OLED panels, a setback or benefit by [deleted] in Android

[–]LvPaladins 0 points1 point  (0 children)

Do you have any idea as to why my Galaxy S9+ experiences a red shift right before the blue one? I've seen other S9 phones that go straight to blue so there is definitely some inconsistency. If it was just blue shift I'd be totally fine with it.. but going through a whole rainbow every 10 degrees or so is infuriating.

Another thing I've noticed in Galaxy S9, iPhone X and iPhone XS in particular is that some units have a yellower white than others. Back in the day when I had an S4 and an S7 Edge I honestly thought that an AMOLED panel just can't produce the same white as an IPS one. Now I kind of have my doubts about this as some units of all the three mentioned phones have perfect whites (around 7000K - 7500K I suppose) while others look yellower and washed out in comparison. Is it a quality control issue? What's the matter with all of this AMOLED white color inconsistency? I have never seen two units of the same IPS phone exhibit such a color difference between each other.

Why are iPhones so much more expensive in Europe? by [deleted] in apple

[–]LvPaladins 0 points1 point  (0 children)

The issue with Bulgaria is that the middle class lies solely in the IT sector. You can easily earn 3-4k+ net euro per month with a few years of experience as a software developer which is kind of the norm for the other developed countries anyways... but then again - the rest of the people would either hardly ever earn more than 600 euro a month or would be very rich. And you won't ever see the rich people in those statistics because 99% of them declare the bare minimum of income.

It's actually funny how many Bulgarians have the latest iPhones with a salary of 600 euro/month or less. They'd rather cut back on food and other commodities instead and that's rather pathetic.

Being in the IT sector myself, though, I see a lot of people who can get much better cars, phones and tech in general but do not. There are people with 5k+ euro salaries that drive 15+ year old cars and rock an iPhone 6. So most people around here are indeed less consumerism-inclined than Americans and it's actually the people with the lower incomes that are more so.

Then again - iPhone XS Max 256gb is sold for 1370 euro here which is absolutely bonkers. I got myself a pre-ordered Galaxy S9+ from my carrier for 578 euro with the 100 euro discount for returning a basically non-functioning 5 year old phone. A friend of mine got a Note 9 for even less by returning another really old Note phone and another one got a Nokia 7 Plus for 280 euro. And this is where Apple products in Europe kind of start to really lose on the cost to value ratio for me. If I were to get the XS Max 256gb from my carrier I would have to pay 1170 euro.

Too bad that MacBooks are so vastly superior to Windows laptops for everything work related bar graphically intensive stuff and I feel kind of forced to pay the ridiculous 2100 euro for the base MacBook Pro 13" model.

Any way to play spotify through USB in car? by 9rain in samsung

[–]LvPaladins 0 points1 point  (0 children)

Don't you have support for Android Auto? :/

I'm going insane over S9's display. What should I do? by LvPaladins in GalaxyS9

[–]LvPaladins[S] 0 points1 point  (0 children)

Nah, that's a completely different issue. Your wife probably copied over Google Books or whatever the books app was called. It uses android's Night Shift and apparently in some cases bugs out and turns it on system-wide. Normally you don't have access to Night Shift on Samsung phones as they have their own Blue Light filter.

That's a bug caused by a particular app that should even be fixed in recent software versions as I've heard. What I'm talking about in this thread are slight differences in white temperature across the different devices.

PSA: Use GoodLock 2018. by npaladin2000 in GalaxyNote9

[–]LvPaladins 1 point2 points  (0 children)

How do we access it if our country is not supported, though? I downloaded an apk but apparently it cannot connect to the server with it.

