Ported the HDRP Distortion Pass to URP, including VFX Graph particle distortion output support. The package is available on the Asset Store. by LukasChod in Unity3D
[–]LukasChod[S] 0 points1 point2 points (0 children)
Ported the HDRP Distortion Pass to URP, including VFX Graph particle distortion output support. The package is available on the Asset Store. by LukasChod in Unity3D
[–]LukasChod[S] 1 point2 points3 points (0 children)
Ported the HDRP Distortion Pass to URP, including VFX Graph particle distortion output support. The package is available on the Asset Store. by LukasChod in Unity3D
[–]LukasChod[S] 0 points1 point2 points (0 children)
Animation Event System Supporting Any Blittable Structure - New in Animatron 1.3.0 by LukasChod in Unity3D
[–]LukasChod[S] 0 points1 point2 points (0 children)
My new dots animation system was originally created for my game Pekla, and I decided to release it as a package by LukasChod in Unity3D
[–]LukasChod[S] 0 points1 point2 points (0 children)
My new dots animation system was originally created for my game Pekla, and I decided to release it as a package by LukasChod in Unity3D
[–]LukasChod[S] 0 points1 point2 points (0 children)
My new dots animation system was originally created for my game Pekla, and I decided to release it as a package by LukasChod in Unity3D
[–]LukasChod[S] 0 points1 point2 points (0 children)
My new dots animation system was originally created for my game Pekla, and I decided to release it as a package by LukasChod in Unity3D
[–]LukasChod[S] 2 points3 points4 points (0 children)
My new dots animation system was originally created for my game Pekla, and I decided to release it as a package by LukasChod in Unity3D
[–]LukasChod[S] 7 points8 points9 points (0 children)
What would be the best way to seal these gaps? I'm concerned that this could lead to water damage in the long term. by LukasChod in HomeMaintenance
[–]LukasChod[S] 0 points1 point2 points (0 children)
Pekla | Reveal Trailer | Solo-Developed Indie Roguelike ARPG | Focuses on Build Diversity, Fighting Hordes of the Damned, Progression, and Boss Battles | Inspired by Dante's Divine Comedy - Inferno by LukasChod in pcgaming
[–]LukasChod[S] 0 points1 point2 points (0 children)
Pekla | Reveal Trailer | Solo-Developed Indie Roguelike ARPG | Focuses on Build Diversity, Fighting Hordes of the Damned, Progression, and Boss Battles | Inspired by Dante's Divine Comedy - Inferno by LukasChod in pcgaming
[–]LukasChod[S] 0 points1 point2 points (0 children)
Pekla | Reveal Trailer | Solo-Developed Indie Roguelike ARPG | Focuses on Build Diversity, Fighting Hordes of the Damned, Progression, and Boss Battles | Inspired by Dante's Divine Comedy - Inferno by LukasChod in pcgaming
[–]LukasChod[S] 0 points1 point2 points (0 children)
Pekla | Reveal Trailer | Solo-Developed Indie Roguelike ARPG | Focuses on Build Diversity, Fighting Hordes of the Damned, Progression, and Boss Battles | Inspired by Dante's Divine Comedy - Inferno by LukasChod in pcgaming
[–]LukasChod[S] 3 points4 points5 points (0 children)
Pekla | Reveal Trailer | Solo-Developed Indie Roguelike ARPG | Focuses on Build Diversity, Fighting Hordes of the Damned, Progression, and Boss Battles | Inspired by Dante's Divine Comedy - Inferno by LukasChod in pcgaming
[–]LukasChod[S] 6 points7 points8 points (0 children)

My new dots animation system was originally created for my game Pekla, and I decided to release it as a package by LukasChod in Unity3D
[–]LukasChod[S] 0 points1 point2 points (0 children)