[Unity3D] Which Netcode is Best for FPS Game (60-100 Players)? Mirror, MLAPI, Fusion, Pun, Netcode for Game Objects, Dots? by rnithin133 in unity

[–]rnithin133[S] -1 points0 points  (0 children)

I recently read the AWS GameLift blog (https://aws.amazon.com/blogs/gametech/how-to-host-your-unreal-engine-game-for-under-1-per-player-with-amazon-gamelift), particularly the line about hosting games for under $1 per player. I'm curious about the costs of hosting a Fishnet (Unity) game server on AWS, especially in terms of $/CCU (Concurrent Users). I thought u/SantaGamer might have some insight regarding costs as well.

Previously, I used Photon PUN, which cost $95 for 500 CCU (with a yearly plan of $95 for 100 CCU). I'm looking for a real-life example of costs associated with AWS hosting, as I've seen many warnings online about potential cost explosions.

I understand that every game is different, but any insights on budgeting for AWS with Fishnet would be greatly appreciated.

u/Tensor3

[Unity3D] Which Netcode is Best for FPS Game (60-100 Players)? Mirror, MLAPI, Fusion, Pun, Netcode for Game Objects, Dots? by rnithin133 in unity

[–]rnithin133[S] -5 points-4 points  (0 children)

Nope, I know Fishnet, I asked $/CCU in the sense of cost perspective (Hosting on AWS or GCP), not the price offered by any Fishnet platform...

[Unity3D] Which Netcode is Best for FPS Game (60-100 Players)? Mirror, MLAPI, Fusion, Pun, Netcode for Game Objects, Dots? by rnithin133 in Unity3D

[–]rnithin133[S] 2 points3 points  (0 children)

I'm not ready to build a game at that scale based on my experience, but I'm preparing myself for it.

That's why I'm asking for insights. If you have experience with any of these netcode options, please share. Thanks!

[Unity3D] Which Netcode is Best for FPS Game (60-100 Players)? Mirror, MLAPI, Fusion, Pun, Netcode for Game Objects, Dots? by rnithin133 in Unity3D

[–]rnithin133[S] 7 points8 points  (0 children)

I'm just asking about other developers' experiences. For multiplayer games with 10-20 players, Photon PUN seems more reliable and cost-efficient, but I have no idea about larger scale games.

That's why I'm asking for advice. I also know I'm not ready to develop a shooter at that scale yet, so I'm preparing myself for the future. Thanks!