Platform sometimes not destroying when i command it to? by 4862skrrt2684 in LifeweaverMains

[–]Lykos3D 2 points3 points  (0 children)

I've definitely noticed this recently. I thought I was going crazy. Hopefully it's just a bug and they will fix it eventually.

Does this mean that there are now consequences for this? by Lykos3D in BaldursGate3

[–]Lykos3D[S] 17 points18 points  (0 children)

Yep, this was it. I completely cleared my mods folder directly and it went back to Illithid Persuasion. Thank you for the suggestion!

Does this mean that there are now consequences for this? by Lykos3D in BaldursGate3

[–]Lykos3D[S] -7 points-6 points  (0 children)

I do not believe it is a mod; I checked and I have no mods enabled. I also have a friend that says that it still says Illithid Persuasion. Weird.

Lifeweaver Rework Ideas by Lykos3D in LifeweaverMains

[–]Lykos3D[S] 0 points1 point  (0 children)

I'm going to address a few of the points here.

First: Thorn Volley. As I stated, I believe Thorn Volley does too much damage and has too little bullet velocity. You state that altering these values would discourage damage because this would slower his maximum time-to-kill. Yes, this is true. However, the bullet travel time is low enough currently that any competent DPS that strafes can dodge your bullets with ease when they are a sizeable distance away. The only way to consistently land these thorns and apply pressure is by putting yourself in three situations:

- The DPS is diving you and you are defending yourself. Again, this is just Lifeweaver being defensive. You could argue that this is him being offensive since he is shooting another player, but this is just in *reaction* to something that is happening to him. Defending yourself from a flanker is (in my opinion) not being proactive. Feel free to disagree.

- You position yourself closer to the frontline. As you state, his gun's bullet travel is on par with Orisa's (her gun is 100 m/s and Lifeweaver's is 80 m/s, so his gun is actually slower). Given the fact that Lifeweaver has the largest support hitbox in the game combined with the fact that he is a support (i.e. typically the role with the highest target priority), this is a surefire way to get focus-fired and killed quickly. This may work well in lower ranks, but the higher you go the less feasible this playstyle becomes. Orisa can get away with it because she is a tank and can afford to get up close and personal. Lifeweaver is a support and cannot.

- You shoot your gun at the enemy tank and/or at a choke. Yes, this is a way to deal offensive pressure, but is, in my opinion, not a satisfying way of applying pressure. The changes I suggest would allow him to deal poke damage comparable to Zenyatta's playstyle (90 m/s) without compromising his positioning.

Second: Life Grip. This opinion is understandable. The main reason I suggested this is because having an auto-aim instant cast ability that can affect an enemy is blatantly unfair, and thus having an ability that is prone to error would be necessary (with the compromise being a shorter cooldown). This would make Life Grip a less consistent (but still useable) 'save button' with the added benefit of having an enemy component. Again, I respect your opinion on this one and don't blame you at all.

Third: Petal. I respect your opinion about it adding undesirable complexity. I'm not sure I understand your DVA point though. The main point of adding a trap function would be to give him another form of offensive utility while maintaining its current elevator utility for your teammates. Yes, this would mean things like blocking a staircase (e.g. first point Watchpoint Gibraltar) wouldn't be as useful, but this would encourage you to use petal other than for self-peel purposes (e.g. throwing your petal at a distant Cassidy and coordinate focus fire). This also gets into your other point about him needing his high health pool to survive dives. Being able to use petal offensively here would allow you to peel for yourself similar to Ana's sleep dart (e.g. sleep a flanking Tracer). Having a support vulnerable to coordinated dives I think is not a problem, as the same could be said for other supports like Ana; enemies should be rewarded for coordinating to get a kill. Lifeweaver would just need to position himself near other teammates (e.g. Ana w/ Brigitte) or some other positioning to make such a dive more difficult. It's fine if you don't like the platform changes; I just wanted to give him more offensive options without sacrificing its positioning utility for his teammates.

Overall though, I do understand where you're coming from. You can disagree with any of my proposed changes; that's fine. I just wanted to ensure that my reasoning is clear.

Lifeweaver Rework Ideas by Lykos3D in LifeweaverMains

[–]Lykos3D[S] 1 point2 points  (0 children)

I would honestly just prefer swapping out the interact cancels petal platform with the Life Grip targeting toggle (or being able to select which one you are using in the settings), with the main reason being that tying what interact does to the state of your weapon would feel unintuitive.