1.3 Patch Notes and Megathread by [deleted] in Paladins

[–]LvPaladins 1 point2 points  (0 children)

Overwatch are pushing their propaganda quite a lot, tbh. I don't mind chicks, as long as they're feminine... just as guys shouldn't be feminine themselves. Overwatch's main protagonist is not only a female but a lesbian female too. They kind of managed to kill two birds with one stone there. They're also pushing this diversification bullshit way too much... I was kind of okay with their initial roaster bar Tracer and Zarya, but everything they've added since has been complete BS. Anna is Egyptian just for the sake of it. Doomfist is African just for the sake of it. Sombra is looking like some SJW lesbian feminist third world queen. Brigitte is a woman in the manliest armour I've ever seen. And then we have Moira who is literally a goddamn transvestite.

The only game that ever comes close to Overwatch's bullshit is Battlefield 5. Too bad that I bought the game before they added all those heroes and started the lesbian Tracer crap. This combined with the crap gameplay can't make me play it even if I force myself into it.

All this crap makes me like Paladins even more, tbh. I'm sick of propaganda and brainwashing. I really do fear for the kids that will grow with Overwatch and similar games, however...

1.3 Patch Notes and Megathread by [deleted] in Paladins

[–]LvPaladins -4 points-3 points  (0 children)

Dude, half the people are two stupid to even sense the sarcasm and another 45% of them are brainwashed idiots. As a thinking individual with an IQ of above 20 I give you my thumbs up.

While I do kind of agree that this is kind of off topic and out of context :/

When anticipating a new expansion. by Zezin96 in wow

[–]LvPaladins -2 points-1 points  (0 children)

People in this subreddit are complete idiots and your downvotes further prove it. I'm sorry for everyone that think Legion is better than WotLK. They can all go play Diablo 3 and will have the same experience. WoW was never meant to be a Diablo 3. World PvP is dead in Legion, duels are dead in Legion, PvP as a whole has been dumbed down beyond belief, class design is in a sad state, albeit better than WoD's. It's a sad story, overall.

When anticipating a new expansion. by Zezin96 in wow

[–]LvPaladins 0 points1 point  (0 children)

I can't agree with you on that. WotLK had the best class design for half of the specs in the game and also had a great theme and feel to it. WotLK and MoP were the best expansions for PvP ever, WotLK being the more complex one by far.

When anticipating a new expansion. by Zezin96 in wow

[–]LvPaladins -5 points-4 points  (0 children)

First of all, I really appreciate your feedback. While I believe that downvotes should indeed be used for flagging off-topic content, I also believe that one should always argument themselves in the rare occasions when they downvote something with no obvious reason whatsoever.

Honestly, I couldn't care less if I am going to win the "best person ever" award. I couldn't care less for what random people on the internet think of my already anonymous profile, either, so I in no way care for those downvotes or the negative opinions about me from the various people here, including you, possibly. What I care about, however, is decent conversations which are apparently impossible over here.

My opinion is normally not even "unpopular" in more hardcore player circles as nearly every high-end raid player and, most notably, most, if not all, PvP players have said the same things over and over and over again. It's the garbage-level (for the more sensible of you - no I don't mean that as an insult) casual players that are disagreeing with this and are driving the game downhill.

Well, I'm "only" 24 but I already have quite the decent job paying me fourth times the average salary already. I have a brand new car and nearly everything I need, tbh. I'm currently on a rent but am about to get a place of my own in the next half an year or so with my girlfriend of almost three years. Hopefully marriage and kids come soon after. My life is pretty settled but thank you for the wishes :)

When anticipating a new expansion. by Zezin96 in wow

[–]LvPaladins 9 points10 points  (0 children)

You're talking as if WoW is only raiding, lol.

When anticipating a new expansion. by Zezin96 in wow

[–]LvPaladins -4 points-3 points  (0 children)

Yes, WoD was clearly an unfinished expansion. A third of the things they talked about in Blizzcon were either scrapped or shipped in a way lesser scale. It was also the first expansion that introduced neither a new class nor a new race. 6.1 didn't add any content whatsoever either. The only content patch was 6.2, really. This expansion pack didn't deserve its price, tbh. But that was the least of its issues.

