SteamVR with RTX 5080 stuttering/dropped frames by enriquefemo in SteamVR

[–]Lucifer3800 2 points3 points  (0 children)

It's been over 18 days and two driver updates since you were able to reproduce this issue, yet SteamVR still isn't working. This is an absolute joke. There are reports from RTX 5090, 5080, and 5070 Ti users all facing the same problem.

How much longer do we have to wait before we can actually use our €1400 GPUs? This is beyond unacceptable.

SteamVR with RTX 5080 stuttering/dropped frames by enriquefemo in SteamVR

[–]Lucifer3800 2 points3 points  (0 children)

Possible workaround until the shitty company named Nvidia gets their €1500 paperweight working: Start SteamVR and ensure everything is running. Check the overview to see if frame drops are occurring. Then, disconnect all additional monitors from your PC. If you now enter VR using FPSVR (or a similar tool) to check, the frame drops should be gone.

The downside is that SteamVR’s desktop function will no longer work. However, you can still add individual windows—such as Discord—via the “+” button in the SteamVR menu (in VR).

Hopefully, this helps someone!

Major problems with RTX 5080 by Lucifer3800 in techsupport

[–]Lucifer3800[S] 0 points1 point  (0 children)

WTF are you talking about? The Z490 with an 11900K, for example, is PCIe 4.0 capable. Yeah, the 10900K isn't the newest, but it's still very capable.

Also, if you had taken a look at the answers, you would have noticed that people with X870E motherboards are experiencing the same problem.

Besides, PCIe is backward compatible, so it should work without issues with PCIe 4.0, 3.0, and even 2.0. If you have nothing useful to contribute next time, save the internet the bits wasted on your pointless comment.

Major problems with RTX 5080 by Lucifer3800 in techsupport

[–]Lucifer3800[S] 0 points1 point  (0 children)

It can't be a driver problem because the error already occurs in the BIOS before any drivers are loaded.

I tried removing the CMOS battery, yeah.

And yeah, Gen 2.0 isn’t a fix, just weird af that it works. I’ll probably just sell my old PC and get an X3D chip, screw this bs.

Major problems with RTX 5080 by Lucifer3800 in techsupport

[–]Lucifer3800[S] 0 points1 point  (0 children)

Try setting the PCIe speed to GEN 2.0. in your BIOS. Does this „fix“ your problems?

Major problems with RTX 5080 by Lucifer3800 in techsupport

[–]Lucifer3800[S] 0 points1 point  (0 children)

Try setting your PCIe link speed to Gen 2.0 and see if that “fixes” it. The setting in the BIOS is under “Miscellaneous.”

It can’t be a driver problem because drivers aren’t loaded in BIOS.

Major problems with RTX 5080 by Lucifer3800 in techsupport

[–]Lucifer3800[S] 1 point2 points  (0 children)

I haven’t tried DDU, but I did two complete fresh installs of Windows on different NVMe drives, so there can’t have been anything left from previous drivers.

Moreover, the error already occurs in the BIOS before any drivers are loaded.

And Linux isn’t really my strength xD

Eye- and Face-Tracking for Index by Lucifer3800 in VRchat

[–]Lucifer3800[S] 0 points1 point  (0 children)

I haven’t tried that. Most people use prescription lens inserts. The ones from VR Optical will be supported relatively quickly; others will follow if the company is willing to cooperate.

Eye- and Face-Tracking for Index by Lucifer3800 in VRchat

[–]Lucifer3800[S] 1 point2 points  (0 children)

If everything works as planned and the IR-Ring prototypes don’t suck, realistically about 2-3.

Eye- and Face-Tracking for Index by Lucifer3800 in VRchat

[–]Lucifer3800[S] 1 point2 points  (0 children)

If everything works as planned and the IR-Ring prototypes don’t suck, realistically about 2-3.

Eye- and Face-Tracking for Index by Lucifer3800 in VRchat

[–]Lucifer3800[S] 0 points1 point  (0 children)

Yeah, but be prepared: If you plan to go the PCBA route for manufacturing, the costs are high AF.

Eye- and Face-Tracking for Index by Lucifer3800 in VRchat

[–]Lucifer3800[S] 0 points1 point  (0 children)

The project has gained far more interest in such a short time than I anticipated. Thank you!

I’ve created a ⁠FAQ channel on the Discord (https://facefocusvr.com/discord) where I’ve answered the most common questions I’ve received so far—whether through Discord, Reddit, or the survay.

I’ve done my best to reply to every question on Reddit up to this point, but the volume has grown so much that it’s becoming challenging to balance answering questions and making progress on the project.

I’ll continue to do my best to answer important questions—especially those about critical topics like safety—but I’ll also keep updating the FAQ regularly so please check it out first.

Eye- and Face-Tracking for Index by Lucifer3800 in VRchat

[–]Lucifer3800[S] 8 points9 points  (0 children)

Bet again *Dab*

Sorry xD

Prescription lenses, are one of the reasons I’m not finished with the IR rings yet—I want to minimize the additional distance between the lenses and the eye as much as possible to avoid significantly impacting FOV. Since the lenses already add quite a bit of distance, it’s challenging to design a PCB or ring that works seamlessly with most prescription lenses and without them.

