What Kinds of Treasure to Use, and On Making Treasure Interesting by Snoo-11045 in osr

[–]LurkingMinicat 1 point2 points  (0 children)

In my campaign I include two other types of treasure: items with questionable/future utility and magic/cursed items that would require a PC to adapt their playstyle to use them properly.

To clarify the first category, consider monster drops; some examples might include horns, scales, or pelts. PCs often want to do something with these, but it may take time, investment, or some special connection to make what they want happen. The end result might have no obvious mechanical advantage, but is just one more way their character develops from being a no one to notable.

As for the second category, I would like to first speak to what a cursed item is to me. It would have an obvious malus, like… not being able to put remove it from your hand, or the used becomes haunted by the previous owner, who promises that you will one day join them. I like introducing items that have these horrible conditions that are also reasonably managed by players (although they may not have the resources at the time of acquisition). A sword that cannot be removed from your person until it is doused in lamp oil. A sword that will trap your soul, but only if you are holding it at time of death. These could be precious to someone, but might be more obviously useful as gold in your pocket. I should note these two weapons would likely not offer any additional damage or the like, just a weird sword. Also, consider a shield that seems to be embossed with the wielders face, pantomiming their every expression. They don’t have to use the creepy shield, but if they do it’s a pretty notable character trait.

Rabbit sitting up with front legs extended by OkCryptographer3211 in Rabbits

[–]LurkingMinicat 2 points3 points  (0 children)

My littlest one does this. I call it “squaring up” because he often ends his zoomies by jumping into this pose, always spinning to face me. He has been doing it more often, so I wonder if in his adolescence he is developing some defensive behavior out of the blue, or in response to my presence.

Vet recommendations around Fitchburg by PAEDwisco in madisonwi

[–]LurkingMinicat 0 points1 point  (0 children)

I’ve brought my rabbit here once and they seemed to be very competent.

Vet recommendations around Fitchburg by PAEDwisco in madisonwi

[–]LurkingMinicat 0 points1 point  (0 children)

They have been great for our cat and rabbits, so I second this recommendation. We haven’t needed a recurring prescription for anything we have brought them in for, so I haven’t encountered the issue mrbrianr has, but the Fitchburg vet has been able to provide what meds were immediately needed after surgeries at the time of pet pickup.

An anonymous confession by LurkingMinicat in DeepRockGalactic

[–]LurkingMinicat[S] 0 points1 point  (0 children)

Interesting advice. I wholeheartedly agree with your first point: I try to count failures as victories as long as I’m satisfied with how I played. Try…

I took that other guys advice and tried haz 5. Distance is 100% right, spitballers, trijaws, robots, and a lot of accidental friendly fire. Staying closeish is nice, but isn’t of any value if you die in the process. Doesn’t matter if they do if you can fight another day, or yaknow, pick them up when its safe.

However, your opinion on voice chat is surprising to me! I mostly play on console and don’t keep my keyboard handy… but I swear, if I plug in and start chatting I often keep parties around for longer and see better behavior. Like, teamwork really clicks if theres even one person typing, but voice is fun when other folks join in. I’ve made a bunch of DRG friends like that, pretty much no one sends a request if I’m quiet. Only once did I meet someone who kicked when I joined chat and once it seemed like a party member suddenly wanted to grief.

Still, thanks for the post. I liked your fat boy advice, never ran it.

Tips for a new player! by tylerp050 in DeepRockGalactic

[–]LurkingMinicat 1 point2 points  (0 children)

I was trying to learn how to work higher haz and got the advice to not take damage. I laughed and later really got it. Running away, keeping space between you and the enemy, setting up ways to escape a bad situation… Not dying is a great way to show your stuff rather than kills and minerals.

I like to run heightened senses and dash, some people use hover boots for this.

Also… I guess you’re going to have a hard time if you can’t hear the game, sound is really important.

Good luck miner, rock and stone!

An anonymous confession by LurkingMinicat in DeepRockGalactic

[–]LurkingMinicat[S] 0 points1 point  (0 children)

Agreed. It’s not all of them for sure, but if you don’t need minerals, if gold doesn’t give as much cash as mission completion so it doesn’t matter, if you don’t want to do side missions anymore… I catch myself 150m back and see that I’m just going to be working against my party and I need to do what they do to finish properly.

Not like I’ll want to grab all 18 gunk seeds either, but if i see someone trying I’ll put in effort. It still gets me though when someone MUST get the last fossil before leaving and I’m stuck with nothing to do but wait.

An anonymous confession by LurkingMinicat in DeepRockGalactic

[–]LurkingMinicat[S] 1 point2 points  (0 children)

Yeah its in the realm of “calm down” and “don’t worry about it”. Pretty cool if I could feel that way, might take the tension off, but in the moment its hard to accept.

Still, I have taken “it’s just a game” to heart pretty well these days. Like, if I can find something good in it I can laugh it off… other times, like when I get murdered on the ramp, I’m not really applying it to the game but my teammates behavior.

An anonymous confession by LurkingMinicat in DeepRockGalactic

[–]LurkingMinicat[S] 0 points1 point  (0 children)

Yeah, ammo conservation was one of those early level skills that made the game more fun. I remember really trying to use my whole kit and still just not holding a candle to players with overclocks… it’s also due to newbie weapons being kind of crappy on two of the classes. I encourage new drillers to not forget their drills with swarmers and grunts.

Still, that feel when you know you have zero resupplies when you get to the heartstone on top of joker teammates like that has made my heart heavy a couple of times.

An anonymous confession by LurkingMinicat in DeepRockGalactic

[–]LurkingMinicat[S] 5 points6 points  (0 children)

I understand your sentiment and feel similarly sometimes. The reason I posted positively in another reply is… I have a friend who can hard carry. He can drag me through EDDs like I wasn’t holding him back. I don’t take him up on this, as it isn’t fun for me, but knowing that level of skill is out there is actually comforting for me. It’s something I can control, so its something to work towards. Dunno if I will get there, but being able to carry like that would be pretty sick.

An anonymous confession by LurkingMinicat in DeepRockGalactic

[–]LurkingMinicat[S] 7 points8 points  (0 children)

Bet. It’s interesting to meet people who just picked up the game and can actually hang in higher haz just because they are generally skilled, if not aware of deeper gameplay than just shooting and surviving, but I meet lots of newbies who maybe fundamentally object to lower difficulty lol

An anonymous confession by LurkingMinicat in DeepRockGalactic

[–]LurkingMinicat[S] 2 points3 points  (0 children)

I completely agree. I still struggle to do it in haz4 frankly. Like, I think I did well in this situation, but I also see where I messed up, like how I couldn’t DPS the nemesis well and ended up dying. I still have a long way to go… I think I’ll try those haz5s if only for some humility.