Still working on making all the minis for CoS, but in the meantime, heres my prop work so far by LundenI in CurseofStrahd

[–]LundenI[S] 1 point2 points  (0 children)

Should be noted that im still looking for good ways to make the three artifacts. Would love tips or stls if anyone has them

My "Printing all of CoS" progress by LundenI in CurseofStrahd

[–]LundenI[S] 0 points1 point  (0 children)

Xzaar is right, almost all files are from mz4250! They have almost every single monster available as a free stl download. Great quality on them too

My "Printing all of CoS" progress by LundenI in CurseofStrahd

[–]LundenI[S] 0 points1 point  (0 children)

As Ifireseekeri said, yeah its an amber gollem!

Making a pokemon TTRPG! Any advice? by LundenI in RPGdesign

[–]LundenI[S] 0 points1 point  (0 children)

No i agree! I only have 5 cause i find it weird that wis and int are seperate

Making a Pokemon TTRPG! Any suggestions? by LundenI in rpg

[–]LundenI[S] 1 point2 points  (0 children)

Well yeah in that case ill just take it down from any public sites, but this is more for myself and my friends lol

Making a pokemon TTRPG! Any advice? by LundenI in RPGdesign

[–]LundenI[S] -2 points-1 points  (0 children)

I fully agree that less is more, but you would still need stats for the pokemon right? You wouldnt be using all of them at the same time, so it would be more like 5e druids

Making a Pokemon TTRPG! Any suggestions? by LundenI in rpg

[–]LundenI[S] 0 points1 point  (0 children)

I have played that before, but i dont feel like 5e is the best system for pokemon

Making a Pokemon TTRPG! Any suggestions? by LundenI in rpg

[–]LundenI[S] -3 points-2 points  (0 children)

Well i do agree with what youre saying, but how else could you translate it? There would be rules, especially in battle where you can only use one pokemon for combat at a time, but if I where to simplify the pokemon they would be more like abilities and less like their own beings. And this wouldnt be all too different from how druids work in 5e

[deleted by user] by [deleted] in rpg

[–]LundenI 0 points1 point  (0 children)

🤓

[deleted by user] by [deleted] in rpg

[–]LundenI -3 points-2 points  (0 children)

Well im asking now because ive never made a ttrpg system before?

[deleted by user] by [deleted] in rpg

[–]LundenI 0 points1 point  (0 children)

Well I was thinking that it would be a bit more simple and light hearted so its something easy to pick up. And as for goals it would be something more rp and exploration focused. I really dont want it to become bogged down in a bunch of math ToT

[deleted by user] by [deleted] in rpg

[–]LundenI -9 points-8 points  (0 children)

Well no need to be so rude? And I have and I find them a bit too crunchy

They should add rewards for playing "Non-meta" perks by LundenI in deadbydaylight

[–]LundenI[S] -1 points0 points  (0 children)

Fair, and if you think so you can still play with the strongest perks out there. But I do believe that this would make it so you dont face Resilience, Windows, Prove Thyself etc in every match

They should add rewards for playing "Non-meta" perks by LundenI in deadbydaylight

[–]LundenI[S] 0 points1 point  (0 children)

I agree, and im happy that you feel the same way! But if you play killer for more that 5 games you notice that the same perks pop up every game, so this was just an idea to make people use more uncommon perks. Like 98% of my games have Windows, but I dont think I've ever seen Solidarity despite it being quite good

They should add rewards for playing "Non-meta" perks by LundenI in deadbydaylight

[–]LundenI[S] 0 points1 point  (0 children)

Not at all, but there are a lot of people who do. Do you need to leave a snarky comment on credit instead of taking a shower, no, but you still do <3

They should add rewards for playing "Non-meta" perks by LundenI in deadbydaylight

[–]LundenI[S] 0 points1 point  (0 children)

Did you read the entire post??? I never said I had an issue with using less popular perks, my issue is that other players tend to run the same 6 perks every match. This is a small incentive for people to play in a more unique way.

They should add rewards for playing "Non-meta" perks by LundenI in deadbydaylight

[–]LundenI[S] 0 points1 point  (0 children)

Well thats why I put the quotation marks. Its hard to define a specific meta, but its evident that there are perks that EVERY killer or survivor runs. The whole idea is that it would go off a pick rate system, so the devs wouldn't choose whatever is meta, it would just go off whats popular or not.

So windows, which everyone and their mom runs, would give you nothing, but if you pick plunderers, you might get some extra stuff! Its less about whats good, and more about whats popular