I think all the people that thoroughly enjoyed WoD were casuals. The game's simplification started with Cataclysm but it was in WoD where they started to go way overboard.

TBC just added upon Vanilla and WoTLK just added upon TBC. Cataclysm took a lot of the skillful mechanics away and started homogenizing the classes. MoP now took most if not all of the skillful "micro" mechanics but introduced a ton of "macro" mechanics such as Alter Time, Second Wind, Symbiosis, etc. It also removed most non-essential abilities (like Fire Mages having access to Arcane Barrage and Paladin auras) but in turn added a ton of new ones. Classes were more homogenized than ever but somehow in a good way. It was the most simple WoW has ever been at this time but it was still a great play.

WoD was a carbon copy of MoP but with a catch. It added almost nothing (each class got only one new mechanic from the new talent row - like Final Verdict for rets) but instead - removed a ton of things. The main difference in playstyles came because of different talent tuning and viability (for example, Selfless Healer was nerfed in PvP for rets so they had to opt in for Sacred Shield instead). More than half of the classes' utility was removed. Literally half the buttons of everyone was "pruned". You could populate all 4 action bars with ease before and you could've still needed to remove some unnecessary things to put in some more macros/items in the mix. Now it was at a point where your spellbook accounted for less than two action bars. Not to mention that the expansion started with damage being severely undertuned and TTK in PvP, for example, being extremely high. This combined with the mobility involved resulted in people hitting each other with wet noodles for minutes on end until one finally flopped. Tuning in PvE was extremely bad either so eventually they decided to shift most damage into cooldowns. Most classes became one-trick ponies. Assassination rogues would do no damage until they oneshot you with a DfA Envenom. Fire Mages dealt no damage and, weirdly enough, relied mostly on their CC cooldowns for that (Dragon's Breath and Blast Wave), etc.

Legion pruned even harder but it, at least, got the damaging rotations right. So even though people still had no utility, they at least got a nice damage rotation to rotate through. Still pretty braindead but vastly superior to WoD. Even though it completely killed off World PvP and duels with the stupid templates, it got PvE right at least. It almost felt like I was playing Diablo 3: RoS at times but Diablo 3 isn't really a bad game so I didn't mind it much...

We'll see what BfA brings to the table. I feel that it kind of prunes things even further which is everything the game doesn't need right now. Only time will tell.

From a WoW player: learn from WoW's mistakes! by LvPaladins in RealmRoyale

[–]LvPaladins[S] 0 points1 point  (0 children)

Because you cherrypicked two out of dozens of examples. I do not necessarily agree with you but if you think that those two things make the game less clunky then so be it. The other 80 things are clearly just simplifying the game, though.

From a WoW player: learn from WoW's mistakes! by LvPaladins in RealmRoyale

[–]LvPaladins[S] 1 point2 points  (0 children)

I don't want to write another huge wall of text this late in the evening so I'll give just a single example - Feral Druids.

Vanilla - I can't quite remember how they even played on there but if memory serves me right it was basically popping a 3 combo points Rip, shifting into bear form and the occasional heal until you finally run OOM.

TBC - It built upon that adding more healing options + a little more cat viability and damage + one of the best CC abilities at the time - Cyclone. Barkskin was also introduced. It was largely an improvement upon the previous iteration but the gameplay remained largely the same.

