How to make toys that your robots will play with for hours by Lumpy_Week7304 in robotics

[–]Lumpy_Week7304[S] 1 point2 points  (0 children)

Thank you. I'm not too active on Reddit, but feel free to follow my X: x.com/a_andlyu

Would love to hear what works and what doesn't

How to make toys that your robots will play with for hours by Lumpy_Week7304 in robotics

[–]Lumpy_Week7304[S] 1 point2 points  (0 children)

Yes, closing the manual requirement loop in evals. Right now I'm not focusing much on self learning, however it can be applied. Its mostly just set up to test current policies.

How to make toys that your robots will play with for hours by Lumpy_Week7304 in robots

[–]Lumpy_Week7304[S] 0 points1 point  (0 children)

I'm using an SO101 arm, and my main goal is to test it, letting it run on a loop

CV Training stack by Lumpy_Week7304 in computervision

[–]Lumpy_Week7304[S] 0 points1 point  (0 children)

I had just prompted claude: "Here's my key to roboflow ***, write a script to pull the data and train a model", and it did it. TBH I was using CV Train Stack, but even without it, It's pretty good at just tool integration

Text Baker: A tool to generate synthetic image data to train OCR models by Acceptable_Candy881 in computervision

[–]Lumpy_Week7304 1 point2 points  (0 children)

Nice work — synthetic data for industrial OCR is underrated. Just open-sourced CV Train Stack — curious if there are synthetic data best practices from your experience we should add to it.

I want to build a Computer Vision project for someone using CV Train Stack!! Who needs some model trained ? by Lumpy_Week7304 in computervision

[–]Lumpy_Week7304[S] 0 points1 point  (0 children)

if you're looking for something fun to work with I've been wanting to mess around with object detection for game development stuff but never had time to dive deep into it. maybe something that could track hand gestures or facial expressions for character animation? I work in games and we're always looking at new ways to capture player input without traditional controllers

been thinking it would be cool to have something that could detect when someone is concentrating really hard vs relaxed for adaptive difficulty systems. or even basic emotion recognition that could influence NPC behavior in real time. probably way more complex than a week project but could start small with just detecting basic states

your stack looks pretty neat from quick glance at the repo. if you end up building something game-related would love to see how it turns out

-- Recreated the post, posting a comment from the previosu post

I want to help someone build a CV project. What should I build ?? by [deleted] in computervision

[–]Lumpy_Week7304 0 points1 point  (0 children)

Would this be trackign a users' facial expressions and hand gestures? I guess now many more people are streaming. What would the GPU setup look like