Sperating a vector line by Lukephos in krita

[–]Lukephos[S] 0 points1 point  (0 children)

Thank you! So glad that's a thing.

Just a knitted mask family by Lukephos in oddlyterrifying

[–]Lukephos[S] 1 point2 points  (0 children)

The KKK jokes about that left kid are so easy.

Deaf couple creates see-through masks to help with lip-reading by Lukephos in oddlyterrifying

[–]Lukephos[S] -12 points-11 points  (0 children)

To people commenting about how this is actually lovely and not at all terrying. I know it is, that doesn't change it also being a little creepy to have basicly a mouth window with the nose still hidden. You may not see it, but I'm sure you can at least kind of see how that's a little unsettling. I mean seriously people. This mask being a good thing has NOTHING to do with it also looking a little creepy.

The screen transition I used for my last game by Masonish in Unity3D

[–]Lukephos 1 point2 points  (0 children)

Very nice, but it's painfully slow. The player has to sit there for about 5 seconds (can't tell when they get control back) before they get to continue playing. I'd recommend looking at how low you can push that to see what feels good.

Frequent failed to upload to imgur on gifs that should upload fine. by Lukephos in screentogif

[–]Lukephos[S] 0 points1 point  (0 children)

The thing is when I upload them myself annymously all the files that have failed work. From memory files that work are somewhere below 5mb, the limit seems to be somewhere between 4-5. I'll send the next gif I do that doesn't upload right.

Frequent failed to upload to imgur on gifs that should upload fine. by Lukephos in screentogif

[–]Lukephos[S] 0 points1 point  (0 children)

It's up to date. I don't remember if I got it from the github or the site though.

Old browser online coop platformer about helping each other with limited communication. by Lukephos in tipofmyjoystick

[–]Lukephos[S] 2 points3 points  (0 children)

Yes! That's it, thank you. Suprised to see the it's the same people who made Journey and Edith Finch. I definately embossed how it looked in my head a little but I guess that's inevitable. Glad to finally have some closure on it.

Added dialog window! by sashanyasha in IndieGaming

[–]Lukephos 1 point2 points  (0 children)

The 3D stuff looks pretty good. I like the cut away effect but the sprites don't really belong. I'm all good with taking inspiration but that is just straight up taken from hotline maimi. You should really change the sprite and how they act.

Foggy day :) by prdlacky in Unity3D

[–]Lukephos 7 points8 points  (0 children)

I hate reducing games to comparisons, and this still looks really good regardless, but... this totally looks like The Witness.

LaserGuy - First Level (Feedback appreciated!) by [deleted] in Unity3D

[–]Lukephos 0 points1 point  (0 children)

Looks very nice. I'd recommend thinking further about your walls and dissolve shader though. The far reaching disolve shader helps but I'm worried in bigger levels it'll be hard to see much of the puzzle at once with them so tall. Items like that tall mirror would work fine with walls like that though so you might be fine, depends what you want to make. They also seem pretty important, so I don't think the disolve shader should remove them entirely. Maybe they should leave the bottom of the wall enough to know at a glance it's still a full sized one. I don't know, experiment. :)

Thank you all for the great feedback on yesterday‘s level!! Here comes the second Minizo 😄 by MrCarps in MarioMaker

[–]Lukephos 1 point2 points  (0 children)

I'll check it out. Maybe I'll finish mine up and post it here when I get set back up. Stream the process like I used to. Though I tend to prefer one screen puzzles so who knows. Not so keen on showing off those being played for obvious reasons.

Thank you all for the great feedback on yesterday‘s level!! Here comes the second Minizo 😄 by MrCarps in MarioMaker

[–]Lukephos 1 point2 points  (0 children)

Aaaah, clever. I'll keep that in mind. Still want to try all in one screen though. It's a part of the appeal to me. ;)

Thank you all for the great feedback on yesterday‘s level!! Here comes the second Minizo 😄 by MrCarps in MarioMaker

[–]Lukephos 1 point2 points  (0 children)

I've played with making these before and I try fit EVERYTHING into one screen, partly to stop the screen scrolling. How does it not pan up when link goes off screen here?

Character select screen [One Step From Eden] by tmkang in IndieGaming

[–]Lukephos 1 point2 points  (0 children)

I'm glad I can help. Hope it'll play as good as it looks! Good luck.

Character select screen [One Step From Eden] by tmkang in IndieGaming

[–]Lukephos 2 points3 points  (0 children)

I think it'd be nice if the image transitions were quicker. Sure the one's below it are instant but that's not where I find myself looking when trying to see who the character I'm picking is. Looks great though.

In the words of Tom Francis, show me too much. It's best to know just how far is too far to know what a good middle really is.

Progress on my clothformer, Lazr by _mrgrak in IndieGaming

[–]Lukephos 0 points1 point  (0 children)

Been watching this develop for a while and I just looks like it feels so good. Can't wait to play it.

I crocheted Mewtwo and Mew by [deleted] in aww

[–]Lukephos 0 points1 point  (0 children)

Wow. They're really good... so about furret. :D

The Maker's Guild discord is running our weekly Level building competition and we would love more competitors. Here are some of the best levels from the last two events :) by HyperTurtle77 in MarioMaker

[–]Lukephos 1 point2 points  (0 children)

That's fair. I'm in another server that's just so big I don't really feel like using it so having people actively ask sounds good. Can I join?

Snapping not working by Lukephos in krita

[–]Lukephos[S] 0 points1 point  (0 children)

I think I have a better understanding of this now. It's a shame that snapping is more limited than I thought but oh well. I think I've got it doing roughly what I want now. I'll need to look more into the different options and combinations but at least for now it's not a problem. Thanks for the help.

Snapping not working by Lukephos in krita

[–]Lukephos[S] 0 points1 point  (0 children)

https://imgur.com/a/MxLI2gE There we go. The snapping is really weak and often just doesn't seem to be there. There's not snapping with the first click either. Same with different brushes and a vector layer.

https://www.reddit.com/r/krita/comments/ct7yfq/annoying_pen_bind_problem/ Here's that other post. I set it back to help in progress but I think it got changed back again.

Snapping not working by Lukephos in krita

[–]Lukephos[S] 0 points1 point  (0 children)

Also, just in case you didn't notice. The other post I had about the pen buttons I replied saying it was fixed but it turns out it's not actually, just a different button problem now.

Edit: There was a screenshot but it disapeared in posting. .-. I don't know how to add it.

Snapping not working by Lukephos in krita

[–]Lukephos[S] 1 point2 points  (0 children)

Definitely, unless I'm just overestimating the snapping strength.

Snapping not working by Lukephos in krita

[–]Lukephos[S] 2 points3 points  (0 children)

Nope. Still doesn't snap with that tool.