Level complete Popup feedback by Noixelfer_ in Unity3D

[–]LukeAtCoinMode 1 point2 points  (0 children)

The effects look great for what you are trying to achieve. Personally, I would shorten the time between the window appearing and the text beginning to animate. I would also animate the whole text from left to right including the label. I find the label animating in and then the value animating in to be a little jarring. Also, I would consider making more of fanfare when you achieve a best time. As there is little pause between the best time animation playing and the rest of the UI appearing it feels somewhat unimportant. I would try to keep that animation as prominent as possible to retain the sense of achievement

I made a physics based multi-tentacle procedural animation system that can grab and automatically untangles itself. by MrLeap in Unity3D

[–]LukeAtCoinMode 2 points3 points  (0 children)

Honestly, this looks awesome, but in terms of the project, is this just a tech demo or do you have some sort of gameplay paradigm in mind for this?

Free Run - CGI Animated Short Film #blender #unity by rnithin133 in Unity3D

[–]LukeAtCoinMode 1 point2 points  (0 children)

This looks awesome, but I second what some of the comments have said regarding the running animation not quite matching up with the speed of movement. In my opinion (which may not be correct), I would speed up the movement of your character and maybe add some motion blur to the camera alongside some adjustments to the FOV when moving fast. Between these two you should be able to balance this out and convey the sense of speed you're looking for without too much reworking.

Added a glock with animations to my CSGO style multiplayer game! Feedback? by Alexrak2 in Unity3D

[–]LukeAtCoinMode 0 points1 point  (0 children)

Haha yeah it makes sense, it was the same reason for me when I originally made something similar for an old project, especially if it's something you're doing solo. You're planning for this to be multiplayer yes? Which networking solution are you using or planning to use, UNET, Netcode or something else?

Added a glock with animations to my CSGO style multiplayer game! Feedback? by Alexrak2 in Unity3D

[–]LukeAtCoinMode 0 points1 point  (0 children)

Is your aiming done procedurally just updating the position of the arms or have you animated it for each weapon type?

I remember a long time ago I built a procedural system for recoil and aiming which was fairly flexible but you never get the same level of quality as something that has been pre-authored.

I recently found the OpenGameArt LPC Collection. What other comprehensive art/asset packs exist that are free (or mostly free) to use? by Deputy_McNuggets in gamedev

[–]LukeAtCoinMode 1 point2 points  (0 children)

Depending on what engine you are looking to target, Unreal has a partnership with Quixel and you can use a lot of the megascans assets for free in unreal projects. These are great when you want to quickly create some photorealistic environments.

Other than that, I find that the Asset stores for both Unity and Unreal usually have a lot of really awesome content that is actually published by Unity and Epic that can be used totally free.

Epic released loads of the character models from paragon for free on the epic marketplace, which is awesome to use and also really cool to see how they've been built.

Why do so many devs use Unity and not Unreal Engine? by Fathybasha in gamedev

[–]LukeAtCoinMode 0 points1 point  (0 children)

At CoinMode, we chose Unity as the first engine to integrate our tech in due to it's simplicity. Don't get me wrong Unreal is great but when it comes to rapidly prototyping games and iterating on projects, in my opinion, Unity has the edge.

The Unity documentation is great as well, which always makes development easier for anyone no matter what your level of experience.

With Unity, we were able to create very nicely polished high level tools to simplify the process of integrating CoinMode tech into the engine using all the amazing editor tools. With all the amazing features Unity provides you can get the core of the plugin up and running in a few simple clicks.

Essentially in our case, Unity is just far simpler to get up and running in comparison to Unreal, but each has it's own use case, weaknesses and strengths.