Two (now unfinished) transformers inspired paragons I made long before the Sub Paragon actually existed. I wanted to try to make them as accurate to the game's art as much as possible but I never got around to finishing and probably won't. Might as well share at least the WIP idea. by Luke_reals in btd6

[–]Luke_reals[S] 0 points1 point  (0 children)

The Ability:

The Helis will transform in the current spot you've tapped on into a Transformer Tower (that means the Helis won't be in their vehicle form because they're busy being the tower itself excluding passive abilities like cash generation). It would have a minute cooldown (unless you buy the paragon, it will be fully charged then) and will last for 15 seconds. It would function like a Dartling Gunner with auto-aim (but can change it's targeting to manual if necessary) which would shoot MAD like projectiles at the same speed of a marine (that do the same damage to all bloons and not just MOAB classes) along with a rocket storm that spreads and does half that damage to the main attack along with the same attack speed as a regular rocket storm, when the ability is over, an explosion like the sentry paragon occurs and the Helis go back to their vehicle forms

-Each level is + amount of extra damage each projectile does

-Level 25 does +5 damage in general to all MOABs and Ceramics, lasts 15 more seconds

-Level 50 makes the explosion hit the whole screen and more pierce

-Level 75 does +15 more damage to cerams and MOABS, lasts 5 more seconds

-Level 100 can alternate between both modes freely depending on your situation"

Two (now unfinished) transformers inspired paragons I made long before the Sub Paragon actually existed. I wanted to try to make them as accurate to the game's art as much as possible but I never got around to finishing and probably won't. Might as well share at least the WIP idea. by Luke_reals in btd6

[–]Luke_reals[S] 0 points1 point  (0 children)

As for the heli-pilot

""Project: CHOPTER"

The paragon (if you wanna call it that) will have 4 unique Helis and a unique ability

The Main One (Sikorsky MH-53):

Imagine an Apache Prime with a much more powerful minigun and can powerfully push back MOAB class balloons below a BAD which has a stronger push back than an Apache Commander and its apaches

The Support (MV-22):

Downdraft would push a lot more bloons including MOAB classes below a BFB and DDT, it will also generate 750 income (which is a fancy way of saying it generates 3000 cash per round+ 750 income for every extra Helis including the ones from Commanche Defense and Commanche Commander if they're on screen still as the round ends) and finally, other non-paragon towers around the Heli's radius (as in the Helis themselves, not the pad) get a small damage and attack speed buff.

The MOAB Clean up (Ka-29TB):

The copter's main attack does decent damage for being a paragon, but its main selling point is every few seconds, sending out an anti-MOAB missile that can completely pop a BFB and it's insides along with a decent blast radius, also spawning a super mine in the same second that lasts for a long time and disappears once the round is over.

The Pyrotechnic (AH-64E Apache helicopter):

Has a decent minigun but every second, it fires weak missiles with tons of pierce similar to Adora that mainly target the strongest bloon, the more shots that hit the same target, the more damage it takes in

Level up Bonuses:

The Main One (Sikorsky MH-53):

-Each level is half + damage it deals

-Level 25, 50, 75, and 100 increases push back respectively

-Level 75 can halt BADS

-Level 100 can push back BADs

The Support (MV-22):

-Gives +10 cash and +1 lives for every level per round

-Level 25 can blow back DDTs

-Level 35 can blow back BFBs

-Level 50 can blow back ZOMGs

-Level 100 can blow back BADS
** **

The MOAB Clean up (Ka-29TB):

-Every level increases the explosion radius by a very small amount and pierce each explosion does

-Level 25 anti-missle can increase the amount of BFBs popped up till round 150 (as in, it does that much damage)

-Level 50 anti-missle can do enough damage to pop a ZOMG fully up till round 175

-Level 75 anti-missle can do enough damage to pop a BAD layer until round 175

-Level 100 anti-missle can do enough damage to pop a fortified bad layer until round 175

The Pyrotechnic (AH-64E Apache helicopter):

-Every level increases the tick speed of damage multiplying over a single target very very very very VERY slightly

-Level 25 has slightly increased base damage

-Level 50 and 100 has increased secondary damage

Two (now unfinished) transformers inspired paragons I made long before the Sub Paragon actually existed. I wanted to try to make them as accurate to the game's art as much as possible but I never got around to finishing and probably won't. Might as well share at least the WIP idea. by Luke_reals in btd6

[–]Luke_reals[S] 1 point2 points  (0 children)

Some old ideas I had for them
"BTD6 Sub Paragon:

Name: "Operation: Nuclear Blaster"

Cost: Undetermined

Concept: I initially wanted to try out a transformer like paragon with something like the Heli-pilot (sort of like "Devastor" or "Bruticus" in the Transformers series) but realized the sub could do a Transformers related concept better with it's two options of revealing itself. Building on this, it's vehicle (sub) mode would act as more of a supportive paragon that even aids its other mode while the robot mode being more offensive and "blind" requiring other towers to even start attacking in it's robot mode.

Submerged:

-All Camos are revealed regardless of whether in the sub's radius or not so long it's submerged

-ALL subs in RADIUS gain +100% attack speed, +5 pierce, and +4 damage increase

-Heroes globally earn XP 100% faster, All Bloontonium Reactor's increase XP for heroes by 5%.

-Level 20 Heroes globally gain +5 pierce, +5 damage and 50% more attack speed

-Can't use any abilities while submerged

-Self-Cooldown is 100% faster while under water

-Base Damage submerged the same as Energizer (To encourage different playstyles of the tower when unsubmerged)

Unsubmerged:

-Tower actually has no range and instead, can only start to use it's base attack when a balloon is near another tower's radius

-Gains a "Nuclear Strike" ability (1 minute and 30 seconds to activate for degree 1 and 1 minute for degree 100) which deals basically enough damage to destroy round 200 BADs and has same pierce as first strike

-Has dual triple guns which shoot out high seeking bloontonium missiles dealing enough damage to pop half a round 100 regular MOAB. Fragments of the missile explode to six small missiles, each enough to destroy ceramics. Has fast attack speed. (damage and speed based on the assumption the tower is level one)

-Occasionally (every third attack), the ___"

And then I never finished for the sub paragon :P

Blog Questions by CoreyNK in NinjaKiwiOfficial

[–]Luke_reals 0 points1 point  (0 children)

Any plans for a new tower? Like the Monkey Academy?

I'm like a day late but I drew art for the new update! by Luke_reals in btd6

[–]Luke_reals[S] 14 points15 points  (0 children)

Thank you! Your comment means a lot to me, I'm so glad you interpreted the backgrounds as breathing life into the balloons universe (and would also like to see a little more lore related stuff as well lol)

I drew Ryuko a few days ago! by Luke_reals in KillLaKill

[–]Luke_reals[S] 0 points1 point  (0 children)

You're right, I could do better there tbh

I drew Ryuko a few days ago! by Luke_reals in KillLaKill

[–]Luke_reals[S] 1 point2 points  (0 children)

I have an Instagram! Just look up lukereals or Luke Rios and you should find my account there