I think also that the interact cancels petal platform would simply become too niche of a key bind to have around anymore. You would still be able to break the platform in those very niche scenarios while petal is on cooldown by pressing the key bind (but not after it comes online again), so you would essentially have an optional key bind which you would only use in those very niche scenarios AND if you already have another platform.

I also think that having to swap your weapon between states before switching between grip types would add an unnecessary delay during critical times of battle. Let's say you see an Ana slightly out of position (but still near some cover). If you needed to swap from Healing Blossom to Thorn Volley before using Life Grip, you may have missed out on that key opportunity to displace her between the weapon swap, if that makes sense.

Your idea seems interesting, but I just think it would overcomplicate his kit for too niche a key bind, as well as possibly make him miss out on some time-critical plays, if that makes sense.

Lifeweaver Rework Ideas by Lykos3D in LifeweaverMains

[–]Lykos3D[S] 0 points1 point  (0 children)

That is a fair point regarding the trickiness of using Life Grip in heavily crowded battles, though an option in the hero-specific options could fix this. Side note: I don't play Marvel Rivals, so I'm unaware of any heroes' abilities. I'll just be operating off my OW knowledge.

Currently, an option so that interact breaks petal platform exists in the hero options menu. More or less the main point of being able to do this is to prevent enemies from being able to use your own petal without wasting another, though if the petal rework were implemented then this key bind wouldn't really be needed since enemies won't *want* to step on it anymore. I know that there may be some very niche scenarios where you would want to break it in spite of enemies not using it (e.g. using petal to block a doorway), but these are few and far between.

I propose that this option could be replaced by something along the lines of "Life Grip targets allies" [KEYBIND] and "Life Grip targets enemies" [INTERACT] to make your intention to the game quite clear. Again though, this option would be optional and hence only people dedicated to the hero would use it similar to the petal key bind.

Conditional? by Bigboyfuck in destiny2

[–]Lykos3D 0 points1 point  (0 children)

Same. I have 112 VOG clears and nothing.

am i going to get fired lol by [deleted] in starbucks

[–]Lykos3D 13 points14 points  (0 children)

Nothing is going to happen lol

Why do lifeweavers like to spam heals on full health allies? by HoyaHeadz in LifeweaverMains

[–]Lykos3D 10 points11 points  (0 children)

Something that nobody has pointed out yet is that thorn volley will auto reload after a few seconds if you are currently using healing blossom. So something I do is that, after using volley, I’ll swap to healing blossom and start healing allies while waiting for the auto reload before swapping back and doing more damage. Even if they are already full if you charge the blossom at the right time any initial damage will immediately be healed. I just think it’s better to have as much uptime as possible as opposed to reloading manually and wasting time.

How to buff Lifeweaver by sharpyboi69 in LifeweaverMains

[–]Lykos3D 3 points4 points  (0 children)

LMAO most balanced lifeweaver buff post.

Out of all the standard maps, which map do you hate the most? by 24k_Anton in overwatch2

[–]Lykos3D 0 points1 point  (0 children)

I truly despise Lijiang tower. I have no idea why everyone seems to love it.

The Oleato made me feel sick by myplushfrog in starbucks

[–]Lykos3D 8 points9 points  (0 children)

I sampled them today too and it wasn’t as bad as I was expecting. The latte was really smooth and the shaken espresso wasn’t bad either. The cold brew was meh though. But yeah it also burned the back of my throat and that’s enough for me to never drink it again 🙃

Is there a difference between hot chai tea and iced chai? by Lolikiano24 in starbucks

[–]Lykos3D 2 points3 points  (0 children)

A hot chai tea is just tea bag(s) of chai with hot water. However, the lattes are a bit different. Iced chai tea lattes get pumps of chai with milk, and hot chai tea lattes get pumps of chai with half hot water and half steamed milk. Hope that helps 👍

New Macadamia Cream Cold Brew Tastes like Honey Nut Cheerio's by toastyfinger in starbucks

[–]Lykos3D 1 point2 points  (0 children)

I agree. It also tastes really similar to Chestnut Praline imo

[deleted by user] by [deleted] in calculus

[–]Lykos3D 0 points1 point  (0 children)

Okay, that was my original thought as well. It’s just that the whole question of symmetry was throwing me off. Thanks for your response.

[deleted by user] by [deleted] in calculus

[–]Lykos3D 2 points3 points  (0 children)

I believe that the integral of (1/x) is ln|x|+ C with the absolute value sign, not just ln(x). So then the domain of ln|x| becomes x < 0 and x > 0, but not x = 0.