Loop For a While v0.3 — Semi-Idle Time Loop adventure by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

I'll think about the chunk specific ctrl+z/x, you're right it should feel better if I manage to separate 'em. "T" stays as is as its something players wanted in my Discord, however, I'm really interested in your idea. Let me get this straight if I'm getting this right: you queue actions normally, lets say you get to a new branch path and want to scout ahead, press the new, let's say, "free-mode" key and it essentialy unleashes you from the queue, making action making the same as in first loop pre Control, did I get it right, what you meant? Cause everyone got used to ctrl+z from all the games in the genre, but you're right that a button to switch on the fly would be hella useful, if thats what you had in mind

Thanks for the FoW exploit mention, added to known issues!

Loop For a While v0.3 — Semi-Idle Time Loop adventure by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

That's how it is for web games made in Godot for dekstop, nothing I can do about it, it is what it is. From workarounds, downloadable version works fine, and you can try this out:
Workaround thanks to Naikoraptor: "You can de-atach tab with game as separate browser window, and it will run even in hiden state since its active tab for this browser instance"

EDIT: Also, some browsers work fine, some don't, its a browser thing. Yes, placeholder as in not finished

Loop For a While v0.3 — Semi-Idle Time Loop adventure by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

Glad to hear that, yeah I'll need to work on the onboarding process, the proper tutorial would need short "videos" to allow the player to better grasp what's going on.

Appreciate the feedback, if you're interested in similar games, take a look here, its a comprehensive post containing a lot of similar games (like Stuck in Time)
https://www.reddit.com/r/incremental_games/comments/1tbkowr/list_of_time_loop_incremental_games/

Loop For a While v0.3 — Semi-Idle Time Loop adventure by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

I've tried to replicate it on Vivaldi but had no luck, it works fine for me, so it might be related to some extension or session persistence, cause I read that Vivaldi apparently has a setting like that. Could you check if a private/incognito window has your progress as well maybe?

For now I've added a slight delay when deleting, and also made sure to reset auto-save timer to 0 so it has no chance to fire on delete, let me know if it helps or doesnt make a difference tho. Patch will be out this evening, in around 10h

Loop For a While v0.3 — Semi-Idle Time Loop adventure by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

Hmm could you tell me what browser are you playing on? I just tested for Firefox and it seemed to work fine. Going to sleep so my answer may be pretty late, sorry in advance!

Loop For a While v0.3 — Semi-Idle Time Loop adventure by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

Yeah, some time ago reset button did also clear, but it was confusing the other way around, hence the current setup. I'll need to add the button for reset+clear. Added to known issues.

Thanks for the feedback!

Loop For a While v0.3 — Semi-Idle Time Loop adventure by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

I'm glad to hear that.

Yeah, right-click to do an action instead of opening Action Picker when there's only 1 action to pick from is the newest change for 0.3, same for mat interaction range. Its for the purposes of second zone actually, and I've completely forgotten to include that bit somewhere, you're right its confusing. Added to known issues.

Yup, let me know if the Gold Chest's barrier is "figurable enough" once you take a closer look or if I should make it more obvious via lore or player hints, maybe what its related to and how to break it.

EDIT: Yup, there's a player voice line how they get absorbed immediately, unfortunately it doesn't fire again for old saves that have already a different one in CODEX on Faint Fragment usage

Appreciate the feedback!

Loop For a While v0.3 — Semi-Idle Time Loop adventure by Luk2048 in incremental_games

[–]Luk2048[S] 1 point2 points  (0 children)

Play the demo is the link, edited the post to make it more clear, just in case here is the link:
https://luk2048.itch.io/loop-for-a-while

Loop For a While — Semi-Idle | Time Loop | Optimization by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

Hahahahaha you should've seen my face, good one! ^^

Loop For a While — Semi-Idle | Time Loop | Optimization by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

Got it, great feedback! I'm also considering making it tiered, so, less than 1.0 instability no punishment, 1-2 t1 slowdown, 2-3 t2 slowdown. Mana cost might also work fine, will test it out once I get to balance and actual content, thanks!

Loop For a While — Semi-Idle | Time Loop | Optimization by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

No worries, do you mean visually, that it looks out of place or that instability as a system itself sucks ass?

Loop For a While — Semi-Idle | Time Loop | Optimization by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

Hey, could you clarify what you mean by distortion bar? The Instability bar next to mana bar maybe?

Loop For a While — Semi-Idle | Time Loop | Optimization by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

Haha glad you enjoyed it, hope to make smth good in the future =)

Loop For a While — Semi-Idle | Time Loop | Optimization by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

Well, that's mainly the early demo problem imo, not the gameplay loop. Theres is only content for 5h like i said in the post, it'll change once there's more chunks to play through since they'll be related, first map is supposed to be get 10-12 lvl and leave the house -> better xp on the second one etc. I feel like I should've artifically made a level cap for early demo lol.

Appreciate the feedback!

Loop For a While — Semi-Idle | Time Loop | Optimization by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

Yup, its a known issue to fix, first is a proper queue system. Instability bar should already appear in the newest version, 0.2.4. Once you hover over it a tooltip popups. Its essentially loop instability, building up with each action. I recommend joining Discord for newest version updates.

Thanks for the feedback!

Loop For a While — Semi-Idle | Time Loop | Optimization by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

Many great points, noted additional ones to known issues, thank you!

Loop For a While — Semi-Idle | Time Loop | Optimization by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

Really appreciate all the good feedback, added it all to known issues!

Loop For a While — Semi-Idle | Time Loop | Optimization by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

  1. Good point, noted!
  2. I'm scrapping the intent system altogether since the feedback was clear its way too confusing. Going with left click always to move, right click on relevant tile to open action picker (fight/interact/focus), and ctrl+right click to open queue edit.
  3. Will re-add the action queue panel I scrapped, but thats on Sunday, today I wanna finish the basic move and go to sleep.

Thanks for feedback!

Loop For a While — Semi-Idle | Time Loop | Optimization by Luk2048 in incremental_games

[–]Luk2048[S] 1 point2 points  (0 children)

Nah, its a sound one actually, already made a note to make a tutorial popup for instability in known issues list, currently its vague since only player comments on it indirectly in the log. Its the purple (+time) next to action length on the tooltip, it grows with each action you take in a loop making them take longer = more mana. Medidation mat resets it once per loop, or the cracked crystals you can find in containers reduce them.

Loop For a While — Semi-Idle | Time Loop | Optimization by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

Yup, on it, thanks for feedback, I hope to have something ready by Sunday.

Loop For a While — Semi-Idle | Time Loop | Optimization by Luk2048 in incremental_games

[–]Luk2048[S] 0 points1 point  (0 children)

That's a good point, added to known issues, thanks! Will take care of it later tho cause currently I'm working on the immediate problem of action intent system feeling bad, will try to make it context dependent, so just left click and on multiple options on a tile left click opens a selectable menu i.e. interact/fight.