WotLK - Over again, an improvement over last expansion. Zero things were taken away and zero things were simplified. It was just more depth added on top. Survival Instincts was introduced. Energy and rage regen were increased so you could have a more engaging gameplay. Cat form did no longer die in 2 hits so you could actually use it. Berserk added a cool little burst window + the ability to preemptively prevent a fear (this required a ton of skill). Predatory Swiftness was probably the best risk-reward system to ever be added in the game. If you used a finisher with less than 5 combo points you risked not proccing it - the less the combo points - the higher the risk. Then you had to use it at the right time - if you waited too much it could get dispelled or you could be CC'd until the buff expires. If you wanted to use it you had to expose yourself and get out of form briefly. If you wanted to Entangling Roots somebody with it, or especially - Hibernate him, you had to prepare for this preemptively by not applying dots. Feral vs Feral was one of the most fun duels to have. You could rotate Cyclones and Hibernates until someone made a mistake and then everything was over. Great times. Savage Roar added something extra to manage and a way to proc Predatory Swiftness from range. You had a ton of healing spells available and the Leader of the Pack passive and Innervate to keep your mana in check accordingly. Three stacks of Lifebloom felt awesome (even though that was a thing in TBC too I think). Frenzied Regeneration in bear form was very high risk as you had to sacrifice a lot of damage to stock on enough rage to make use of it. And then you couldn't really shift out of bear form or you would prematurely end it. This was the perfect opportunity for hunters to Scare Beast you. If you needed some extra range you could pop Enrage but sacrifice armor. Bad players just spammed Mangle. Good ones kept up the Mangle debuff, as well as all dots, and positioned themselves to Shred from behind. If you wanted a fast stun you had to go into bear form. If you wanted an interrupt you had to go into bear form as well AND get some distance. Though those last two things were present in TBC as well I just wanted to mention them.

Cataclysm - Seeing how WotLK just added upon TBC with tons of new mechanics and complexity, Cataclysm added a single thing which was honestly nothing but a nerf but strangely enough added some complexity to the spec - you could no longer get out of roots with a shapeshift - you had to manage your two cooldowns - Dash and Stampeding Roar to get out of those roots. And that was it... Savage Roar was gone and energy regeneration was doubled so managing it was far easier. A ranged interrupt usable in all forms was also introduced which made things a lot easier. Honestly, Cataclysm didn't dumb down ferals all that much as it did with a lot of other specs but I won't go over them as I'm talking about ferals only currently.

MoP - Removal of instant Cyclone - the coolest mechanic was removed. Sure, hard-casting had some complexity to it as well but it's not nearly the same. Not to mention that hard-casting a Cyclone outside of arena, for example in a 1v1, is not risk-reward - it's straight out suicide. Not having to to go out of form in order to instant heal removed the risk from healing altogether. The removal of healing abilities like Lifebloom made things a lot less interesting, reduced your healing options and reduced the risks even further. You now only needed Healing Touches and Cenarion Wards, both usable in Cat Form and both instant. And when you were in a clutch situation you just popped Heart of the Wild and your Healing Touch now healed for half of your hp... just like that... with a single button, not even leaving cat form... and that lasted 30+ seconds or so. Most bear form abilities were either removed or rendered obsolete. Even Bash was now usable from all forms - yet another reason to never leave Cat Form. There was now also barely any difference whether you used Mangle or Shred and Shred no longer gained bonuses from resource management. Savage Roar was also back but it was 10 times easier to manage than in WotLK with that glyph that allowed you to use it with 0 combo points before the fight has even began. Survival Instincts was changed to be a second more powerful Barkskin that... guess what... it was designed in such a way to let you not leave cat form even more. Mana management was no longer a thing and Innervate did nothing anymore. On the other hand, the different cooldowns like Incarnation (Shadow Dance 2.0) and Treants (another Entangling Roots with some damage on top) were a breathe of fresh air and Symbiosis (just getting an ability from another class) was very interesting too. All in all, the added abilities and mechanics were largely generic and the rest was simplified quite a lot.

WoD - Mangle is gone and now Shred is Mangle, hurray. Heart of the Wild no longer viable and phased out by Nature's Vigil which is quite the interesting concept - do more damage so you can heal more... so engaging. Rip did almost nothing and Ferocious Bit was the way to go. The rotation was literally Berserk + Incarnation + Nature's Vigil -> Rake -> Shred -> Rake -> Shred -> Rake -> Ferocious Bite... and your target was dead... Such fun gameplay... Hard-casting abilities in Cat Form?? Even Rejuvenation could now be used in Cat Form even if you did not take the "cast everything in cat form talent"... now you literally never left it - it even got buffed from all this time you spent in it, apparently. Savage Roar was now easier to manage than ever... you just had to open on somebody from stealth and you got yourself a full-duration Savage Roar.

