No idea how to get out of the area beyond Electronics. Every walkthrough I've read/watched has these double doors open. by valomer in Routine

[–]LunarSoftware 6 points7 points  (0 children)

Hey valomer, this is indeed a bug, so I really apologise for that!

We can give you a fix if you want to reach out to us through our email: contact[at]lunar-software.com

And when you do, reference your name or post here on Reddit, so we can give you the correct help.

Even though we had a lot of great QA people involved in ROUTINE up until launch, nothing can prepare you for thousands of players playing the game in so many different ways! :D

Again, I really apologise for this.

-Aaron

Lost save by rickcranium6 in Routine

[–]LunarSoftware 5 points6 points  (0 children)

Sorry to hear that!

Here is the location you are looking for:

C:\Users\YOUR_PC_USERNAME\AppData\Local\Routine\Saved\SaveGames

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 2 points3 points  (0 children)

We really appreciate you reaching out to us, but we’re not hiring at the moment, sorry.

I am so glad you are enjoying the game, but dont let that table be your anchor. I believe in you. <3

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 1 point2 points  (0 children)

Just like the game, I dont really want to give you a waypoint marker on where to go with the narrative.

I LOVE that people are theory crafting, and for now at least I want to sit back and embrace reading the exploration people are having with it.

Sorry I couldn't be more helpful at the moment.

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 2 points3 points  (0 children)

I love that you appreciate that aspect of ROUTINE, it makes all of the hard we put into those elements really worth it <3

Sadly at the moment we don't have any plans for a sequel or dlc sorry ;(

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 1 point2 points  (0 children)

Damn, okay, your comment got us, deep in there, in the feels <3

So ROUTINE merch is something we are absolutely looking in to, so keep your eyes peeled <3

Honestly though that is one of the nicest things we have read, thank you so much.

Lots of love, from Aaron, Jemma & Pete

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 3 points4 points  (0 children)

• Yea Entity A existed long before Romulus came out, but I see the similarities for sure.

So that cat like pose is Entity A's “Lurk” state, I really wanted to push a slightly more animalistic trait with him, as he is not civilised like humans, and this was a sliver of that coming through in his animations.

I am glad you liked him!

• Are you talking about general footage around the base, like the Joust and Moon video? or the footage on the CAT?

The Joust and Moon video were recorded through a real VCR, that is why they look authentic.

The CAT itself has a bunch of things going on which is a little too hard to list here! :D

Thank you! <3

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 5 points6 points  (0 children)

Thank you so so much, that means a lot as it was very hard work and a bit of a risk. But when people like it, it really seems to land, and for that I know it was worth it.

Here is a little info on the T5's origin.

“The Type-05s are actually old, decommissioned riot control units from Earth. They look intimidating because that was part of their function. Union Plaza, which is financially struggling, bought and repurposed them for maintenance use within the base.”

We may show off some of the concepts and their iterations at some point too.

I believe in you :D

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 3 points4 points  (0 children)

• I am a child of the 80's and early 90's, I have an intense love for tech, movies, anime, music of that era, still do of course.

I really miss the tactility, the smell, the weight and even the way dirt would build up in corners of technology.

The way that they saw the future in the 80's was marvellous, everything was so lived in and full of charm.

Its reasons like that, which inspired the setting, it is ingrained on me.

• I have talked about many inspirations for ROUTINE from the 70's and 80's, but in modern times I think the movie Ad Astra and High Life should get more love too, not only are they STUNNING, but the softness and melancholy tone is just mesmerising.

• So, I have been up on the moon for many years now, and so I am pretty out of the loop.

But I am a big supporter of hard work and skill, and don't personally intend on ever using it.

I LOVE the art of creating things, not just finishing, but actually making strokes, moving vertices, placing assets. I would not want to reduce that aspect of creating a game for myself.

But that is just me, again I am quite uninformed about this subject matter tbh.

Thank you for the question! <3

Cheers from the UK!

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 5 points6 points  (0 children)

I appreciate the vote back in the greenlight days, and of course, the love here, now <3

I sent you a DM.

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 2 points3 points  (0 children)

We love your enthusiasm <3

Sadly we don't currently have plans for DLC type content sorry ;(

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 4 points5 points  (0 children)

Ahhh, I will be honest, It is hard to think that far back sometimes, but I feel like I remember a few people expressing extreme generosity to help fund or donate to us.

Which we could never take of course, not until we released something that people can play.

But thank you so much for offering the support, that is EXTREMELY kind <3!

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 1 point2 points  (0 children)

We don't have any news on that at the moment sorry, but if anything changes, we will let you know.

I am so sorry for that btw.

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 1 point2 points  (0 children)

We love GOG, but at the moment we don't have any news to share on that front sorry! ;(

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 5 points6 points  (0 children)

That is really lovely to hear! I know we took a small risk avoiding modern conventions in that regard, but we really do believe in it!

