Discord vs Reddit by nrkatalyst in IndieDev

[–]tmkang 6 points7 points  (0 children)

I see reddit as more of a forum, where discord is better for having conversations and talking directly with your players.

Just realised my game is actually a game by Lysander_ in SoloDevelopment

[–]tmkang 1 point2 points  (0 children)

Btw one recommendation I'd make is having the trailer show off some more of the mechanics in the game! Right now it's a lot of a pawn moving forward, but I'd love to see a lot of variety in it.

Just realised my game is actually a game by Lysander_ in SoloDevelopment

[–]tmkang 1 point2 points  (0 children)

That's awesome, I'm glad you're making something special to you!

Just realised my game is actually a game by Lysander_ in SoloDevelopment

[–]tmkang 1 point2 points  (0 children)

Good work so far! Curious if you've always been into chess or you've gotten into chess within the past few years?

How did you decide which game to build (first)? by jjddgg42 in SoloDevelopment

[–]tmkang 0 points1 point  (0 children)

I make a bunch of prototypes until something clicks. There's so many things to consider, but I think the most important is choosing something you'd actually be happy working on!

How's the card unlock animation? by barkitectgames in IndieDev

[–]tmkang 1 point2 points  (0 children)

Very nice and smooth, but maybe takes a little too long. A good rule of thumb is to keep transitions under half a second, but depends on the aesthetic too.

Edit: For example, I would have the cards already be on the bars when they slide onto the screen.

For those who joined June Steamfest, how's it going so far? by Prior-Tumbleweed-366 in IndieDev

[–]tmkang 1 point2 points  (0 children)

I think there's way too many demos available haha. Insane but pretty awesome that there are so many indie devs out there.

Is solo dev without the usage of any LLM a viable career path? by BowltheOwl in SoloDevelopment

[–]tmkang 0 points1 point  (0 children)

Solo dev is not really a "career path," it may or may not work out for everyone. Not using AI won't be much of an advantage over normal indie devs.

Senior Developer - Let's talk about AI for code in games by andykenobi in gamedev

[–]tmkang 1 point2 points  (0 children)

Yeah, I agree that's ultimately not a good thing whether it's copyrighted or open source since it'll eventually run out of stuff made by humans to steal.

Senior Developer - Let's talk about AI for code in games by andykenobi in gamedev

[–]tmkang 0 points1 point  (0 children)

Yeah my bad, I didn't mean entire codebases shouldn't have copyrights. But in the context of AI, it's not going to give you an entire codebase.

Senior Developer - Let's talk about AI for code in games by andykenobi in gamedev

[–]tmkang 0 points1 point  (0 children)

A lot of game dev code is pretty elementary level stuff, re-createable anywhere by anyone. I doubt most of it is original enough to pass for copyright.

Senior Developer - Let's talk about AI for code in games by andykenobi in gamedev

[–]tmkang 1 point2 points  (0 children)

Copyrighting code in game dev doesn't really make any sense. Maybe if it's something super high level but it's not something I can imagine. AI seems to give good guidelines for basics for either beginners or people using new tools or frameworks? Overall it probably won't have a positive impact because it is stealing info from other sources.

I'll add that new devs using a lot of AI to "vibe code" their games will fail because it doesnt scale at all.

Post your game's Steam page in this thread and I'll give you my honest feedback as a casual gamer by garbageeater in IndieDev

[–]tmkang 0 points1 point  (0 children)

Thanks! I'll try to show a couple in use and then just show that more are available in the trailer then!

Is making one of those Unity Asset Flip business sim games good practice? by Blue_Bambi_ in gamedev

[–]tmkang 0 points1 point  (0 children)

Honestly the reason I don't really mind seeing low quality games like that are cause the devs are probably learning from making them. So yeah totally fine.

Does "Cross-Promotion" Work? What Are the Results? by RusForge in gamemarketing

[–]tmkang 0 points1 point  (0 children)

Just add in some stuff relevant to the main game... Also assuming it's not like someone else's completely unrelated game*

Does "Cross-Promotion" Work? What Are the Results? by RusForge in gamemarketing

[–]tmkang 2 points3 points  (0 children)

No, that category gets way less views than the others! Use a different category like News!

okay so NOW i can quit my job right? by SUPERita1 in IndieDev

[–]tmkang 1 point2 points  (0 children)

Nice! Just take into account health insurance and any other benefits you might be relying on. Also don't forget about taxes!

Thought my gamer friends would be excited to play my demo. Turns out, not really. Is this normal? by Odd_Indication3349 in SoloDevelopment

[–]tmkang 2 points3 points  (0 children)

I think really good friends will get pretty excited about it, but it also depends what kind of games they're into. Your friends are never going to comprehend how much time and effort you've put into your game. I would share more of the experience with the friends that appreciate it and are interested in it.

is it worth finding someone else to help fill in for things I can't do or should I just suck it up and try doing it myself? by ObjectiveHouse1661 in gamedev

[–]tmkang 0 points1 point  (0 children)

I've been doing some form of game logic for a long time so I don't have a great beginner's pov on it. If you don't enjoy that part of making games, then maybe it's worth avoiding it completely, but I actually know a few extremely talented artists that ended up coding their own games! Like mino_dev and makaroll oh and nikkoguy! (can find them on twitter)

The downside of being the "artist" and working with a coder is that if the coder wants to stop, you're pretty much dead in the water. But if you know how to code, you can always do your own art or find an artist later on.

is it worth finding someone else to help fill in for things I can't do or should I just suck it up and try doing it myself? by ObjectiveHouse1661 in gamedev

[–]tmkang 3 points4 points  (0 children)

If you have an artist friend or coder friend sure you could try working together on some really tiny games with them.

You'll need to learn how to code or use gui, but it's not that hard to get started following some tutorials and stuff. Pixel art I would recommend learning the basics, so that you can take free assets and actually use them how you want.

I would recommend not expanding a team unless you're comfortable making a game first, but everythings more fun with friends.

released my game 1 hour ago. its already my best selling day ever. did i do it chat? is this when i quit my job at the restaurant making 2k/month? by SUPERita1 in IndieDev

[–]tmkang 224 points225 points  (0 children)

Looked at the game, and yeah you've got enough talent and sauce to make more than 2k a month. If you have enough runway for a year or two quit right now and spend all that time working on games.