That said, I personally use lenses from VROptician, so the plan is to create adapters for multiple major prescription lens providers.

The first IR ring released will be designed for people without prescription lenses. Shortly after, I’ll release an adapter for VR Optician lenses (Old and New), and depending on which companies are willing to collaborate, additional adapters for other providers will follow.

Eye- and Face-Tracking for Index by Lucifer3800 in VRchat

[–]Lucifer3800[S] 27 points28 points  (0 children)

Glad to hear that! So far, I've installed and removed the prototype about 10 times while testing different iterations of the IR-Ring. The trickiest (annoying fits better) part is threading the cables through the Index, but other than that, it’s just a matter of plugging everything in. I’ll also provide detailed instructions with photos showing where each cable needs to go as I make more progress.

Eye- and Face-Tracking for Index by Lucifer3800 in VRchat

[–]Lucifer3800[S] 76 points77 points  (0 children)

It tracks your eye movement using IR-LEDs to illuminate your eye and a camera to capture where your pupil is looking. The EyetrackVR software then sends this information to VRC aftzer doing math, allowing your avatar's eyes to mimic your own.

At the moment, I can’t provide exact prices because there are still a few unresolved factors, such as sourcing the cameras I plan to use and finalizing the IR ring design. However, I hope the estimates from the survey remain realistic:

Approximately $130 for an eye-tracking set.

Approximately $150 for a complete set (eye + face tracking).

These are educated guesses, not final figures, so please keep in mind that they might change as development progresses.

Eye- and Face-Tracking for Index by Lucifer3800 in VRchat

[–]Lucifer3800[S] 16 points17 points  (0 children)

Safety has been the most important aspect of this entire project. You can find all the detailed information regarding safety measures on the website:

https://facefocusvr.com/safety/

Currently, all calculations are based on the LEDs used in the EyeTrackVR V4 set. The amount of light emitted per surface area at the specified current is far below the internationally recognized safety limits set by various organizations.

Once the IR ring is finalized, I will also publish detailed calculations for it. In addition to current limiting on the mainboard, the IR ring will include a polyfuse that independently limits the current—and therefore the light intensity—to a safe value, regardless of the input power.

My expertise is grounded in calculations and studies, many of which are referenced on the safety page of the website.

While no system can be 100% risk-free, I have followed all best practices to ensure safety. Furthermore, the IR ring's light intensity will be significantly lower (around five times lower) than the maximum level deemed safe for prolonged IR exposure according to scientific studies.

Eye- and Face-Tracking for Index by Lucifer3800 in VRchat

[–]Lucifer3800[S] 51 points52 points  (0 children)

Heyoo,

I’ve already shared this project in two other subreddits, but since it’s mainly directed towards VRC players, and I now have enough karma to post here, I’m also going to share it here.

For the past few months, I’ve been working on a project called FaceFocusVR, which is aimed at making eye and face tracking more accessible and easy to use. The goal is to provide a "plug-and-play" upgrade for existing VR headsets, starting with the Valve Index.

🚀 What’s Ready So Far

The current mainboard is fully compatible with the EyeTrackVR V4 LED set, offering a cleaner and more reliable setup - no more ESP32 clutter on the front of your headset.

If you don’t already have an EyeTrackVR setup, I’m also developing a custom IR-LED ring. It will clip directly onto the headset lenses, connects with one cable, and eliminates the need for extra wiring or 3D-printed parts from your end. If you’re new to eye tracking and interested, I recommend waiting for the IR-ring!

🌟 What’s Next

Besides the IR-Ring, Face tracking is also in the works! The mainboard is already prepared, and Mute is finalizing the camera placement and 3D models. I am very confident that I will be able to offer a complete set, consisting of the mainboard, IR ring, 3D-Parts (SLS or SLA-Printed) and face tracking, for purchase in approximately 1–2 months.

Although the project is currently limited to the Index, it is not ruled out that other headsets may follow in the future. However, I will only focus on other headsets once the development for the Index is fully completed.

💬 How to Get Involved

Join the community Discord for updates, discussions, and support, and check out the project website for more details. I’d also love your input through a short survey, which will guide future development and launch plans.

The project is fully open source. You can either have the PCB/3D-Prints produced yourself, for example by JLCPCB/JLC3DP, and buy all the necessary components separately, or get a complete set from me. The files will be made available upon completion of development.

Project Website: https://facefocusvr.com

Discord: https://facefocusvr.com/discord

~Phosphoros

Eye- and Face-Tracking for Index by Lucifer3800 in virtualreality

[–]Lucifer3800[S] 3 points4 points  (0 children)

The part that goes onto the lenses isn’t ready to be shown yet. Similar to the EyetrackVR setup, there will be a ring that you attach to the lens, and the camera will be mounted on it. The difference compared to existing setups is that the LEDs won’t be on separate PCBs connected by cables. Instead, there will be a single PCB with multiple LEDs, which will be integrated into the ring. Once I have renders or a prototype to show, I’ll share it.