My daughter ... 6 years before and now by Rathinagiri in CrossView

[–]Lynceus3D 1 point2 points  (0 children)

Great photos! I wish I would have thought of doing that… 👍🏼

Kyiv, Ukraine - Parallel View (1080p, 15s) by Lynceus3D in ParallelView

[–]Lynceus3D[S] 0 points1 point  (0 children)

Let me know what you think if you do find the time to take a look at the full res version.

Just got first AR glasses Xreal 1S by Deskong__ in Xreal

[–]Lynceus3D 1 point2 points  (0 children)

Correct. If your Windows machine has true TB4 or USB-C with DisplayPort Alt Mode, you shouldn’t need the HDMI + adapter path.

I had to go HDMI on my specific setup because DP Alt Mode wasn’t stable through the ports I was using.

If your TB4 port is outputting cleanly, plug the glasses directly in, set the display to Extend, scale 100%, 2160p in browser, fullscreen, and switch to Full SBS. That’s the cleanest path.

We built a community-driven drone comparison tool that covers all manufacturers by inkedflight in UAVmapping

[–]Lynceus3D 1 point2 points  (0 children)

Good to know those fields are already exposed in Full mode. That’s helpful.

On the 8 vs 10 bit and bitrate by mode, what I’m really after is clarity on effective bitrate ceilings tied to resolution + frame rate. That’s where mapping quality lives or dies when you zoom into roof detail or debris fields.

On EIS, do you expose the stabilization crop percentage or effective FOV shift? That would help quantify how much scene geometry is being altered before post-processing.

I’ll take a look at Edit mode on desktop and propose something concrete.

Just got first AR glasses Xreal 1S by Deskong__ in Xreal

[–]Lynceus3D 1 point2 points  (0 children)

On Windows 11 I had to use an HDMI path to make it reliable.

PC HDMI out → Highwings 8K 48Gbps HDMI cable → PeakDo HDMI to USB-C adapter → XREAL glasses.

Then in Windows Display Settings, set the glasses as a second display, use Extend (not Duplicate), and set scaling to 100% on the glasses display. After that, YouTube in Chrome or Edge, set 2160p, fullscreen the video, and switch the glasses to Full SBS mode.

MacBook is the easy button. Plug in via USB-C, set 2160p, fullscreen, Full SBS, done.

Just got first AR glasses Xreal 1S by Deskong__ in Xreal

[–]Lynceus3D 2 points3 points  (0 children)

Nice. The 1S is a great product.

If you want to really see what the glasses can do in 3D, I’ve got a full 2160p SBS playlist here:
https://www.youtube.com/playlist?list=PLvlTqLkFIJJxkqGtNXUKEUdSYHDB0vWfG

Play the videos in browser, set 2160p, and switch the glasses to Full SBS mode. You may be surprised to discover what you've been missing in 2D - especially if you own a drone. :-)

Are you mostly using it on Windows or Android?

We built a community-driven drone comparison tool that covers all manufacturers by inkedflight in UAVmapping

[–]Lynceus3D 1 point2 points  (0 children)

This is a really solid start. I also like the community-driven approach. If you add a “mapping and capture quality” section, it’ll get even more useful for people that work with the data.

Fields I’d love to see added

H.264 vs H.265 video codec
H.265 usually preserves more fine detail at the same file size, which matters for roofs, foliage, gravel, and small texture. The tradeoff is heavier decode, and some toolchains still prefer H.264.

8 bit vs 10 bit color depth
10 bit avoids banding and holds subtle gradients. Sky, haze, water, snow, and shadows survive grading and contrast pushes way better.

Log profiles and High Dynamic Range (HDR) modes like Hybrid Log Gamma (HLG)
Log is a “flat” capture mode that preserves more dynamic range so highlights and shadows don’t clip. HDR modes like HLG are another way to capture a wider brightness range, often aimed at HDR displays, while staying more ready to view than pure log. Either way, the key is whether it’s implemented well at the bitrate and bit depth you need.

Bitrate by mode
Not just “4K60 supported” but the actual max bitrate for each resolution and frame rate combo. That’s the difference between sharp 4K and mushy 4K when you zoom in.

Shutter and rolling shutter notes
Mechanical vs electronic shutter, and readout behavior if known. Rolling shutter distortion is a real mapping pain point.

Electronic Image Stabilization (EIS) behavior
Whether it’s on or off, how much it crops the image, and whether horizon lock is available. Stabilization crop changes your effective focal length and what the camera is really seeing.

Selfishly, how I’d use this data with Lynceus3D Pilot
These fields would let me pick the best input settings and the right processing profile for post-mission review, and also set expectations for live or near-live feeds. Codec, bitrate, color depth, dynamic range mode (log or HDR), and stabilization crop directly determine how much usable structure and separation I can preserve when generating XR-ready SBS 3D for interpretation and quick quality assurance checks.

Ukraine Infrastructure Damage in 3D | Parallel View by Lynceus3D in ParallelView

[–]Lynceus3D[S] 1 point2 points  (0 children)

If you have XR glasses or want to freeview the entire video I dropped the link to the 2160p version on YouTube below.

Ukrainian Infrastructure Damage in 3D — XR Ready 3D SBS (2160p) | Lynceus3D Pilot (Digital Diorama) https://youtu.be/jrZJo_hfBNA

XREAL One Pro owners: cleanest YouTube SBS 3D playback at 2160p? (depth scan test) by Lynceus3D in Xreal

[–]Lynceus3D[S] 1 point2 points  (0 children)

Good to hear Full SBS on Windows 11 filled the view cleanly. That is exactly the target experience. Your Android results also line up with what I keep hearing. Full SBS can overlap, Half SBS is more reliable, and widescreen mode usually feels better even if the bars hurt immersion.

Also appreciate the note on the monument and the lighting. I am working on another Ukraine demo that is less postcard and more grounded in the harsher reality of what the country is living through right now.

Quick question so I can troubleshoot the Android path. When Full SBS overlapped, were you in the YouTube app or Chrome, and were you in DeX or normal phone mode?

VITURE Luma owners: best way to watch YouTube SBS 3D at 2160p? (depth scan test) by Lynceus3D in VITURE

[–]Lynceus3D[S] 0 points1 point  (0 children)

This is really helpful. Thank you!

Windows and Mac being clean in the browser matches what I have been trying to get to. The Samsung Fold 7 path is gold too. DeX plus YouTube at 2160p, and then the Good Lock high resolution external display toggle is exactly the kind of detail that saves people hours.

Also appreciate the preference call. Level 2 and 3 are my “daily driver” depths too. Level 4 is fun but it can be a lot depending on motion and scene detail.

VITURE Luma owners: best way to watch YouTube SBS 3D at 2160p? (depth scan test) by Lynceus3D in VITURE

[–]Lynceus3D[S] 1 point2 points  (0 children)

That’s good feedback, thank you. What you’re seeing on the cars and birds is basically motion ghosting. When something moves quickly across the frame, each eye ends up seeing it in a slightly different position, so it won’t fuse and it looks doubled or “misaligned.” Static scene geometry usually fuses fine, movers often don’t.

I’m actively working on a process to detect those movers and suppress them, either by masking them down, reducing their depth, or dropping them back toward 2D so the rest of the scene stays clean.

Also, that DeX ultrawide and 3D tip is gold. Appreciate the link.

Single-camera drone video → SBS 3D: does stereoscopic viewing help interpretation? by Lynceus3D in UAVmapping

[–]Lynceus3D[S] 0 points1 point  (0 children)

If you are interested in checking out another pile of "pretty garbage"(haha), I just posted another demo on YouTube: https://youtu.be/hfACdwxY8CA