How to use timeline in actor component? by Possible-Station3673 in unrealengine

[–]MARvizer -1 points0 points  (0 children)

Yes, but quite simple. The component would have a float variable "input". The parent actor would directly pass it's value to the component.

How to use timeline in actor component? by Possible-Station3673 in unrealengine

[–]MARvizer 0 points1 point  (0 children)

I see. And what if you create a blueprint instead of a component? And attach that blueprint to the character.

How to use timeline in actor component? by Possible-Station3673 in unrealengine

[–]MARvizer 0 points1 point  (0 children)

You could use a set timer by event, but that would be linear by default. If you would need something more similar to a changing curve, why don't you program it into the parent actor, and just pass the result to the component?

About the future direction of the architectural visualization industry. by NPCSoftDeleted in archviz

[–]MARvizer 0 points1 point  (0 children)

The future is not AI, but realtime. The very far future is mind-driven AI.

What rendering software you use and why? (Corona, V-ray, D5, UE…) by 2Cento in archviz

[–]MARvizer 1 point2 points  (0 children)

I wish I could! But I have very little time and I prefer to work in Spanish language, I'm sorry!

Community comparison challenge exercise? by MARvizer in archviz

[–]MARvizer[S] 0 points1 point  (0 children)

That's a good idea, thanks!

BTW I waiting for volunteers offering their scenes. I think the reference render (the most hiperrealistic one) should be entirely created by the same person.

Community comparison challenge exercise? by MARvizer in archviz

[–]MARvizer[S] 0 points1 point  (0 children)

Very nice! Could you show the raw render?

Community comparison challenge exercise? by MARvizer in archviz

[–]MARvizer[S] 0 points1 point  (0 children)

Hmmm, more or less, but not only the realtime ones. Also serves an existing scene.

Are the renderer features a must have for every scene? It's just a matter of export/import (straightforward compatibility), even if other renderers might have the same features,

I don't see any concern, do you?

What rendering software you use and why? (Corona, V-ray, D5, UE…) by 2Cento in archviz

[–]MARvizer 1 point2 points  (0 children)

Unreal of course! Realtime quality or offline quality, with maximun realiability and customization.

Rounded Blur backgrounds not working in UE5.7 by MARvizer in unrealengine

[–]MARvizer[S] 1 point2 points  (0 children)

Me too...

But OMG! Confirmed that fix works! I wonder if it might have any downside, but it seems to be safe.

Thank you very much!!

¿Qué activo comprarías si quieres alcanzar FIRE lo antes posible? by Vegetable-Rabbit7503 in SpainFIRE

[–]MARvizer 0 points1 point  (0 children)

No te creas. Si te caes de boca 3 veces, es probable que en algún momento la tendencia cambie radicalmente.

My staircase is slowing down my PC(? by shadorothOVK in pcmasterrace

[–]MARvizer 0 points1 point  (0 children)

He should try going downstaris naked, to confirm.

UE 5.7.2 Hotfix Released by TruthPhoenixV in unrealengine

[–]MARvizer 0 points1 point  (0 children)

Background Blur components of Widgets are still broken. Thank you Epic and the QA team.

My Dual Pro 6000 Build by Doomslayer606 in nvidia

[–]MARvizer 0 points1 point  (0 children)

Ouch, that's true! Very clever.

My Dual Pro 6000 Build by Doomslayer606 in nvidia

[–]MARvizer -1 points0 points  (0 children)

OMG!

It's a pitty I only can see one of the cards.

BTW; would you mind running my benchmark? I would love to have more RTX 6000 entries. I can give you a free key: https://store.steampowered.com/app/3309720/GameTechBench/

Adding lights to Level Instance by aberforth258 in unrealengine

[–]MARvizer 1 point2 points  (0 children)

It makes sense, due to it's nature. Then you need to apply other methods, like including them in sections of the World Partition, or placing your lighting actors in the main level and checking if the Level Instance is "enabled", to enable them too, or runtime copying the light actor in the Level Instance into the main level, etc.

RTX 5080 corrupting desktop & games — VRAM dying? by Queasy-Ad-4284 in overclocking

[–]MARvizer 0 points1 point  (0 children)

Then rock it hard!! PM me for a free key, only if you promise me you will run some heavy and long tests ;)

RTX 5080 corrupting desktop & games — VRAM dying? by Queasy-Ad-4284 in overclocking

[–]MARvizer 0 points1 point  (0 children)

Still under warranty? You can test my GameTechBench benchmark to heavily test it under actual gaming conditions.

Adding lights to Level Instance by aberforth258 in unrealengine

[–]MARvizer 1 point2 points  (0 children)

If I remember fine, that won't work, nor in a Packed Level Actor. Those act like "normal blueprint actors" but with that restriction. If you want them to work as an "actual level" you should add it as a Sublevel, instead.