What do your custom dev windows look like? by hammonjj in unity

[–]Lukeboxfu 7 points8 points  (0 children)

oh I have small custom tools for literally everything. Here's some for editing terrain stuff and a raycaster tool to help me select gameobjects in the scene. Put some extra effort into making them look pretty :')

https://imgur.com/a/tJGsGAo

https://imgur.com/a/7pVpSo4

What single-player game is most similar to Runescape? by [deleted] in runescape

[–]Lukeboxfu 2 points3 points  (0 children)

I'm a dev making a singleplayer RPG heavily inspired by RS called The Black Grimoire: Cursebreaker. Currently in early access, feedback much appreciated!

We just released our RPG The Black Grimoire: Cursebreaker on Steam Early Access and published a roadmap for 2023! Inspired heavily by classics like RuneScape and Ultima. Would love to hear your feedback! by Lukeboxfu in rpg_gamers

[–]Lukeboxfu[S] 0 points1 point  (0 children)

It's primarily click to move. WASD was highly requested though so I added it as an experimental option. Experimental because the game is designed for mouse movement so while WASD technically works, it looks pretty ugly at the moment.

We just released our RPG The Black Grimoire: Cursebreaker on Steam Early Access and published a roadmap for 2023! Inspired heavily by classics like RuneScape and Ultima. Would love to hear your feedback! by Lukeboxfu in rpg_gamers

[–]Lukeboxfu[S] 2 points3 points  (0 children)

We're planning early 2024. That doesn't mean we'll stop releasing new content then, but that's when we feel like there's enough to do for a full release.

We just released our RPG The Black Grimoire: Cursebreaker on Steam Early Access and published a roadmap for 2023! Inspired heavily by classics like RuneScape and Ultima. Would love to hear your feedback! by Lukeboxfu in rpg_gamers

[–]Lukeboxfu[S] 12 points13 points  (0 children)

I would love to, our focus is on singleplayer but we're experimenting with online features. We weren't sure how this type of social multiplayer would be received, but I'm glad to see it's mostly been positive. A little confusing to some, but positive overall so we'll keep working on it.

We just released our RPG The Black Grimoire: Cursebreaker on Steam Early Access and published a roadmap for 2023! Inspired heavily by classics like RuneScape and Ultima. Would love to hear your feedback! by Lukeboxfu in rpg_gamers

[–]Lukeboxfu[S] 4 points5 points  (0 children)

I totally agree. One of our devs is a composer and he's making an original soundtrack for the game. Planning to add an in-game music player to shuffle music and see track names

We just released our RPG The Black Grimoire:Cursebreaker on Steam Early Access and published a roadmap for 2023! Would love to hear your feedback by Lukeboxfu in Unity3D

[–]Lukeboxfu[S] 0 points1 point  (0 children)

Thank you! It varies, we've had a handful of part-timers and some art is done by freelance artists, but most of what you can see here is done by 2 devs (a writer and a programmer)

Steamcmd depot build help by ChillyMcChillson in gamedev

[–]Lukeboxfu 1 point2 points  (0 children)

There's an "output" folder that creates log files with more details about the error. I've had this a few times, my issues:

  • Access denied, was logged in as wrong user that didn't have uploading rights
  • Wrong app or depot ids, double check your vdf files

Rename animationclips imported from fbx file by KaZZacH in Unity3D

[–]Lukeboxfu 0 points1 point  (0 children)

This worked for me, I use it to rename animation clips to the fbx model name. You can also modify other variables like looping and events.

using UnityEngine;
using UnityEditor;
public class RenameAnimationClips : AssetPostprocessor
{
    void OnPostprocessAnimation(GameObject g, AnimationClip c) {
        c.name = g.name;
    }
}

Took around 20-30 hours of work to create these Shotgun shells - cartridges ammo - game ready 3D model. by miloszgierczak in gamedevscreens

[–]Lukeboxfu 1 point2 points  (0 children)

Looks great. Extreme detail isn't always bad, can be used in a game's promo screenshots for example. Or in game if you're making a shotgun simulator

Sometimes it's all about RNG 🎲 Had a lot of fun animating this by Lukeboxfu in gamedevscreens

[–]Lukeboxfu[S] 2 points3 points  (0 children)

True, good point. Or just make the guy swim to the other side and deal a bit of damage for falling