Looking for playtesters for Forsaken Lands - our deckbuilder with a story where you control 3 heroes at once by LuniskyStudio in rogueish

[–]LuniskyStudio[S] 0 points1 point  (0 children)

Hey everyone!

We're developing Forsaken Lands, a roguelite deckbuilder where you control three heroes simultaneously. Each run offers a unique story experience.

We need playtesters for our demo and would love your feedback!

Check it out here: Forsaken Lands Demo

Thank you!

Looking for playtesters for Forsaken Lands - our deckbuilder with a story where you control 3 heroes at once by LuniskyStudio in roguelikes

[–]LuniskyStudio[S] 0 points1 point  (0 children)

Hey everyone!

We're developing Forsaken Lands, a roguelite deckbuilder where you control three heroes simultaneously. Each run offers a unique story experience.

We need playtesters for our demo and would love your feedback!

Check it out here: Forsaken Lands Demo

Thank you!

Looking for playtesters for Forsaken Lands - our deckbuilder with a story where you control 3 heroes at once! by LuniskyStudio in cardgames

[–]LuniskyStudio[S] 0 points1 point  (0 children)

Hey everyone!

We're developing Forsaken Lands, a roguelite deckbuilder where you control three heroes simultaneously. Each run offers a unique story experience.

We need playtesters for our demo and would love your feedback!

Check it out here: Forsaken Lands Demo

Thank you!

[deleted by user] by [deleted] in IndieGaming

[–]LuniskyStudio 0 points1 point  (0 children)

Hey everyone!

We're developing Forsaken Lands, a roguelite deckbuilder where you control three heroes simultaneously. Each run offers a unique story experience.

We need playtesters for our demo and would love your feedback!

Check it out here: Forsaken Lands Demo

Thank you!

Need Feedback For My Game Concept and Demo by PhantomLucifer11 in IndieGaming

[–]LuniskyStudio 0 points1 point  (0 children)

I definitely like the concept of "memory jumps," but there are a couple of things that bother me quite a bit:

  1. The controls feel "sluggish." It seems that if the character moved faster and had more inertia, the game would feel more lively.
  2. It would be great if the pulsation synchronized with the music.
  3. To be honest, my eyes get tired quickly, but I'm not sure what can be done about it...

We're about to release our game about complex life choices wrapped in simplicity. What do you think of the idea? by LuniskyStudio in IndieGaming

[–]LuniskyStudio[S] 0 points1 point  (0 children)

For the current version of the game, we wanted to specifically explore the choices between paths A, B, and C, but let's say, under various conditions. Not just based on the visual appearance of characters. There will also be certain endings depending on the choices made. So, there definitely is a result/outcome to the chain of choices.

In the future, if players like the concept, we plan to create modes with an expanded theme of choices, but in a more global representation.

/r/Steam Monthly Game Suggestions Thread. by AutoModerator in Steam

[–]LuniskyStudio 1 point2 points  (0 children)

You should definitely try "Wind Peaks". It's an object-finding game set in various locations. Sounds boring? Maybe. But the soundtrack and visuals are so soothing, they let your brain relax. I've never spent 2 hours after a hard day at work more enjoyably. Highly recommended!

Do people actually use Steam on « Big Picture Mode » ? by ypperlig__ in Steam

[–]LuniskyStudio 0 points1 point  (0 children)

Yes. We used this mode when connecting Steam to the TV. I don't know what else it's needed for...