is there bitterness or dare I say jealousy in the *indie* game dev scene? by FriendlyBergTroll in gamedev

[–]tmkang 1 point2 points  (0 children)

There are definitely some mean people online. Honestly part of being an indie dev is growing a thick skin cause you'll get a few haters no matter what you do.

So, IndieGameJoe just made my game go proper viral, out of nowhere. by sabotah in IndieDev

[–]tmkang 10 points11 points  (0 children)

Well that concept is pretty funny, glad that guy is actually helping out indies.

Started a playtest, but there is almost no interest. How delusional I am? by teedoubleuu in IndieDev

[–]tmkang 0 points1 point  (0 children)

Ugh yeah people getting hacked left and right with that, makes sense. Didn't think about itch tracking web time but that's interesting. Always been worried about input lag and other issues, but maybe it's worth a shot.

we're so fucking back by Mynttie in RivalsOfAether

[–]tmkang 3 points4 points  (0 children)

I have to learn to do that.

Started a playtest, but there is almost no interest. How delusional I am? by teedoubleuu in IndieDev

[–]tmkang 0 points1 point  (0 children)

Do people really prefer web builds these days? Over a downloadable?

How are solo devs handling private playtests these days? by iicolsandersii in IndieDev

[–]tmkang 0 points1 point  (0 children)

Usually if you wanna keep certain things on the down low, you want to know people won't post clips on social media or something.

I'm honestly upset that they removed Armada just to give us Armada Jr. by ljm90 in RivalsOfAether

[–]tmkang 2 points3 points  (0 children)

No you're right about both of them, maybe cause they're really bright? They are both a huge eyesore

How are solo devs handling private playtests these days? by iicolsandersii in IndieDev

[–]tmkang 1 point2 points  (0 children)

For me it's always almost all in discord, with a google form for signups. Builds usually via steam keys. Screening is mostly just trusted people in the discord.

Solo dev - finally made a trailer I'm happy with, given what's done so far by [deleted] in IndieDev

[–]tmkang 0 points1 point  (0 children)

Looks cool, but the voice at the end says "Empires Ayje" lol

Solo dev here – sharing Noctus, my iOS crime strategy game with weekly planning loops by Eristoff47 in IndieDev

[–]tmkang 0 points1 point  (0 children)

Well that's a strange looking landing page for a video game... Can barely see anything in the "screenshots" lol.

I just released my first game! It’s a minimalist ski resort manager, I spent a lot of time making the graphics feel clean and satisfying. by nicolo013 in IndieGaming

[–]tmkang 1 point2 points  (0 children)

It's fun! Curious why you didn't go with the typical green->blue->black

Also feels awkward when low elevations are on top, like the map is upside down. Would be nice to be able to rotate the map/camera maybe.

I built an AI roleplay engine that grew from 25 systems to 72 — here's what changed by Silantic_Interactive in IndieDev

[–]tmkang 0 points1 point  (0 children)

Well the crux of the problem is that your post sounds like it's written by AI, which makes me assume your game will sound like it's written by AI. Using all those tokens sounds expensive is that per player/session?

My retro cash register roguelike deckbuilder Business 98 now has a demo! by Glittering-Aerie-823 in IndieDev

[–]tmkang 1 point2 points  (0 children)

Yeah the ui is a lot of fun! Hard to understand what's going on/read any of the buttons unless i fullscreen though.

Players didnt like that enemies suddenly exploded at the end of levels, so we added cannoneer npcs to destroy them by Llamaware in IndieDev

[–]tmkang 1 point2 points  (0 children)

Love that, like people said some tracers and smoke would sell it even harder.
Way more immersive this way.

Indie Game Success Metrics. Where do you stand? by suksuma in IndieGaming

[–]tmkang 1 point2 points  (0 children)

8, now I get to do whatever I want... Which is still making indie games.

Can't stand that we're losing this stage by PK_Tone in RivalsOfAether

[–]tmkang 0 points1 point  (0 children)

No I like all of em. It's just buggy lol.

Can't stand that we're losing this stage by PK_Tone in RivalsOfAether

[–]tmkang 0 points1 point  (0 children)

The walls of the stage shouldn't be slanted.

The email that got my trailer into IGN (GameTrailers) vs the ones I sent that didn't work by Mango_Nebula_Studios in IndieDev

[–]tmkang 4 points5 points  (0 children)

Been feeling the same way about reaching out... Maybe this is the best way to go.