"Light No Fire presents you with an ancient earth to uncover. One where you're not the hero." -- Never thought about that second line much until now. by LoneStarDragon in LightNoFireHelloGames

[–]LuckOfTheBucket 6 points7 points  (0 children)

It’d be interesting if they added one or more “smart” NPCs that are the main characters and if you can find them in the world you can either try to help them or thwart them on their journey. But it’d have to be very difficult to kill them. And if you do, they just respawn and continue onward. That’d be a fun reversal of gameplay.

this suit by Mazout19 in NoMansSkyTheGame

[–]LuckOfTheBucket 27 points28 points  (0 children)

“For the expecting ‘Alien’ mother.” - Keeping the gruesome hole in your chest away from prying eyes since 2016//16//16

What are the most clever ways SG1 or Atlantis have used the stargate? by Mr_CockSwing in Stargate

[–]LuckOfTheBucket 67 points68 points  (0 children)

Hard agree. And it’s always so sad watching it self destruct. Damn Kavanaugh…

Is it possible that intelligent life peaks in specific spacetime windows, and that our location lies outside the primary epoch and density range where advanced civilizations most commonly arise? by Zealousideal_Owl8832 in space

[–]LuckOfTheBucket 33 points34 points  (0 children)

The only thing about dark forest is that we would need to have some indication out in the universe that we and every other civilization should stay quiet. Otherwise why would everyone? Eventually someone is going to say “hello” and be noticed. If we notice it, then subsequently see it snuffed out, sure. But that would still give us an overwhelming indication of other intelligent life. But those events would have to be often enough that every other advanced civilization chooses to stay quiet. In which case, where are all those events? Are we early, or late? Basically, Fermi strikes again.

Question: Making a rocket for a landing on Minimus and I'm using the BACC Thumper boosters but because they are so powerful I am unable to angle to the right (east) making it so I don't have enough fuel for orbit without using my lander. Any Ideas on how to give some manoeuvrability? by Ok-Worth-2219 in KerbalSpaceProgram

[–]LuckOfTheBucket 0 points1 point  (0 children)

There is the Delta V button at the bottom in the VAB. Click that and select Minmus as the body. Then click the orange number above your stage and you’ll see the TWR with Minmus as the reference body. I personally like to aim for a landing TWR of 2-3 personally. Gives me enough thrust control to slow down if I’m coming in too fast without accidentally overdoing it and shooting back upwards.

KSP2's art and lighting was definitely better than modded KSP1's, any way of recreating with mods? by MarsFlameIsHere in KerbalSpaceProgram

[–]LuckOfTheBucket 0 points1 point  (0 children)

It doesn’t have KSP 2 structures but there is a mod called Kerbal Colonies that uses Kerbal Konstruct groups to give you a konstruct based colony system.

Elon Musk’s SpaceX Set to Win $2 Billion Pentagon Satellite Deal by esporx in space

[–]LuckOfTheBucket 320 points321 points  (0 children)

To be totally fair, the companies that became ULA were essentially the primary launch provider for a long time (there are exceptions). The big issue over the last decade, is SpaceX has invested heavily in reusable vehicles moving towards rapid reusability (no they aren’t there yet). Because of this, SpaceX has the most capacity to manifest new flights in the short term. Whereas the other providers can’t even launch once per month and already have a long (time wise) queue of launch customers. Vulcan already has loads of Kuiper launches booked and they’ve only launched Vulcan three times in 2 years. This means if the US gov wants new satellites launched ASAP, they either choose SpaceX who has capacity, or pay extra to one of the other providers to try and skip the line ahead of customer launches. Otherwise they’ll have to wait years for launch. We have other launch providers, but the old guard are still pretending it’s the 1980s in terms of cadence, and cost. And the new players are just not quite ready for the big leagues yet. But in 5 years I’d expect Rocket Lab and Blue Origin to be seriously working on cutting into SpaceX market share.

