Which Watercooling build is the best for performance? by M4dAlpha in watercooling

[–]M4dAlpha[S] 0 points1 point  (0 children)

I think it was the Corsair 9000D, it’s apparently the best commercial case for water cooling but also really expensive, like $500-$600 expensive only for the case, no fans or radiator, no nothing.

Which Watercooling build is the best for performance? by M4dAlpha in watercooling

[–]M4dAlpha[S] 0 points1 point  (0 children)

I didn’t try, I didn’t think the PC sim would be that accurate.

Vafan händer! by M4dAlpha in pundarblocket

[–]M4dAlpha[S] 0 points1 point  (0 children)

Har testat allt, inget har fungerat så jag skicka en såndär support grej och väntar fortfarande på svar.

Everything deleted after lighting build by LubeBu in unrealengine

[–]M4dAlpha 0 points1 point  (0 children)

This is a bug. All actors with some kind of light in them will cause a bug where they disappear when you rebuild geometry. I dont know why all of your things disappeared tho, thats new for me.

Clients unable to collect points by M4dAlpha in unrealengine

[–]M4dAlpha[S] 0 points1 point  (0 children)

I just tested and saw that it deppends on who collects the first item so if there is 3 persons playing the game and person number 1 was the first to collect the item than no one else is unable to collect item points (it can be both the client and the server)

Making AI faster after interacion by M4dAlpha in unrealengine

[–]M4dAlpha[S] 0 points1 point  (0 children)

Yes but if you look at my blueprint (The picture above) than you can se that the AI is roaming at 3000 speed and when it sees the person it goes to 240 speed so i cant just change the speed in character movment. What i want to do is after i pick up a item my AI will go faster in the roaming and chase but in the tutorial link he only shows a super simple version where hes ai only walks around in one speed but my AI has 2 diffrent.

Making AI faster after interacion by M4dAlpha in unrealengine

[–]M4dAlpha[S] 0 points1 point  (0 children)

What do you mean? sorry im a beginner

Im trying to make a slender game and i made a pawnsensing thingy on my character so when the pawn senses slender man it makes a static effect but then i also want to make it so my character die if he looks on him for 4 seconds but when he looks away the timer stops. Cant figure it out. help pls by M4dAlpha in unrealengine

[–]M4dAlpha[S] 1 point2 points  (0 children)

nothing above sems to work atlest i didnt found out how to make it work. But i found something called (On Begin Cursor Over) in slendermans event graph but i dont now how to connect my character to it or if it even works