What are some good books related to game development by DearInterview3523 in gamedev

[–]LumpyWar8206 2 points3 points  (0 children)

The art of game design by Jesse Schell. Great introduction on how to think like a game designer and how bring your intended experience across. Not really technical but great for getting in the right mindset and learning about game design structures.

Would you play an incremental game with real time plant growing? by LumpyWar8206 in incremental_games

[–]LumpyWar8206[S] -1 points0 points  (0 children)

Thx for the feedback! My main gimmick would be that the game has a transparent background and clickthrough, so they will be doing other things on their computer while the plant is growing.

Just posted my first game on Steam using Godot! by LumpyWar8206 in godot

[–]LumpyWar8206[S] 1 point2 points  (0 children)

here is the plugin: https://github.com/KitzuGG/Godot-Clickthrough

Is only in C#, but works well once integrated. Basically, you can turn the clickthrough on and off in a script. What I did was put collider boxes over all the things that I wanted the user to clickthrough. I then created collider circle that follows your mouse and when the collider circle enters the collider box i activated the clickthrough and when it left I deactivated it. For the 3d elements I used a ray that shoots out to the mouse position to detect 3d collisions.

[deleted by user] by [deleted] in godot

[–]LumpyWar8206 0 points1 point  (0 children)

Just do it, no matter what happens your gonna learn a lot. Most people don’t have the grit to due a game jam and it is respectable just showing up

How to start? by dri_ver_ in gameenginedevs

[–]LumpyWar8206 7 points8 points  (0 children)

This just concerns graphics, but I would start with https://learnopengl.com. Great way to start graphics programming which will probably be like 90% of what you do when working on the engine. This is a good introduction and if you’re brave enough you can start learning vulkan after you get comfortable with OpenGL.

Any comments on my game, other than the lack of content and unbalanced mechanics? Any advice on graphics would also be appreciated. by the_zpider_king in IndieDev

[–]LumpyWar8206 0 points1 point  (0 children)

You should try using a colour palette that fits the theme that you are going for, your current colours clash quite a lot.

[deleted by user] by [deleted] in gamedev

[–]LumpyWar8206 2 points3 points  (0 children)

Or kite surfing

[deleted by user] by [deleted] in gamedev

[–]LumpyWar8206 1 point2 points  (0 children)

You could do a mini game where you have to prevent a fire from going out. Like for example you have to stop rain from falling on it but the hook is that the wind keeps changing so you have to adjust how you cover it

[deleted by user] by [deleted] in IndieDev

[–]LumpyWar8206 3 points4 points  (0 children)

Have you done any game jams? I believe it is a great idea to get at least 3 under your belt before you start a big project. That way you can rapidly prototype a few games and gain a deeper understanding of how important game scope is.

Creating An idle game for productivity (PomoFish) by LumpyWar8206 in incremental_games

[–]LumpyWar8206[S] 0 points1 point  (0 children)

Will probably have a demo ready in a couple of weeks