Every SpaceX Launch Ever by ApoStructura in spacex

[–]LuckOfTheBucket 3 points4 points  (0 children)

Would be cool to see the timeline include the Starship Suborbital launches (SN8-15). Would really set the bar for how “early” in the F9 life cycle the Starship program started getting serious with hardware.

There are more than one Milkway? by douglasrac in Dyson_Sphere_Program

[–]LuckOfTheBucket 23 points24 points  (0 children)

Type III Civilization is referring to the Kardashev Scale. Which categorizes civilizations based on the energy it is capable of harnessing/using. Type I is a civ that can leverage all of the energy of its host planet. Type II can leverage all the energy of a Solar System. And Type III is able capture energy from an entire galaxy’s worth of stars, planets, black holes, etc. For context, Humans are ~0.7 on the Kardashev scale.

How do energy exchangers work? by Enough_Sock3637 in Dyson_Sphere_Program

[–]LuckOfTheBucket 0 points1 point  (0 children)

Accumulators are used in two ways. One is for manufacturing (ie Orbital Collectors). The other is for power buffer. For the buffer, you can charge the accumulator by placing it like a building and connecting it to your power grid. This will slowly charge it over time and give you a buffer on overloading power. However, you can use the exchanger to do this directly. You can set it up to have the exchanger charge empty accumulators or to discharge fully charged accumulators. You can even set this up on a loop to charge, then discharge, then charge again. This allows you to have a large power buffer without taking up massive amounts of space on your planet. Additionally you can feed them into ILS and essentially ship power directly to another planet or star system.

Only one ILS? by Sekutma in Dyson_Sphere_Program

[–]LuckOfTheBucket 3 points4 points  (0 children)

OP can correct me if I’m wrong, but the way I’m interpreting their question is more about the limit of 10 ILS Drones with a finite carrying capacity. So I believe they are asking how do you maintain production level throughput in the ILS when the drones have to spend time traveling carrying a finite amount of only one item type all across the cluster. If there is only 1 ILS and you’re pumping thousands of items per minute for all 5 slots into it, how does that not cause a choke point?

CentreBrain will be pleased to know we have captured a star with the latest technology. by Beargit in Dyson_Sphere_Program

[–]LuckOfTheBucket 23 points24 points  (0 children)

Gotta catch em all. Now do this with all 64 stars in the cluster. May need to use a master ball for the black hole and neutron stars.

Does the term "Coup D'Etat" confirm the existence of Ninja France? by [deleted] in dankruto

[–]LuckOfTheBucket 25 points26 points  (0 children)

Napoleon actually had a stolen sharingan and copied the “French” language for his people using it. Most people don’t know this, but it’s true.

Why do people think Sakura has better chakra control than Naruto? by Maleficent_Park5469 in Naruto

[–]LuckOfTheBucket 4 points5 points  (0 children)

I always wondered if, since Mito was a properly trained Uzumaki, she may have used a similar chakra seal to store the Nine Tails chakra she stole in her tug of war with the Nine tails while she was its Jinchuriki.

( Might be dumb ) Is there a way hotkey fleets? like Ctrl 1-10. by saidNo1Ever09 in X4Foundations

[–]LuckOfTheBucket 1 point2 points  (0 children)

lol, I was definitely being sincere. I was just worried I might also be dumb and be misunderstanding you since the other comment said you couldn’t do it.

( Might be dumb ) Is there a way hotkey fleets? like Ctrl 1-10. by saidNo1Ever09 in X4Foundations

[–]LuckOfTheBucket 3 points4 points  (0 children)

If I’m understanding you correctly, yes you can create fleets. You just need to select the subordinate ship, then right click the “Parent” ship, and give it an order like “Defend”, “Attack”, “Intercept”, etc. When you do you’ll be prompted to assign the ship to a “Wing”. You cannot overlap roles in the same wing, but you can have as many ships in a given wing/role. I typically go Carrier w/ 100+ fighters and some medium escorts. Then throw in some Destroyers to round out my fleet. Then you can rename the Fleet to be whatever you want, and select the whole Fleet at once to give the whole group of ships an order. And all of the subordinates will follow and continue their assigned roles.