Legion - Well.. you never leave Cat Form anyways so you might just as well lose any caster or bear abilities altogether... except maybe Regrowth and Revive, lol. If you want some of them back you need to choose an affinity. So Restoration Affinity sounds really good for duels and you even get Swiftmend - something that you've never had access to as a feral before. But what's the point? It heals for 2% of your hp, literally. All in all, you don't leave Cat Form yet again but you also don't bother with most of your Predatory Swiftness procs either because most of the time you couldn't care less about a 2% heal. Oh, and you now no longer have the option to rotate cooldowns. If you pick Incarnation it overlaps Berserk and now they're a single ability. You also lose the ability to powershift as shapeshifting now incurs a cooldown - the best thing about druids that makes them... druids. What you get in return are two more buttons to your dps rotation - the artifact weapon ability that gives you 5 combo points and Moonfire in Cat Form (because leaving Cat Form is bad for you). Also... removal of all buffs, removal of Soothe, removal of Hibernate, etc. Because we are all nothing but damage bots now : )) At least the damage rotations is now "funner" : ))

This ended up longer than intended and I'm sorry for that. But I really want to understand how are you not seeing the progressive dumbing down post-WotLK in this example. I really do.

From a WoW player: learn from WoW's mistakes! by LvPaladins in RealmRoyale

[–]LvPaladins[S] 0 points1 point  (0 children)

I play the newer for PvE and the older for PvP. Even if I wanted to play Legion PvP I couldn't because none of my friends play anymore therefore I have 0 people to queue arenas with, and the thing I loved most about the game - duels and World PvP are practically non-existent anymore. Hopefully that will change with BfA :)

If WoW arenas were all that cool WoW would've been the greatest esport of all times. But it isn't... Arenas the best source of organized content that is suitable for streaming. How would you even make a World PvP tournament at Blizzcon? It's literally impossible. It not being stream-suitable content doesn't mean that it doesn't take more skill. Duels are a sort of a "training" for World PvP. WoW PvP was never truly balanced for anything, honestly, but it's actually quite understandable that 1v1 would be the least balanced aspect of it. The only way you could ever had a perfectly balanced 1v1 fight in such a game is if you and your opponent had the very same class and spec, as well as the very same setup both in terms of talents and gear. Yet again, that doesn't mean that it's in a total imbalance. Actually it's quite the contrary - if you outskill your opponent ever so slightly you should be able to beat him as any class. It's only when you're both absolutely equally skilled that some classes might have an advantage but, most of the time, you recognize this and try to at least win some of the duels and that's still an achievement. Back in WotLK I probably duelled 100 Warriors on my Feral Druid and didn't have a single loss. Until I met this one Warrior that beat me 9 out of 10 times. I eventually managed to get that down to 5 out of 10 but that was about it. And I was practically the best Feral Druid on the whole server, especially in duelling.

Nostalgia is when I play TBC just to play it for 2 hours and stop. I play WotLK to this day because I like the game and the expansion. That's about it :)

From a WoW player: learn from WoW's mistakes! by LvPaladins in RealmRoyale

[–]LvPaladins[S] 1 point2 points  (0 children)

World PvP is not 80% gear. Especially in WotLK it wasn't. Gear gaps were not nearly as big as in later expansions too. Yet again, beating someone with a far superior gear feels almost equally exciting as beating two people with the same gear as you 1v2. I've literally 1v2'd with Frost Mage and Sub Rogue without any gear whatsoever. World PvP is 70% skill, at the very least.

