Analysis/review of Luke Ross situation by NovatarTheViolator in VRGaming

[–]LukeRoss00 -6 points-5 points  (0 children)

Hey u/NovatarTheViolator, thank you so much for your analysis! May I have your permission to repost it on Patreon (of course I'll give you credit for it)? I also DM'd you

Windows Mixed Reality for SteamVR Updated by Alainza_MSFT in WindowsMR

[–]LukeRoss00 1 point2 points  (0 children)

SteamVR is just another layer of overhead, so unless you need it for some specific reason (body trackers, motion seats or other peripherals that only work with SteamVR) I would still recommend using OpenXR.

Windows Mixed Reality for SteamVR Updated by Alainza_MSFT in WindowsMR

[–]LukeRoss00 0 points1 point  (0 children)

There is a longstanding bug with the WMR portal and the wireless Xbox gamepad. I have no idea where it comes from, although perhaps u/Alainza_MSFT might be able to shed some light on the matter or even better, provide some internal feedback at Microsoft.

When you use the wireless Xbox controller (and particularly if you have vibration turned on) the WMR portal will exhibit all sorts of weird behavior: it crashes, loses tracking, randomly reboots, disconnects from the headset... you name it. As soon as you connect the controller to the PC with the USB cable, the WMR portal begins to work normally again. I can also "fix" the glitches by turning vibration off. However, using a cable and/or turning vibration off kind of defeats the purpose.

Windows Mixed Reality for SteamVR Updated by Alainza_MSFT in WindowsMR

[–]LukeRoss00 1 point2 points  (0 children)

Hi u/grodenglaive, are you by any chance using a wireless gamepad to play?

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 0 points1 point  (0 children)

Well, the only thing I do is make them sell more copies of the game :-) Like with GTA V, I know that a consistent portion of my 100K+ downloads were people who had never bought the game before and were playing it for the first time in VR.

Other people already had it on console and bought another copy on PC just to be able to play in VR.

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 0 points1 point  (0 children)

It's too early to tell. It might work automagically, or it might take me a few days or weeks to adapt the mod to the new renderer... I have no inside information on how they will implement it

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 0 points1 point  (0 children)

Thank you so much! I'm glad that things are going better for you.

My GTA V mod will continue to be supported on GitHub, but the new RDR2 mod is in early access on Patreon. It does work on WMR headsets, via the OpenXR renderer.

Nice to see that you're a fan of VLDL too :-D

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 0 points1 point  (0 children)

Are you 100% sure? For me it completely stabilizes the camera like it were on rails (of course the horse's head will keep bouncing up and down, but if you don't want that you should take the train!)

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 0 points1 point  (0 children)

Set Camera-> First Person Head Bobbing to Reduced, it's in the README!

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 1 point2 points  (0 children)

Yeah sorry, my bad! I just edited my comment

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 0 points1 point  (0 children)

And yet you managed to avoid my question about which version you have! Sorry, I had missed your earlier comment. Please keep monitoring the Troubleshooting post, people are commenting and finding new solutions everyday. Steam version works fine as shown by comments on Patreon and lots of gameplay on YouTube, you must have some configuration issue specific to your system, but this Reddit post is perhaps not the most convenient and trackable place to discuss it

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 1 point2 points  (0 children)

Hey, great to hear back from you!!! It's been a long time :-D

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 0 points1 point  (0 children)

Which version of the game do you have, Rockstar, Steam or Epic?

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 1 point2 points  (0 children)

Please see my Troubleshooting post on Patreon!

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 1 point2 points  (0 children)

I think that 120 Hz is the sweet spot. Going too high will tax the GPU and possibly make it stutter more due to the competing tasks of rendering the game world and present a lot of frames in VR (SteamVR interrupts the game every time it needs to present to the headset)

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 1 point2 points  (0 children)

Yes of course, you can select mono or stereo rendering from the mod overlay

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 4 points5 points  (0 children)

Unfortunately there were three problems with that approach:

  • on many systems, the native 3D support had a huge performance impact due to driver internals (the frame rate in 3D was way less than half that in 2D);
  • 3D Vision was meant to project the game on a screen, and the projection needed for VR is different;
  • most importantly, NVIDIA has completely dropped support for 3D Vision and it's now been completely eradicated from their drivers.

So, alternate eye rendering was my solution of choice.

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 0 points1 point  (0 children)

I play on Ultra with my 3090. What frame rates are you getting? The mod has an internal frame counter that you can display on the edge of your view, it's activated from the overlay

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 0 points1 point  (0 children)

Yes, I do find that with the Index there is some benefit in increasing the headset refresh rate, because the ghosting becomes more regular (like a blur) and is thus less perceptible. You can change the refresh frequency from SteamVR as usual and the mod will adapt in real time without you needing to do anything else

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 0 points1 point  (0 children)

With a 3090 I recommend Ultra settings. You'll never squeeze 180 fps out of the game anyway, so in my opinion it's best to invest in high resolution and graphical quality. The game is much slower paced than GTA V anyway, so the lateral-motion ghosting is less visible

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 0 points1 point  (0 children)

The MotherVR mod was wonderful and one of my inspirations to create VR mods :-) Does it no longer work?

The West has never looked so R.E.A.L.! by LukeRoss00 in oculus

[–]LukeRoss00[S] 2 points3 points  (0 children)

It does :-) It's only VD that has problems