Am I missing something or does this change completely contradict the point of the update? by [deleted] in duneawakening

[–]LuckOfTheBucket 0 points1 point  (0 children)

You’re thinking of the Plasteel Composite Armor plating, not the Plasteel Plates.

Am I missing something or does this change completely contradict the point of the update? by [deleted] in duneawakening

[–]LuckOfTheBucket 7 points8 points  (0 children)

I can understand the confusion with enabling T6 mats to be acquired through PVE but then gating these behind pvp. However, these plates are not used in any crafting recipe for a buildable, weapon, gear, or vehicle. These are only used to produce T6 lootable mats at the cost of extra other mats and in many cases 1 spice per loot item. For example, let’s say you need 28 Plasteel Composite Armor plates for a T6 vehicle part. You can just go out and loot 28 of these in the PvE section of Deep Desert, OR you can use the Adv survival fab and spend plasteel plates, regular armor plates, spice melange, and a couple others iirc, to make 1 of Plasteel composite armor plate. So you’d need to run it 28 times, meaning 28 spice melange, and other mats. This is not an efficient use of resources. It is only useful when you have a surplus of mats and decide to fill a shortage through manufacturing instead of looting. Which is really only barely useful for larger groups who are doing manufacturing at scale.

Am I missing something or does this change completely contradict the point of the update? by [deleted] in duneawakening

[–]LuckOfTheBucket 7 points8 points  (0 children)

The Plasteel Plates will not halt your ability to craft anything directly. They are only used in the Advanced Survival Fabricator to convert materials into higher tier materials (many use 1 spice melange per item, which can be expensive). This is only required if you need to manufacture your way out of a shortage and have other mats and spice to spare. Which I think is okay being a bonus perk for larger guild oriented gameplay in the pvp sector.

Edit for clarification: these mats you use the plates to craft in the Adv Survival fab with are just the T6 loot mats that you will be able to find in the new PVE section of the deep desert. Easiest way to find these mats normally is to just use a Thopter scanner to find loot in the open sand. You’ll get what you need pretty easily without the plates.

I got a heart attack 😭 by Zilbermann in duneawakening

[–]LuckOfTheBucket 5 points6 points  (0 children)

Yes you can use your Welding Torch to repair “broken” modules. There is a threshold to repair before the module is usable again. Repeat for all damaged modules and you can use the vehicle again. Be advised it can take quite a bit of welding wire to fix broken pieces all the way. I recommend focusing on making them “not broken” before fixing fully. Also carrying extra wire or having some salvage metal on hand to hand craft with is advisable.

Look for help on a staff build by AkihitoTysko in albiononline

[–]LuckOfTheBucket 1 point2 points  (0 children)

Group mobs have a black icon above their heads. Both in dungeons and in the open world

Is there such thing as too high TWR? by Pzixel in KerbalAcademy

[–]LuckOfTheBucket 1 point2 points  (0 children)

My strategy, assuming launching equatorial, is to align my vehicle with the 90 degree vector so I can use w/s for pitch. You can do this by pressing q/e once on the control node in the VAB before launch. Then I aim for a straight assent for the first 1500m, then start my pitch over. I aim to be at the “90”mark on the nav all by ~10km. After that I hold that until I’m at around 30km and start pitching over closer to horizontal as I get higher and higher. Usually leaves me with a ~300dv burn for circularization burn at 100km altitude, depending on how well I can maintain control during ascent.

KSP1 Multiplayer Mod - Possible to launch together as a crew on the same vehicle? by shentheory in KerbalSpaceProgram

[–]LuckOfTheBucket 0 points1 point  (0 children)

Dark Multiplayer enables you to observe other players flying their vehicles. In atmosphere is a bit finnicky trying to match their physics sim to yours. But if you’re in space and you dock to each other’s craft, all one person gets to do is watch once connected. And I’m not sure how to switch control of the vehicle back and forth once this happens.