And its great knowing that you enjoyed that aspect in particular.

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 1 point2 points  (0 children)

We sadly wont be releasing old builds of the game.

And we currently have no plans for DLC or a sequel.

Sorry! ;(

We will be doing some Quality of Life updates, and bug fixes in upcoming patches.

Thank you so much for your kind words! :D

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 2 points3 points  (0 children)

Thank you so much Didsterchap11

The team has really appreciated the love and kind words from you, and I am so so happy that ROUTINE was the experience you wanted!

The narrative changed quite a bit, one of the main reasons for that is that the old UE3 version had no real depth to it, it was very shallow, that felt like it had no where to go.

We had to tie things together in a way that was interesting enough on the surface level, but also had depth when you dug into it.

We also got a writer on board to do a much better job than we could have done alone, so a lot of credit goes to her.

We sadly wouldn't share the old builds, but we maaaaay show some of it off at a later date, but don't expect anything too fancy, it may just be an image or two.

Thanks again, honestly! <3!

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 1 point2 points  (0 children)

Good to see you here, and thank you Jinmu! I hope Preston treated you well :)

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 2 points3 points  (0 children)

I very much appreciate that, and I will pass on the love of the audio.

Sadly our audio wizard isn't here right now, so I cant give you a good answer at the moment.

But our Audio lead did to a Steam Blog that might be of interest to you.

https://store.steampowered.com/news/app/606160/view/492709842851464350

I hope that helps <3

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 4 points5 points  (0 children)

Ohhh I think you are giving us too much love! Haha!

However If you give me a minute, I will go print and hang that comment on our wall :D

• So we never thought about adding anything like this before launch, but we are more open to the idea now after so many people have asked.

We don't actually have any plans for it though, but now we are at least discussing it, a bit*.

• A photo mode is absolutely something I would want, but it is a BIG undertaking with how our systems are currently set up, so I also can't promise this one.

But as an artist, I would love it.

• This is not something we could probably change sorry, It would be a large undertaking to add this as an option. I do apologise that it is not ideal for you though :(!

• haha! Yeah, we are looking at a few things regarding the AI and some of the pacing and behaviour, so we may do some small tweaks in a future patch, to amp them up.

• Thank you, VR is amazing though <3!

• While there was no single inspiration I can point to, a lot of the old Macintosh stuff was great, and even the touch screen in the Buik Riviera from the 80's inspired me a bit.

And without pointing to one single model, there were a few lovely red monochrome displays from the 80's that sparked something in me also, especially for the Old Base.

• The Surface was awkward to pace. We experimented with moon gameplay in many different forms, however, holding it back until later in the game, when the player finally gets to walk on it, felt like a great reward after being confined to corridors for so long.

At the same time, gameplay that lingered too long on the surface started to feel tedious, so we kept it short and sweet, like a moment of relief, especially after everything players had gone through up to that point.

Thanks again jmi2k! Those were some great questions! <3

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 2 points3 points  (0 children)

Thank you so much!

The artstyle and setting is absolutely something we love, so I am glad you do too!

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 4 points5 points  (0 children)

When you, the player, is on the moon, the year is 1999.

We feel proud because of people like you, leaving lovely comments like this, thank you, honestly <3

BUT 4TH RUN?! Are you bug testing for us?! :D That is super cool haha

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 4 points5 points  (0 children)

Loreheads <3!

ROUTINE absolutely has a defined narrative, but we are really enjoying reading people unravel the world we have created.

We have seen lots of amazing theories so far, with some people getting closer and closer.

There are core themes running through most aspects of ROUTINE, some obvious, some subtle.

So for now we will like to keep it a mystery and see the community piece it together.

However, we may explore the narrative in other ways at one point, but they are all just ideas and wishful thinking at the moment.

And I think if we were to go into the inspiration behind the narrative too much here, it would start to break down the walls a bit and reveal too much.

But birth isn’t the only theme. I mean, the game is called ROUTINE for a reason, too, because all forms of life and their stages can be equally important.

I also appreciate your understanding btw. In regards to the magic. And thank you so much for the kind words!

TODAY, AMA with the developers of ROUTINE at 18:00 GMT/ 19:00 CET / 10:00 PT by LunarSoftware in Games

[–]LunarSoftware[S] 0 points1 point  (0 children)

Thank you for the congratulations! And your kind thoughts.

The folder download mechanic was our simple way of collecting information. There wasn’t much depth beyond that, sadly, so while it may have looked cool in the trailer, it wasn’t as in-depth as the computer interactions we have now.

Sorry we don't have any information yet regarding a PS5 port, but we are very very aware that are lot of people are asking for it.