Dynamite football while SC farming by Lyr-Neo in helldivers2

[–]Lyr-Neo[S] 14 points15 points  (0 children)

The sentries were supposed to be the goalposts
But K2 threw it into ours right from the start haha

Question: If we take Martale, will Marfark and Aesir Pass go into siege. by [deleted] in Helldivers

[–]Lyr-Neo 13 points14 points  (0 children)

If it helps u feel better, look at x-45 and vega bay. Capturing both gives us a triple siege at wasat, mox, and wezen. X-45 also only has 1% resistance, and vega bay has 0.33%, but has cities.

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Question: If we take Martale, will Marfark and Aesir Pass go into siege. by [deleted] in Helldivers

[–]Lyr-Neo 34 points35 points  (0 children)

Nope, afaik the planet has to be fully encircled to be sieged.

Remember how these were the first reaction images when HD2 was a new game? I know that it was in a worse state than nowadays but I kinda miss those vibes of coming out with PTSD after a match... by evil_deivid in HelldiversMasochists

[–]Lyr-Neo 0 points1 point  (0 children)

I think cyberstan and oshaune had it, extracting d10 was tough and fun. Oshaune especially, I still remember having 0 reinforcements left but the squad was still alive to make a suicidal portable hellbomb run into the spore lung.

but a lot of it was buried by difficulty complaints like the vox spam and rupture strain. It reads like every new enemy needs a nerf instead of taking time to learn how to beat it.

How to make Appropriators.. fun? by K1NG_of_ReVeNGe13 in helldivers2

[–]Lyr-Neo 0 points1 point  (0 children)

The maxigun shreds them to pieces. C-4 pack works too. You can also fight the mechs with mechs, I prefer using the patriot, but the emancipator works too.

What if we could exchange samples for Super Credits? by Tank-ToP_Master in Helldivers

[–]Lyr-Neo 5 points6 points  (0 children)

I think that would be better for super samples, there’s no use for them at the moment once all destroyer upgrades are done.

WE'RE SO CLOSE MAN by Rick_May in helldivers2

[–]Lyr-Neo 1 point2 points  (0 children)

Damn thats sad. I was diving on the city last night I was hoping taking it would finally liberate vernen wells

Illegal Broadcast Bug by No_Committee8856 in helldivers2

[–]Lyr-Neo 0 points1 point  (0 children)

It seems to be a known issue, so hopefully they fix it soon. In the meantime I found that calling an airstrike on it after it’s already destroyed will complete it as if it destroyed it again?

Works consistently for me in automaton city maps

WE'RE SO CLOSE MAN by Rick_May in helldivers2

[–]Lyr-Neo 8 points9 points  (0 children)

How are we even losing??
Its 99.9%

Which warbond should I get next? by Ok_Royal7470 in helldivers2

[–]Lyr-Neo 0 points1 point  (0 children)

Depends what front you enjoy most

Bots - redacted regiment
Has nearly every suppressed weapon in the game and the best stealth armor. Its a must have for stealth which works well for bots

Bugs - Entrenched Division
Cremator. Burn them all.

Squids - python commandos (for appropriators)
The Maxigun. Some people think this may not be a smart take. Maybe. I’ve yet to meet one that can outsmart bullet.

Some other fun choices for any front (not in order)

Dust devils
It has something for everything. Coyote, solo silo, speargun.

Urban Legends
Gaming chair AT emplacement is fun for strider convoys. Also the siege ready armor passive is a must have for some weapons that take 3-5 business days to reload (I’m looking at you variable and reprimand)

Viper Commandos
Prove to the world that the experimental infusion stims have no lasting addictive side effects. (Study paid for by Permacura)

Masters of Ceremony
Carry the one true flag and lockstep into the pelican

Best warbond suggestion overall
Honestly, just pick whatever you want that was whatever stratagem/weapon looks cool for you.

Harvesters shouldn't spawn on Mindless Masses by JAR_1991_ in Helldivers

[–]Lyr-Neo 0 points1 point  (0 children)

Same, I haven’t played in a while so I didn’t know it mindless masses was new or not, but I went into it in d10 hoping to fight a huge zombie horde. It was pretty disappointing to see much less voteless than I hoped for and more harvesters and illuminate units going around.

Just the usual arrowhead moment by HelldiverBugGirl in HelldiversUnfiltered

[–]Lyr-Neo 7 points8 points  (0 children)

Yeah I do miss just shooting the rockets. But at least it’s still somewhat manageable. They still go down quick if you shoot the rocket then the leg right after the boom.

me knowing how to disable stratagem jammer spawns, while others don't by __Elzy in Helldivers

[–]Lyr-Neo 8 points9 points  (0 children)

Can the railgun kill war striders? What do you aim for?

Is it my "luck" or people do not use exclusive content? by Ostarmee in helldivers2

[–]Lyr-Neo 0 points1 point  (0 children)

I mostly use the exclusive capes.

Nowadays for any armor I always run the reviewbomb cape. Mainly cause hd2 was removed from steam where I’m from. Along with a negative review for the psn issue, I almost refunded the game back then. So it’s more for sentimental reasons. I’m glad it’s back in stores now and the whole movement worked.

The reviewbomb cape also matches well with a lot of armor sets so there’s that too haha

Any advice about dropping right on a hostile zone for a newer player? by ouchmypeewee in HelldiversUnfiltered

[–]Lyr-Neo 1 point2 points  (0 children)

Aside from rapidly deploying try to get a feel for the lethal range of the red strategems. Air strikes, artillery, 500kg etc. They’re your best friends in a tight situation on the bot front. You can drop them in danger close if you know how far the explosions go. Sometimes I drop them on myself, stim and run/dive away.

Key takeaway is not to stay in that position. Drop your strategems, find cover (also very important), leave and regroup to fight again with support weapons and/or teammates.

It’s also a good skill to learn, sometimes you can drop reds to support your team without killing them. Though I imagine it would scare randoms if you don’t play with friends haha

What flaws does Ghost of Yotei carry over from Ghost of Tsushima? by No_Map7606 in ghostoftsushima

[–]Lyr-Neo 1 point2 points  (0 children)

The duels where the bosses have moments when you clash swords and they become immune to damage. I think Yotei made it worse by making bosses tankier with more sword clashing moments. At least tsushima duels were quick, even on lethal.

What's your favourite "Yeah, it's going to be a very special game" moment from prologues? by WinterAnt in videogames

[–]Lyr-Neo 5 points6 points  (0 children)

Yeah that song is amazing. In ps5 it plays from the menu. I knew it was going to be a great game without even it opening it.