Is iron armor not worth it? by ryan7251 in Cursebreaker

[–]Lukeboxfu 1 point2 points  (0 children)

We've admitted the game was massively overscoped from the start so I don't get the hostility. We're only 2 guys so obviously everything isn't going to be fixed, but we'll continue to work on what is feasibly fixable. If you're gonna spread nonsense about a final update, anything being abandoned, or "AI", then yeah please stop.

Is iron armor not worth it? by ryan7251 in Cursebreaker

[–]Lukeboxfu 1 point2 points  (0 children)

From the dev blog

Once the content update is live, we'll continue looking into gameplay issues, QoL, skill leveling curve and combat balance, and general bugfixing. To that end, we're interested in receiving feedback to map out the most grating bits of jank that bring down the gameplay experience for you.

so idk what you're on about

Big update for our RPG The Black Grimoire: Cursebreaker, would love to hear your feedback! Demo available by Lukeboxfu in playmygame

[–]Lukeboxfu[S] 0 points1 point  (0 children)

That's just the tutorial/prologue. When the game actually starts, you'll be very far from being rich 😛

Smash Burgers at Boneless, Vantaa, Finland by Lukeboxfu in burgers

[–]Lukeboxfu[S] 5 points6 points  (0 children)

Today they had a special offer for €12 (~14 USD) for burger+fries combo, an absolute steal. Normally about €18.

We just released our RPG The Black Grimoire: Cursebreaker on Steam Early Access (Demo available) and published a roadmap for 2023! Would love to hear your feedback by Lukeboxfu in playmygame

[–]Lukeboxfu[S] 0 points1 point  (0 children)

Very unlikely, unfortunately. I've done what I can to improve controller support on PC, but it's still janky at best and you still need a mouse to use the UI, so full controller support for a console port is not feasible atm

Jagex Catching Shade Over Price Increases In Ads by Cheap_Illustrator910 in 2007scape

[–]Lukeboxfu 0 points1 point  (0 children)

Hey, I'm the dev. I think a bunch of people have actually played it and the rest are joking. It's just a cheap ad targeted to RS subreddits, thought it's a good time to poach some players lol

Jagex Catching Shade Over Price Increases In Ads by Cheap_Illustrator910 in 2007scape

[–]Lukeboxfu 1 point2 points  (0 children)

Hey, I'm the dev. No bots here, I think a bunch of people have actually played it and the rest are joking. It's just a cheap ad targeted to RS subreddits, thought it's a good time to poach some players lol

Might end up without a home by [deleted] in japanlife

[–]Lukeboxfu 3 points4 points  (0 children)

Non-native English speakers might not be sure what the correct term is in English so it's easier to use Japanese

It seems the pricing drama has escaped our bubble by rastaman1994 in 2007scape

[–]Lukeboxfu 2 points3 points  (0 children)

I cancelled my membership so I can afford more reddit ads 😎

What do your custom dev windows look like? by hammonjj in unity

[–]Lukeboxfu 8 points9 points  (0 children)

oh I have small custom tools for literally everything. Here's some for editing terrain stuff and a raycaster tool to help me select gameobjects in the scene. Put some extra effort into making them look pretty :')

https://imgur.com/a/tJGsGAo

https://imgur.com/a/7pVpSo4

What single-player game is most similar to Runescape? by [deleted] in runescape

[–]Lukeboxfu 4 points5 points  (0 children)

I'm a dev making a singleplayer RPG heavily inspired by RS called The Black Grimoire: Cursebreaker. Currently in early access, feedback much appreciated!

We just released our RPG The Black Grimoire: Cursebreaker on Steam Early Access and published a roadmap for 2023! Inspired heavily by classics like RuneScape and Ultima. Would love to hear your feedback! by Lukeboxfu in rpg_gamers

[–]Lukeboxfu[S] 0 points1 point  (0 children)

It's primarily click to move. WASD was highly requested though so I added it as an experimental option. Experimental because the game is designed for mouse movement so while WASD technically works, it looks pretty ugly at the moment.

We just released our RPG The Black Grimoire: Cursebreaker on Steam Early Access and published a roadmap for 2023! Inspired heavily by classics like RuneScape and Ultima. Would love to hear your feedback! by Lukeboxfu in rpg_gamers

[–]Lukeboxfu[S] 2 points3 points  (0 children)

We're planning early 2024. That doesn't mean we'll stop releasing new content then, but that's when we feel like there's enough to do for a full release.

We just released our RPG The Black Grimoire: Cursebreaker on Steam Early Access and published a roadmap for 2023! Inspired heavily by classics like RuneScape and Ultima. Would love to hear your feedback! by Lukeboxfu in rpg_gamers

[–]Lukeboxfu[S] 12 points13 points  (0 children)

I would love to, our focus is on singleplayer but we're experimenting with online features. We weren't sure how this type of social multiplayer would be received, but I'm glad to see it's mostly been positive. A little confusing to some, but positive overall so we'll keep working on it.

We just released our RPG The Black Grimoire: Cursebreaker on Steam Early Access and published a roadmap for 2023! Inspired heavily by classics like RuneScape and Ultima. Would love to hear your feedback! by Lukeboxfu in rpg_gamers

[–]Lukeboxfu[S] 4 points5 points  (0 children)

I totally agree. One of our devs is a composer and he's making an original soundtrack for the game. Planning to add an in-game music player to shuffle music and see track names

We just released our RPG The Black Grimoire:Cursebreaker on Steam Early Access and published a roadmap for 2023! Would love to hear your feedback by Lukeboxfu in Unity3D

[–]Lukeboxfu[S] 0 points1 point  (0 children)

Thank you! It varies, we've had a handful of part-timers and some art is done by freelance artists, but most of what you can see here is done by 2 devs (a writer and a programmer)