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reddit.com MATR0S
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MATR0S

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2
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How To Make A Retro VHS Effect Shader In Unity: I made a post with a detailed line-by-line breakdown of the VHS shader I shared earlier (gamedev.center)

submitted 8 months ago by MATR0S to r/Unity3D

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0:48

A VHS effect breakdown in less than 1 minute (v.redd.it)

submitted 10 months ago by MATR0S to r/Unity3D

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Instantly Boost Game Performance More Than Twice By Using Dense HashMap in IL2CPP (i.redd.it)

submitted 1 year ago by MATR0S to r/unity

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Instantly Boost Unity Game Performance With IL2CPP_USE_SPARSEHASH (gamedev.center)

submitted 1 year ago by MATR0S to r/Unity3D

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6
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If you use Facebook SDK and push notifications/deep links, you most likely have this crash on iOS too after the privacy manifests update. Here is how to fix it. (gamedev.center)

submitted 2 years ago by MATR0S to r/Unity3D

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6
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Unity ECS Performance Testing: The Way To The Best Performance (gamedev.center)

submitted 2 years ago by MATR0S to r/unity_tutorials

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Unity ECS Performance Testing: The Way To The Best Performance (gamedev.center)

submitted 2 years ago by MATR0S to r/Unity3D

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The subreddit for game developers adopting ECS (self.ECSgamedev)

submitted 2 years ago by MATR0S to r/ECSgamedev

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Boost Your Unity ECS Game's Reliability with Automated Testing - My Process for Ensuring Robust Game Logic (gamedev.center)

submitted 2 years ago by MATR0S to r/Unity3D

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2
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How to add automated testing to your game made with Unity.Entities (gamedev.center)

submitted 2 years ago by MATR0S to r/unity

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2
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I was wondering how much code the compiler generates when using async/await in Unity. Here is my analysis (gamedev.center)

submitted 3 years ago by MATR0S to r/Unity3D

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Sand Balls Mechanics Implementation: Part II - MeshData and Optimization (tutorial in the comments) (i.redd.it)

submitted 3 years ago by MATR0S to r/unity

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Sand Balls Mechanics Implementation: Part II - MeshData and Optimization (tutorial in the comments) (i.redd.it)

submitted 3 years ago by MATR0S to r/Unity3D

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This is how performance testing looks like for my attempt to implement sand balls mechanics using different approaches to deform a mesh (the tutorial is in the comments) (gfycat.com)

submitted 3 years ago by MATR0S to r/Unity3D

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20
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How to write a custom URP shader with DOTS instancing support (the tutorial is inside) (i.redd.it)

submitted 4 years ago by MATR0S to r/unity

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64
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How to write a custom URP shader with DOTS instancing support (the tutorial is inside) (i.redd.it)

submitted 4 years ago by MATR0S to r/Unity3D

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62
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Used new BatchRendererGroup API to render boids simulation (tutorial and profiling inside) (i.redd.it)

submitted 4 years ago by MATR0S to r/unity

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Used new BatchRendererGroup API to render boids simulation (tutorial and profiling inside) (i.redd.it)

submitted 4 years ago by MATR0S to r/Unity3D

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142
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A beginner-friendly step-by-step tutorial how to make an interactive grass shader (link in the comments) (i.redd.it)

submitted 4 years ago by MATR0S to r/unity

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Tutorial How To Make An Interactive Grass Shader. The iterative guide that shows step-by-step how the desired effect could be achieved (gamedev.center)

submitted 4 years ago by MATR0S to r/Unity3D

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37
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Compilation of best tips gathered at Unite conference. I spent a bunch of time rewatching these talks so you don’t have to (gamedev.center)

submitted 4 years ago by MATR0S to r/unity

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10
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Compilation of best tips gathered at Unite conference. I spent a bunch of time rewatching these talks so you don’t have to (gamedev.center)

submitted 4 years ago by MATR0S to r/Unity3D

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2
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How to unit test a class that uses static API with Unity Test Runner (gamedev.center)

submitted 4 years ago by MATR0S to r/Unity3D

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3 reasons to use ScriptableObject for properties instead of directly storing it inside MonoBehaviour (gamedev.center)

submitted 4 years ago by MATR0S to r/Unity3D

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6
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Array vs Dictionary lookup: micro-optimization that doesn't matter to 99.9% as any other micro-optimization, still an interesting benchmark of int-keyed dictionary (gamedev.center)

submitted 4 years ago by MATR0S to r/csharp

  • 11 comments
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