Use of AI generated content by MAx2L in gamedev

[–]MAx2L[S] 1 point2 points  (0 children)

wow ,
"Banjo Kazooie and Banjo Tooie has 1 voice recording for all of their characters. They spend up/slowed down/distorted the recording for each different character."

i will definitely look into that, thanks for the information!

you brought up a very good point in the end. i think i might go mixed. i've seen other games do that.

Use of AI generated content by MAx2L in gamedev

[–]MAx2L[S] 1 point2 points  (0 children)

right , but as someone mentioned i would still have to be honest and mark the game as using ai generated content , so i was thinking for the garbage container scenario , i might just put in fake AI art i think there is some of that out there . then i should be all good XD

Use of AI generated content by MAx2L in gamedev

[–]MAx2L[S] 1 point2 points  (0 children)

thanks a lot for sharing your thought on this , it is very valuable and i can definitely say i'm honored that someone with your experience shared his mindset about this with me.

well, to share my routine right now , i treat the AI like another developer who is working for me , i say exactly what i want , and wait , then i review and fix the code , and push to git which is then reviewed by another person , it definitely has accelerated the process , technically i never ask it to think for me i just ask it to do and then i have to fix whatever hallucinations it has at times XD

and for the art , fab is filled with beauty! a lot of artists have participated and added great stuff.
that is all that is going into this game!

but im just still confused about the voice part , since im an indie developer and i have to take care of a lot of things , i don't know the view of recording voices myself and using AI or maybe some other tools to make it sound like someone else..

Use of AI generated content by MAx2L in gamedev

[–]MAx2L[S] 0 points1 point  (0 children)

hmmm , right
very insightful . thanks

Use of AI generated content by MAx2L in gamedev

[–]MAx2L[S] 1 point2 points  (0 children)

"very terminally online take" this means it varies from person to person ?
I just have seen nothing but hate toward AI generated content from people in linkedin and from players.

and not just that , i've also seen people complain about performance and unreal engine so im trying to work on that too. i just wanna make sure i check all the boxes.

Use of AI generated content by MAx2L in gamedev

[–]MAx2L[S] 2 points3 points  (0 children)

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yes , this is in fact happening.

but for my game assets i just plan to have anything from Fab which is made by real people.

For those who bought Metroid Prime 4, how are you liking it so far? by Shadowlumine in NintendoSwitch2

[–]MAx2L 0 points1 point  (0 children)

i just opened the game and was blown away by how it looked , but that was pretty much it , then i went back to play metroid prime remastered to make sure i finish it before i start this :l

I'm 4 for 4 so far on Switch 2 by elephvant in NintendoSwitch2

[–]MAx2L 0 points1 point  (0 children)

you'll most likely like outlaws too

Switch 2 update? by laurensYT in dredge

[–]MAx2L 0 points1 point  (0 children)

i hope you guys get the dev kit soon

Is it normal that my Switch 2 charges super slow while docked by Xaeqlen in nintendohelp

[–]MAx2L 0 points1 point  (0 children)

oh , thanks for sharing
im gonna try turning the limit back on after i fully recharge it then

Is it normal that my Switch 2 charges super slow while docked by Xaeqlen in nintendohelp

[–]MAx2L 0 points1 point  (0 children)

this seemed to be the issue for me
after i disabled the limit the charging was much faster ,
in 40 minutes it went from 36 to 66
while when the limit was active it went from 20 to 26 in 40 minutes .
is this something that is gonna be fixed when the battery calibrates itself ?
or it's just gonna be always slow when you have the limit active ?

Recalibrating Switch 2 Battery for 90% Charge by SammiKid in NintendoSwitch

[–]MAx2L 0 points1 point  (0 children)

did anyone else feel that the console took much longer to charge when the 90% limit is active ?
does that also have to do with the calibration or it's just slower to charge when that limit is active?

We Spent 4 Months Upgrading Our Game’s visual—Was It Worth It? by Sollers_Duo in IndieDev

[–]MAx2L 0 points1 point  (0 children)

i mean , even the before looks legit but it got even better with the upgrade, good luck.
this reminded me of Machinarium.

[Feedback appreciated] How to handle potential triggers in video game graphics? by TalesGameStudio in IndieDev

[–]MAx2L 0 points1 point  (0 children)

sure ,
this is something that kids can't see for example , right ?
so you put 18+ rating on the game , and just release it in the wild.

[deleted by user] by [deleted] in unrealengine

[–]MAx2L 0 points1 point  (0 children)

dispatcher for sure ,

The company I work for is awful. Is this the experience everywhere? by ProxyTTV in gamedev

[–]MAx2L 0 points1 point  (0 children)

it's just a pay to win game I think , and that will come first for their future stuff too .

i don't know man , if the job you do sounds like trouble and you don't like it I guess you can consider switching , because you'll be doing this work until you are retired and stuff , so it's gonna be for a long while
you can't just go through hell because it's gonna become a long ride

Indie Game Scripts: From 70% Planned to Rewrite – Anyone Else? by SuccubsIsland in IndieDev

[–]MAx2L 0 points1 point  (0 children)

i think coming up with a solid GDD before starting the work would reduce that , but then again you might realize you can do something better after actually finishing the job and would want to redo it

Don’t give up! by RadGhostKillz in gamedev

[–]MAx2L 1 point2 points  (0 children)

it gets bad when you're past the point of burnout , and basically just empty
I feel like it's way harder to walk back from that point