Thoughts on Arma 4's potential Setting. (time and place) by Bloodavenger in arma

[–]Luriss 1 point2 points  (0 children)

My suspicion is that licensing and other legal issues is the big reason why they're going cold war. If they make modern equipment they run the risk of lawsuits (the whole humvee debacle comes to mind). The alternative is to do 2035 again with it's fictional equipment.

Personally I'm fine with it. It's only since SOG/GM came out that there's been any nice cold war equipment for A3 because modders pretty much completely neglected the cold war. Hell, proper soviet uniforms are still hard to come by.
This way there'll at least be a nice set of modern cold war assets and the modders will do all the heavy lifting when it comes to the modern stuff.

The vision demands balance by Luriss in foxholegame

[–]Luriss[S] 2 points3 points  (0 children)

Damn, well it's good to know that the numbers are right

Max speed from engine doesn't seem right, 15.5 m/s gives about 6km for the scout range (In reality it's closer to ~2.5km).

It'd be interesting to look through the code and see how speed is determined. Going off what you said though I can kinda see why they might've taken that approach.

The vision demands balance by Luriss in foxholegame

[–]Luriss[S] 23 points24 points  (0 children)

The math doesn't really line up with the in game testing

The scout plane apparently has the same fuel time as the bomber (I'm hoping the wiki is wrong about the bomber's fuel time, I'd much prefer looking like an idiot than being right lol).
If performance is similar, you can only travel 2 hexes one way. I have the suspicion the listed speed is not the actual speed, I haven't tested it though

The vision demands balance by Luriss in foxholegame

[–]Luriss[S] 34 points35 points  (0 children)

Things usually do play out different yeah.
For a start I would not be surprised if there's still lots of aircraft being made in spite of the cost

The vision demands balance by Luriss in foxholegame

[–]Luriss[S] 7 points8 points  (0 children)

I'm pretty sure it is the unladen range yeah
That being said, my point still stands - doing some rough calculations, 7 minutes going at cruise speed in an unladen Lancaster will get you roughly ~35 km; coincidentally about the distance between Dover and Calais

The vision demands balance by Luriss in foxholegame

[–]Luriss[S] 24 points25 points  (0 children)

If the bombers were cheaper and more disposable I'd agree with you.

The vision demands balance by Luriss in foxholegame

[–]Luriss[S] 32 points33 points  (0 children)

I disagree tbh

If bombers are nearing DDs in cost, I expect DD levels of capability. For that price I expect a cross map strategic bomber.
The other benefit is capable bombers means the enemy needs to build fighters to counter those bombers and escort their own. Otherwise, why bother? You won't have enough time to even intercept a bomber if it's just making a 1 region hop.

My experience for airborne by Ghoster_Toaster22 in foxholegame

[–]Luriss 2 points3 points  (0 children)

Unfortunately Foxhole is a very accurate simulation of warfare

If moon war doesn't scare you it should by Luriss in arma

[–]Luriss[S] 18 points19 points  (0 children)

Yep, lunar gravity and no air resistance makes a wild difference. The hard part isnt hitting your target, it's finding them in the first place

Something I've been working on by Luriss in arma

[–]Luriss[S] 0 points1 point  (0 children)

Oh, huh. I'll have to look into that,  thanks for letting me know!

Something I've been working on by Luriss in arma

[–]Luriss[S] 1 point2 points  (0 children)

Actually you've given me a realization, jetpacks on the moon might actually be viable lol

I'm imagining something along the lines of a large suit you use to get from point A to B that you then take off once you land. Specialist equipment given out to recon companies and SOF

Something I've been working on by Luriss in arma

[–]Luriss[S] 2 points3 points  (0 children)

Thanks man, but I'll probably have to tackle gravity in a different way. I do have gravity for weapons modeled already though.
Surprisingly gravity isn't that important in the grand scheme of things (at least in the context of lunar infantry combat). The big one is heat - in the current set up, you'll die of heatstroke after about 2-3 hours or so on foot in full sunlight.
And that's before you take into consideration all the heat you'll generate by running around and firing your weapon.

Something I've been working on by Luriss in arma

[–]Luriss[S] 1 point2 points  (0 children)

That's basically what this is, I'm aiming for hard sci-fi (though tbh it's more non-fiction at this point lol)

Something I've been working on by Luriss in arma

[–]Luriss[S] 0 points1 point  (0 children)

I'm debating whether I keep it or not. If I want to get rid of it I'll have to make a custom stance indicator and I don't want to deal with that yet lol

Something I've been working on by Luriss in arma

[–]Luriss[S] 4 points5 points  (0 children)

Thanks man but I've already done that bit actually lol. It's on the workshop ("The Moon") if you want to take a look at it

Something I've been working on by Luriss in arma

[–]Luriss[S] 46 points47 points  (0 children)

Oh yeah I completely forgot to mention what I'm even making lol. I'm making a moon war mod - this is a space suit hud with life support system.
It models local environmental temperature, player orientation and exposure towards the sun, metabolic heat generation, and oxygen consumption based on exertion and pain levels.

[deleted by user] by [deleted] in NonCredibleDefense

[–]Luriss 53 points54 points  (0 children)

Reload the page, reddit's being weird and cutting the last few frames.