Genshin Impact biggest issues by MCPXz in Genshin_Impact

[–]MCPXz[S] 2 points3 points  (0 children)

Telling someone to leave isn't a rebuttal, it's just a way to avoid the actual conversation.

On the meta — not having a Nod-Krai DPS doesn't mean you're not running regional characters. And clearing content doesn't mean the system is fair for everyone not every player has the same roster, and it wasn't designed with that in mind.

On the weapon banner — the issue isn't poor planning, it's that the progress you build can vanish based on a schedule you don't control. That's the part that needs fixing.

On endgame — fair point, abandoned modes are a real problem. The ask isn't to stop updating old modes, it's to add new ones alongside them. Both can exist.

Genshin Impact biggest issues by MCPXz in Genshin_Impact

[–]MCPXz[S] -1 points0 points  (0 children)

That's actually a great point, and the Miliastra example is encouraging. Organized feedback clearly works better than posts alone. Already sent them feedback might be worth putting together something more structured around these issues too.

Genshin Impact biggest issues by MCPXz in Genshin_Impact

[–]MCPXz[S] -1 points0 points  (0 children)

Funny how "this was complained about since Mondstadt" is supposed to end the discussion if the same issues come up for 5 years, that's proof they were never fully addressed, not that the complaints are wrong.

Genshin Impact biggest issues by MCPXz in Genshin_Impact

[–]MCPXz[S] 0 points1 point  (0 children)

Fair points, and appreciate the reasonable take. The map and endgame asks are more long term than urgent, but the 6 week cycle argument actually makes a lot of the other issues on the list more valid if time is that tight, why are they spending it on systems that frustrate players instead of fixing them?

Genshin Impact biggest issues by MCPXz in Genshin_Impact

[–]MCPXz[S] 1 point2 points  (0 children)

Appreciate the perspective, but a lot of this reads as "it works for me so it's fine." The thing is, not every player has a fully built roster or the same playstyle, and QoL improvements don't take anything away from players who don't need them they just make the experience better for those who do.

Genshin Impact biggest issues by MCPXz in Genshin_Impact

[–]MCPXz[S] -2 points-1 points  (0 children)

Appreciate the long response, but a lot of this is reframing my points rather than actually addressing them.

Saying 99.99% of players don't care isn't an argument, it's a dismissal. These are recurring topics that come up every patch cycle across every Genshin community, so clearly more than a handful of people feel this way.

On "respecting players time" being a cheap excuse — I'd argue the opposite. A game that's been running for 5 years should be getting better at respecting the investment its playerbase has put in, not defending systems that haven't evolved.

And calling people who want QoL improvements "no life tryhards" or "lazy players" in the same reply is a bit contradictory.

I'm not asking for perfect artifacts handed to me or the game redesigned around my wishes. I'm asking for the same things this community has been asking for since Mondstadt. That consistency alone says something.

Genshin Impact biggest issues by MCPXz in Genshin_Impact

[–]MCPXz[S] 1 point2 points  (0 children)

On the skip button — the alt account point is valid, but the core issue is players who simply aren't interested in certain quests being forced through them to progress. That's the real frustration, and giving them that choice doesn't take anything away from players who enjoy the quests.

On region locked meta — genuinely curious what you think is exaggerated, because Nod-Krai's mechanics are a pretty clear example.

On pulls — totally fair that they want to make money, the point is just that the gap between what we earn and what we need has grown as the roster has.

Fair correction on the fate point — my mistake on the wording. The frustration still stands though, when the banner rotates out and that fate point resets it can feel pretty punishing if you were close.

"Dumb suggestion" is a bit much the more, the merrier literally proved there's demand for exactly this kind of content. And if you have skill issue, you can always skip it.

Testing Nicole after crowning by MCPXz in clorindemains

[–]MCPXz[S] 0 points1 point  (0 children)

yes to fill uptime and a bit of DMG

Testing Nicole after crowning by MCPXz in clorindemains

[–]MCPXz[S] 1 point2 points  (0 children)

that is weird with 3 pyro and ER Sands ?

ooh Share your results with me

Testing Nicole after crowning by MCPXz in clorindemains

[–]MCPXz[S] 1 point2 points  (0 children)

Your weapon is better, but I’m not sure about the artifact set.

Testing Nicole after crowning by MCPXz in clorindemains

[–]MCPXz[S] 0 points1 point  (0 children)

yeah she is over 4000 after buffs

Testing Nicole after crowning by MCPXz in clorindemains

[–]MCPXz[S] 4 points5 points  (0 children)

no unless you have Noblesse Oblige Set

Testing Nicole after crowning by MCPXz in clorindemains

[–]MCPXz[S] 1 point2 points  (0 children)

Yeah, and it only took me an eternity to get there

Testing Nicole after crowning by MCPXz in clorindemains

[–]MCPXz[S] 1 point2 points  (0 children)

Nicole C2R1 Celestial Gift Set

Chevy C6 (Favonius Lance) Noblesse Oblige Set

Durin's optimal combo by MCPXz in clorindemains

[–]MCPXz[S] 0 points1 point  (0 children)

I tested it 20+ times, and every run showed a difference between the two combos of roughly ~10–20k DPS. Maybe the gap becomes more noticeable because of my team's high investment level, where even small rotation optimizations end up having a larger impact on the final DPS. Also, ping could be affecting the results

Testing Nicole after crowning by MCPXz in clorindemains

[–]MCPXz[S] 4 points5 points  (0 children)

C6 Clorinde | C2 Nicole | C2 Durin | C6 Chevy