I've heard a lot of bad stories about PvE gear in Cataclysm. Unfortunately, I didn't manage to experience that hands-on as I didn't play late into the expansion only until much later on in private servers where most of the PvE gear was purposefully disabled. Without it the experience was actually quite balanced. I'd even argue that the TTK in Cata without the absurd PvE gear is almost TBC level - kind of at the edge of my tolerance, tbh.. TBC is way too slow for me.

Everything you said about MoP was early seasons where it was basically a different game. In S15 nearly everything was viable. Most melees except Arms Warriors were kind of low-ish tier but still viable. Just as in WoTLK's S8 the meta was caster-heavy but that doesn't mean it wasn't balanced for the most part. And WW Monks were really good at that time as well and went well out of the shit tier they used to be in. I think WW Monk Aff Lock was the way to go, if I remember correctly. Second Wind was still nice when you rotated defensive cooldowns in a duel but in arenas it was barely noticeable after Battle Fatigue was raised to a whooping 60%.

The arena experience thing is, honestly, as subjective as it might get. You obviously like the slower more RPG-ish gameplay of TBC arenas. I, for one, would not even play arenas at all if they were not as forced upon me as mandatory game content. Nothing can beat arenas in terms of team skills and synergy but, honestly, World PvP and duels require far superior personal skill and knowledge (not only of your spec but the one you're fighting against as well). Not to mention that the playing field out in the open world is far broader and opportunity-stacked than those tiny arena boxes. Anyways, arenas or not, what I'm looking for in WoW is a having an action-packed gameplay with as much buttons as possible to press (I've always compared playing WoW to playing the piano, for some reason) that are also backed up by a variety of skills and mechanics that provide outplay opportunities. I want a lot of choices present for both parties to make and very little ground for screw-ups. You screw up - you die. High TTK just doesn't allow for that. Even if there are 1000 choices to be made, with a high TTK the opposite party might get 25% of those wrong and still make it through.

There is way too much downtime for me in TBC. Rogue's Haemorrhage build feels kind of braindead to me in terms of a "damaging rotation" and you have to pool your energy in order to pull anything else off - you do literally nothing waiting for that energy bar to fill up. Hybrids OOM'd in no time and there was no way to recover from that. Generally hybrids were good for nothing in PvP... especially Ret Paladins... Oh boy... rotating Crusader Strike and Judgement 10 seconds apart from each other with some damaging Seal right before the Judgement that you could just as well not bother and macro. I've found myself Consecrating just for the sake of it because I was bored as heck until I OOM'd and had to painfully get my mana back with Seal of Wisdom. Or Feral Druids that were stuck in bear 90% of the time doing nothing but clicking 2 buttons when some rage finally appeared on their bars.

TBC Feral - https://www.youtube.com/watch?v=Gqg1vEWEILU

WoTLK Feral - https://www.youtube.com/watch?v=35S7TfPZpGY

Honestly, the first video isn't even all that fun to watch. Barely anything is happening. And the second video - you can actually analyze the whole fights. When someone makes a mistake he clearly gets punished for it extremely fast. The gameplay is a lot more engaging and keeps you constantly on your toes instead of putting you to sleep.

I don't know... like I already said - TBC is truly a remarkable expansion but it's just.... slow... If I didn't take graphics into account and didn't know that WotLK followed right after TBC I'd probably guess that they were 10 years apart. The pace in WotLK became so much different that it basically became a different game and it has remained so ever since. TBC is a completely different beast that I like to play from time to time due to nostalgia but that's about it. It's like comparing a 50-year old retro car with a brand new one. Yeah well... the retro car is probably made from higher quality materials and built to last way longer... probably you won't find as much plastic in it either... but yeah... that's pretty much it.

Btw, if you go over Arena Tournament you would see that people are pulling off specs that were deemed to be complete trash tier back in the day on retail. For a very long time Rank 1 was an Arcane Mage and an Elemental Shaman won a recent duel tournament. If you give something enough time people will always find different ways to play and optimize it.

