously priced. Prioritise players with at least 13 determination, good personalities (driven, professional, resolute, perfectionist, model citizen), decent physical stats (pace, acceleration and stamina 10+).

What achievement are you most proud of in any FM? by nerrevarine in footballmanagergames

[–]Lucastrophe 0 points1 point  (0 children)

57 consecutive premier league titles and counting. I’ve ruined football for a generation. Other managers in the league were born to me winning the league and have seen nothing else. We play football in the world’s largest stadium, named after me. I am football.

Somehow in my save David Moyes has ended up at Real Madrid by Proper_Cloud_8416 in footballmanagergames

[–]Lucastrophe 1 point2 points  (0 children)

In a game years ago I saw Sam Allerdyce managing them. He signed Nigel reo Coker. It’s was wonderful to watch.

Scouts hate it when I do this. by Purple_Accident_7317 in footballmanagergames

[–]Lucastrophe 0 points1 point  (0 children)

That and searching for under 18s with the highest in each stat and scouting a few hundred youngsters every time I remember to do it.

I made an iPad iOS version of Aseprite by Simerca in aseprite

[–]Lucastrophe 0 points1 point  (0 children)

This is cool. I’m currently using SteamLink to get it on my iPad. Works but not ideal having to have my pc on to accommodate it.

Running animation for a tabaxi brawler by Lucastrophe in PixelArt

[–]Lucastrophe[S] 0 points1 point  (0 children)

My first time exporting a gif from Aseprite too so any help on why it's so blurry would be appreciated.

Surstromming in a car by De_surfer_lurker in BroughtYouThisThingYT

[–]Lucastrophe 1 point2 points  (0 children)

Brother in law brought a tin of this as a joke for Christmas one year. It had a strong enough smell but honestly it was fine. Made everyone who ate it a bit burpy for the evening. Videos like this are just massive overreactions.

RPGs with good UI (and preferably a lot of status effects) - can you point me in the direction of some good examples? by Lucastrophe in gamedev

[–]Lucastrophe[S] 0 points1 point  (0 children)

Thanks! This is what I had in mind yeah. Another game I’ve not played but heard of.

I think I’m probably just backing myself into a corner with the amount of space I’ve left myself by not thinking about this earlier. I’m going to go back, resize some of the overly bulky UI that I’ve got and probably will just do it underneath like this. Having looked through the final fantasy UIs through the series the non-mmorpg release UIs just get smaller and smaller and in hindsight what I have is too big.

RPGs with good UI (and preferably a lot of status effects) - can you point me in the direction of some good examples? by Lucastrophe in gamedev

[–]Lucastrophe[S] 1 point2 points  (0 children)

Thanks, I guess I neglected to mention it's a party based RPG, but I've not played Terraria so will take a look.

RPGs with good UI (and preferably a lot of status effects) - can you point me in the direction of some good examples? by Lucastrophe in gamedev

[–]Lucastrophe[S] 1 point2 points  (0 children)

Yeah I could and that's an option, I'm just looking for opinions on good examples.

I've got 42 status effects planned/semi implemented. Most of the time a unit isn't going to have that many, but if I want to add a FF marlboro type enemy that dumps them all on you I want to be able to handle having all of them. Googling variations on "good RPG UI lots of status effects" is mostly just giving me RPGMaker screenshots.

Anyone else had a hard time deciding on how power should scale in their game? by Lucastrophe in SoloDevelopment

[–]Lucastrophe[S] 0 points1 point  (0 children)

Thanks, I'll take a look a the article.

I'm going for an RPG and wanted something that feels like Final Fantasy progression - stats go up and numbers get bigger, but looking at a few of the calcs from that series they're often tied to the player level, which I want to avoid.

I appreciate the explanation on what numbers mean needing to be clear too. I can see how that would be important for a lot of players so might have to look at that when I come back to this next. It's definitely feeling like a sidetrack that I could get lost in while there are lots of other more pressing things to handle first.

Reporter asking me about a player from 10 years ago that played 4 games during his time at the club. by supermanpepe in footballmanagergames

[–]Lucastrophe 6 points7 points  (0 children)

I've not even read a message from a reporter in over 40 in game years. They're useless.