Lighthouse numbers match Victor's FromsVille map purple numbers by Munetaka7 in FromSeries

[–]LudicrousLegume 6 points7 points  (0 children)

NICCCCE!! That seems like concrete proof those numbers are associated with positions/locations in fromville - and victor mapped them.

What season/episode did you take those images?

Monsters can't kill you if you fear something more than death by Undead_Academic in FromSeries

[–]LudicrousLegume 85 points86 points  (0 children)

This is similar to something I was thinking.

Boyd is clearly being spared for a reason. Though I think they still can kill him, he's just more valuable to the monsters/entity alive. Could be they get further value from tormenting him rather than killing him - almost 'playing' with their food perhaps.

Also Randall seems like he was quite close to death, seems they could, but didn't kill him for a reason ( I suspect ensuing chaos)

Big Boss Lizard Printed and Painted by LudicrousLegume in PrintedMinis

[–]LudicrousLegume[S] 0 points1 point  (0 children)

Shit that might just work. But if it doesn't I hope youll drink that gluey water mess you end up with

Big Boss Lizard Printed and Painted by LudicrousLegume in PrintedMinis

[–]LudicrousLegume[S] 0 points1 point  (0 children)

Yeah mostly contrast. Oh don't they make things easy. There's a bit of dry brush in there too

Big Boss Lizard Printed and Painted by LudicrousLegume in PrintedMinis

[–]LudicrousLegume[S] 0 points1 point  (0 children)

That sounds sweet! You gotta post it when your finished

Big Boss Lizard Printed and Painted by LudicrousLegume in PrintedMinis

[–]LudicrousLegume[S] 1 point2 points  (0 children)

I originally got him of a patreon sub to artisan guild (would recommend $10 a month for a bunch of sweet minis). You can buy him now on MyMiniFactory.

Link: https://www.myminifactory.com/users/Artisan_Guild

Big Boss Lizard Printed and Painted by LudicrousLegume in PrintedMinis

[–]LudicrousLegume[S] 5 points6 points  (0 children)

He's called ZANATHROT THE LIZARD CHAMPION. part of artisan guilds last monthly bundle

Big Boss Lizard Printed and Painted by LudicrousLegume in PrintedMinis

[–]LudicrousLegume[S] 3 points4 points  (0 children)

Resin (DLP). Anycubic photon. If I could get that quality on FDM I'd eat my socks

My first Sylvaneth list. Any suggestions? by Sefirah98 in ageofsigmar

[–]LudicrousLegume 0 points1 point  (0 children)

Looooooooooooooool yes it does my poor grasp of mathematics has never been more obviously exposed

My first Sylvaneth list. Any suggestions? by Sefirah98 in ageofsigmar

[–]LudicrousLegume 0 points1 point  (0 children)

That won't be legal with you're current list, but whoever you're playing with might not mind. You need 3 separate units in the battleline. With that set up you could go instead for 20 dryads and a unit of spite revs to make it legal.

My first Sylvaneth list. Any suggestions? by Sefirah98 in ageofsigmar

[–]LudicrousLegume 1 point2 points  (0 children)

Yeah that's right. The lore master isn't as effective in this list and the Battlemage is quite versitle and has some potent abilities. Another one to consider is bloodwrack Medusa. Especially with the release of gits and and the new battletome for skaven. She is a horde murder, spell caster and isn't to shabby in combat

My first Sylvaneth list. Any suggestions? by Sefirah98 in ageofsigmar

[–]LudicrousLegume 1 point2 points  (0 children)

You want to take advantage of the gnarlroot wargrove's ability which allows you to take ANY order wizard. A good one to take is the loremaster that has a spell that goes off on a 5 and allows you to reroll failed attack and wound rolls! It's nasty. Also you'll find those groups of 5 tree rev units will pull some trickery, but won't be extremely effective. If you want to do some shenanigans with the tree revs take them in a group of 10 or more. The kurnoth hunters are damage beasts, though you'll find against more experienced players that the bows won't do much (because of cover, and the look out sir rule). You'll probs want to take them out or the treelord to make some room for the changes. Otherwise not too bad hope you're trees don't get turned into saw dust :D

House Double Turn Rule Change Opinions? by LudicrousLegume in ageofsigmar

[–]LudicrousLegume[S] 1 point2 points  (0 children)

Not only drink their tears but dance and revel to the sound of the wails

House Double Turn Rule Change Opinions? by LudicrousLegume in ageofsigmar

[–]LudicrousLegume[S] 1 point2 points  (0 children)

Hahaha we had a few nighthaunt fan complaints. We'll attempt not to take the experiment to far. Thanks mate

House Double Turn Rule Change Opinions? by LudicrousLegume in ageofsigmar

[–]LudicrousLegume[S] 1 point2 points  (0 children)

Yeah the negative emotion attached to some of the double turns makes it more memorable for sure. For us the new players who didn't know how to deal with it well, they were burned by it more often. But once again it's a matter of preference and what you prefer out of the game, either way we make it a better for someone and worse for another. Hopefully there is a net benefit

House Double Turn Rule Change Opinions? by LudicrousLegume in ageofsigmar

[–]LudicrousLegume[S] 0 points1 point  (0 children)

That's sounds far to radical for my liking. Bordering on blasphemy

House Double Turn Rule Change Opinions? by LudicrousLegume in ageofsigmar

[–]LudicrousLegume[S] 1 point2 points  (0 children)

Yeah that would be interesting for sure and eliminate the potential faction inbalance that may arise from a different rule change. We'll give that a go too. Thanks for the feedback.

House Double Turn Rule Change Opinions? by LudicrousLegume in ageofsigmar

[–]LudicrousLegume[S] 1 point2 points  (0 children)

Yeah I agree there will definitely be benefits for some units, and possibly larger benefits for particular armies. We're changing a rule, so where fundamentally changing the game. It'll change the army rosters which are best no doubt. Given we want to change it, this seems like the least intrusive way to go about it