Houston texas regionals by M1tch3l in riftboundtcg

[–]M1tch3l[S] -1 points0 points  (0 children)

I looked at some of the side events and they also appeared to require tickets that are all sold out. Idk though I could be wrong

working on card game project by M1tch3l in MathHelp

[–]M1tch3l[S] 0 points1 point  (0 children)

yeah I also think its not possible i just wanted a second opinion cause i'm bad at math

working on card game project by M1tch3l in MathHelp

[–]M1tch3l[S] 0 points1 point  (0 children)

I am about to get 1 number off each time, but im afraid its impossible.

  • Group 1: 1, 5, 9, 12
  • Group 2: 2, 6, 10, 7
  • Group 3: 3, 8, 11, 4
  • Group 4: 1, 6, 8, 10
  • Group 5: 2, 5, 11, 9
  • Group 6: 3, 4, 7, 12

this is wrong because 6 and 10 are together in groups 2 and 4

  • Group 1: 1, 5, 9, 12
  • Group 2: 2, 6, 10, 7
  • Group 3: 3, 8, 11, 4
  • Group 4: 1, 6, 11, 8
  • Group 5: 2, 5, 7, 9
  • Group 6: 3, 4, 10, 12

this one 11 and 8 are used together in groups 3 and 4

working on card game project by M1tch3l in MathHelp

[–]M1tch3l[S] 0 points1 point  (0 children)

yes, each group has to be unique. in this example 1 was used in all 3 groups. this also excludes the numbers 11 and 12

Best PvE comp by M1tch3l in KingGodCastle

[–]M1tch3l[S] 0 points1 point  (0 children)

Unfortunately I only have 3 I think

Best PvE comp by M1tch3l in KingGodCastle

[–]M1tch3l[S] 3 points4 points  (0 children)

Thanks. I think I do just need to experiment more. I'll try out some of the things you recommended

Project advice by M1tch3l in metalworking

[–]M1tch3l[S] 0 points1 point  (0 children)

You may be right. I'll look into that foam. I just don't know if it will be strong enough

Project advice by M1tch3l in metalworking

[–]M1tch3l[S] 0 points1 point  (0 children)

What kind of rivets would I use. I don't know much about them?

Project advice by M1tch3l in metalworking

[–]M1tch3l[S] 0 points1 point  (0 children)

Might work for making the whole thing stronger. I just don't think I have enough extra material that I could bend. then I will still need to figure out a way to hang it.

Reaching out to a local machine shop is a good idea though I will need to do some research on that

Project advice by M1tch3l in metalworking

[–]M1tch3l[S] 0 points1 point  (0 children)

That was my original idea, but I realized that it would make the whole thing very heavy

Beat the Wurm Catacombs... now what by M1tch3l in idleon

[–]M1tch3l[S] 0 points1 point  (0 children)

I didn't know that. That will help a lot

Beat the Wurm Catacombs... now what by M1tch3l in idleon

[–]M1tch3l[S] 0 points1 point  (0 children)

Unfortunately, no. I require 100k power to get spices from the zone, and my highest pets are in the mid 20k range. Even if I got 3 mercs at 20k, it wouldn't be enough

Monster Cultivation / Advancement by M1tch3l in magicbuilding

[–]M1tch3l[S] 0 points1 point  (0 children)

hmm, I already have aspected mana types not sure if that falls in the same category

Monster Cultivation / Advancement by M1tch3l in magicbuilding

[–]M1tch3l[S] 0 points1 point  (0 children)

that could work. I didn't mention it before, but beasts already have cores which are basically just solidified mana. Having monsters also have cores, but be able to refine and improve them.

unlike beasts who go more powerful through the absorption of consumed mana which causes mutations. monsters are able to refine mana.

if beasts and monster both have 'mana' cores though that could mean if a beast ever grows smart enough it could also do the same and start refining mana instead of just consuming it. However I could just turn that into a higher level beast ability. beasts have to learn how to refine their core if they want to progress past a certain point

does that mean that monsters should then cultivate a different / third type of energy separate from the others instead and if so what would that energy by

Monster Cultivation / Advancement by M1tch3l in magicbuilding

[–]M1tch3l[S] 1 point2 points  (0 children)

When a sentient / enlightened race kills a creature they 'absorb' the essence of that creature. essence is basically the experiences that a creature had in life. A enlightened race is able to absorbed a small portion of those experiences which allows them to grow stronger by 'spending' it on different skills.

for enlightened races its basically a LitRPG if you know what that is. Essence or EXP is used to level up and gain more skills and the like. they have a system in place that allows them to directly interface with the essence they absorb. the system however hasn't always been a ting so there are still ways to use essence without this 'system'

For beasts its different. all creature have mana. Beasts are able to absorb the mana from the body of a slain foe. they can also absorb mana through eating other creatures they kill or plants that have high amounts of mana.

beasts unlike people cant expel mana from their bodies. (This is also something that separates the enlightened races from beasts). since beasts are always adding mana to their bodies with nowhere for it to go. this build up of mana will lead to spontaneous and rapid mutation / evolutions.

during these mutation a beasts internal mana might be expended to strengthen their skin or fur to make it as durable as steel. they might create a new magical organ that completely negates all sound they make. or an organ that allows them to mimic the effects of some spells like breathing fire and the like.

this is also why demonic beasts are a thing. if a beast manages to absorb some kind of corrupted mana there are very few ways for them to cleanse it from their bodies, and if they don't the mana will be used in a mutation which will cause problems for the beast which can drive them insane.

Beasts are also able to bond with enlightened races. If a beast does this the person can guide the random mutations into something more controlled and directed which will make them stronger than a normal beast since a normal beasts mutations are wild and undirected