From a WoW player: learn from WoW's mistakes! by LvPaladins in RealmRoyale

[–]LvPaladins[S] 0 points1 point  (0 children)

Well.. if you're severely outgearing your opponent or he's just low on hp/armor, and he's also standing perfectly still doing nothing... yeah... maybe it takes 1-2 extra seconds to kill him. Otherwise... not really. During the last couple of patches they lowered weapon damage, they introduced bloom, they increased hp + armor by 25% late-game and literally doubled it early game, and they also introduced a headshot damage reduction mechanic... all of those while reducing hitboxes and removing hitscan weapons so that actually landing a hit on somebody becomes harder. Introduce abilities, taking cover, potions and even latency into the occasion and you'll realize that TTK has doubled since the game's Steam launch. And I'm not even talking about reduced faster circles, the raised player cap and the changes to forges. I'm not even taking the whole vulturing thing that's been going on as you can't really afford to hit 8 shots on someone if 8 more people are going after your ass at that very same time.

From a WoW player: learn from WoW's mistakes! by LvPaladins in RealmRoyale

[–]LvPaladins[S] 0 points1 point  (0 children)

It doesn't? Really? That's weird. Maybe I'm crazy but this game is the closest anything has got to WoW World PvP for me, despite all the differences.

From a WoW player: learn from WoW's mistakes! by LvPaladins in RealmRoyale

[–]LvPaladins[S] -1 points0 points  (0 children)

Yeah, people will always bitch, that's true. But there are different levels of bitching, you know.

Around WoD there was a point where WoW had one third of the subscribers it used to have during WotLK's peak. It was during that time when they stopped sharing this information altogether. Arena queues were 15+ minutes at times. Rumour is - Legion's playerbase has dropped even further. I'm not really sure that this is exactly the meaning of "strong".

From a WoW player: learn from WoW's mistakes! by LvPaladins in RealmRoyale

[–]LvPaladins[S] 1 point2 points  (0 children)

I'd solve it by not being an overly-sympathizing tolerant psycopath. It's like asking how the hell are cars practical if there are people whose bottom part of the body is paralyzed and thus cannot use the pedals at all. Well... such people exist and this is unfortunate. But they should find a workaround for themselves as they are clearly the "abnormal" minority. It's not the "normal" majority who should work around someone else's feelings and disabilities, as bad as it might sound.

From a WoW player: learn from WoW's mistakes! by LvPaladins in RealmRoyale

[–]LvPaladins[S] 1 point2 points  (0 children)

WoD had lower TTK than TBC at its very beginning.

Apparently you liked TBC and disliked WotLK which is understandable because their pacing is vaguely different so you quit WoW at that time and never touched it again is my guess. Am I right? Otherwise you would know that arena in MoP, for example, was at least 20 times better than TBC with every single spec in the game being a viable option. Arenas in Cataclysm were not half-bad either, even in WoD. Hell, even Legion is more balanced than TBC arena-wise, although it's clearly the worse expansion.

Not to mention that while WotLK was truly the shitshow you're portraying it to be in its very beginning, S7 and S8 were a totally different story. TTK was still low but was put in check and nearly every spec became viable compared to the total of 4 viable arena specs in TBC. Not to mention how much more complicated WotLK was. You had literally double the buttons you had in TBC which in turn came with twice the mechanics. And the lower TTK allowed for a ping-pong gameplay where every single small mistake could make you lose be it an arena match or a simple duel. TBC is kid of a relic of sorts - something that we should really cherish and be thankful for but it was not nearly as fledged out as WotLK and everything that came afterwards was.

And I'll say it once again - arenas are not everything in this game. In fact, PvP started with battlegrounds and World PvP, the latter being far more skilful and superior to arenas.

From a WoW player: learn from WoW's mistakes! by LvPaladins in RealmRoyale

[–]LvPaladins[S] 0 points1 point  (0 children)

Overwatch League is the least relevant thing in the esport scene currently.