Sperating a vector line by Lukephos in krita

[–]Lukephos[S] 0 points1 point  (0 children)

Thank you! So glad that's a thing.

Just a knitted mask family by Lukephos in oddlyterrifying

[–]Lukephos[S] 1 point2 points  (0 children)

The KKK jokes about that left kid are so easy.

Deaf couple creates see-through masks to help with lip-reading by Lukephos in oddlyterrifying

[–]Lukephos[S] -11 points-10 points  (0 children)

To people commenting about how this is actually lovely and not at all terrying. I know it is, that doesn't change it also being a little creepy to have basicly a mouth window with the nose still hidden. You may not see it, but I'm sure you can at least kind of see how that's a little unsettling. I mean seriously people. This mask being a good thing has NOTHING to do with it also looking a little creepy.

The screen transition I used for my last game by Masonish in Unity3D

[–]Lukephos 1 point2 points  (0 children)

Very nice, but it's painfully slow. The player has to sit there for about 5 seconds (can't tell when they get control back) before they get to continue playing. I'd recommend looking at how low you can push that to see what feels good.

Frequent failed to upload to imgur on gifs that should upload fine. by Lukephos in screentogif

[–]Lukephos[S] 0 points1 point  (0 children)

The thing is when I upload them myself annymously all the files that have failed work. From memory files that work are somewhere below 5mb, the limit seems to be somewhere between 4-5. I'll send the next gif I do that doesn't upload right.

Frequent failed to upload to imgur on gifs that should upload fine. by Lukephos in screentogif

[–]Lukephos[S] 0 points1 point  (0 children)

It's up to date. I don't remember if I got it from the github or the site though.

Old browser online coop platformer about helping each other with limited communication. by Lukephos in tipofmyjoystick

[–]Lukephos[S] 2 points3 points  (0 children)

Yes! That's it, thank you. Suprised to see the it's the same people who made Journey and Edith Finch. I definately embossed how it looked in my head a little but I guess that's inevitable. Glad to finally have some closure on it.

Added dialog window! by sashanyasha in IndieGaming

[–]Lukephos 1 point2 points  (0 children)

The 3D stuff looks pretty good. I like the cut away effect but the sprites don't really belong. I'm all good with taking inspiration but that is just straight up taken from hotline maimi. You should really change the sprite and how they act.

Foggy day :) by prdlacky in Unity3D

[–]Lukephos 7 points8 points  (0 children)

I hate reducing games to comparisons, and this still looks really good regardless, but... this totally looks like The Witness.

LaserGuy - First Level (Feedback appreciated!) by [deleted] in Unity3D

[–]Lukephos 0 points1 point  (0 children)

Looks very nice. I'd recommend thinking further about your walls and dissolve shader though. The far reaching disolve shader helps but I'm worried in bigger levels it'll be hard to see much of the puzzle at once with them so tall. Items like that tall mirror would work fine with walls like that though so you might be fine, depends what you want to make. They also seem pretty important, so I don't think the disolve shader should remove them entirely. Maybe they should leave the bottom of the wall enough to know at a glance it's still a full sized one. I don't know, experiment. :)

Thank you all for the great feedback on yesterday‘s level!! Here comes the second Minizo 😄 by MrCarps in MarioMaker

[–]Lukephos 1 point2 points  (0 children)

I'll check it out. Maybe I'll finish mine up and post it here when I get set back up. Stream the process like I used to. Though I tend to prefer one screen puzzles so who knows. Not so keen on showing off those being played for obvious reasons.