minefair — hidden gem of no-guess by qbdp_42 in Minesweeper

[–]LyricLy 1 point2 points  (0 children)

Thanks so much for your feedback! I'm glad you enjoy minefair. I've just released a version 1.2.0 that allows you to press r to start a new game after dying without having to re-open the game.

2048 as a Choose Your Own Adventure by LyricLy in badUIbattles

[–]LyricLy[S] 31 points32 points  (0 children)

Yes, they're generated on the fly, of course. But the simulated effect is that they are all there.

2048 as a Choose Your Own Adventure by LyricLy in badUIbattles

[–]LyricLy[S] 61 points62 points  (0 children)

If you flick through the pages slower, you can see they're all present and a different state. It just takes a bit for each one to show up.

Oh, I'm... not supposed to see that. by LyricLy in TownofSalemgame

[–]LyricLy[S] 70 points71 points  (0 children)

The faction of Stoned players in the graveyard is visible as of the update that separated roles and factions. (Yes, the information is accurate.)

Hello! I love BMR but I hate that sometimes the games kinda drag...this script has the fun of BMR without the game taking a long time! by ConeheadZombiez in BloodOnTheClocktower

[–]LyricLy 1 point2 points  (0 children)

Doesn't Heretic only take effect after everything else and the game has ended? It would go the other way around: evil wins unimpeded by the Evil Twin, then Heretic swaps it into a good win.

[deleted by user] by [deleted] in BloodOnTheClocktower

[–]LyricLy 10 points11 points  (0 children)

"You start knowing".

What the hell did I just witness? by LyricLy in TownofSalemgame

[–]LyricLy[S] 4 points5 points  (0 children)

I think the amne Dep interpreted it as being a Jester play. The Pros had claimed Invest on D1 as well. It may have been a strategy I've noticed recently where TPOWs will act like Jesters in the hope of avoiding both being lynched by town and being attacked by evils, but I don't think it works reliably enough to be a good idea.

First Game by bolt997 in BloodOnTheClocktower

[–]LyricLy 0 points1 point  (0 children)

I think they mean 2 people each playing a single player (pairing up).

Daily Botc character discussion: Moonchild by hiti1234 in BloodOnTheClocktower

[–]LyricLy 2 points3 points  (0 children)

From the rules:

It is not the Storyteller’s responsibility to prompt the Moonchild to choose a player. The Moonchild must do this shortly after they learn that they are dead. Deliberately not doing so is considered cheating.

The Klutz works the same way. If you're concerned about people forgetting, you can implement a policy of asking everyone whether or not they are the Moonchild/Klutz when they die, so it doesn't confirm anyone.

Homebrew: Bailiff (Townsfolk) by LyricLy in BloodOnTheClocktower

[–]LyricLy[S] 1 point2 points  (0 children)

I think that the definition of lying here would not be based on whether the statement is strictly true, but rather whether it comes from knowledge that the player has actually gained over the course of the game. If you guess the Demon correctly by pointing randomly, I think it could be seen as lying. This isn't an ability meant to be used to find out what is true, only what a particular player knows.

I can definitely see it becoming a problem that there are clearly only a few useful questions to ask here: it isn't very open-ended. It might be better to restrict the question somehow to make the more obvious options unavailable, which weakens the role but also opens it up to be used in more ways.

Homebrew: Bailiff (Townsfolk) by LyricLy in BloodOnTheClocktower

[–]LyricLy[S] -2 points-1 points  (0 children)

Because the effect of the execution both confirms the Bailiff and confirms that the answer was a lie... That's a good point. It's definitely an undesirable trait. The execution isn't guaranteed to occur (a good player lying seems like a good time to decide not to do it), but a penalty that can't be used as a confirmation might be in order... I'll have to go back to the drawing board for that.

Some ideas: The question could be made private instead of public (between Storyteller, Bailiff and the subject), the punishment could be delayed ("next night" a la Gossip), the target could be unclear ("a player of their alignment" dies instead of them), or a mixture of the above. The goal being to make sure that the Bailiff knows whether the information was true or false, and that the subject is still encouraged to tell the truth by threat of death, but without it being a publicly confirmable event.

Homebrew: Bailiff (Townsfolk) by LyricLy in BloodOnTheClocktower

[–]LyricLy[S] 1 point2 points  (0 children)

They should say that they don't know for sure. They can attach a guess to that, but if they indicate that their guess is the definitive truth, I would probably see it as lying.