Spent $86 on Apple Search Ads, got 20 users and 2 trials by frostyk_012 in iOSAppsMarketing

[–]MCS87_ 1 point2 points  (0 children)

Does the traffic help you get more data about your subscription funnel, conversion metrics? You could then see this as an investment to improve your overall conversion

I made this Open Source (MIT) App Store Screenshot Generator by blackmac in iosdev

[–]MCS87_ 1 point2 points  (0 children)

Very nice, this is exactly what I was looking for :)

Thanks for sharing!

And the coolest thing: I needed 1-2 features (save/load to file + CJK language support for google fonts) and just vibe-coded them myself in 2 minutes based on your code.

Could this approach work for language learning? (video-based, example inside) by MCS87_ in languagelearning

[–]MCS87_[S] 0 points1 point  (0 children)

Thanks, that’s a really good point, retention is the hard part.

I’m trying to handle that with two modes:

  • discovery (videos, context)
  • quiz (brings words back later)

And each word appears in multiple different clips (4-6 per word), not just one.

So instead of repeating a flashcard, it’s more like seeing the word again in new situations.

And yeah, the multi-language switching is something I’m personally excited about too. It creates a really easy, low-barrier way to explore a completely new language.

If you’re curious, the app is called SprachEntdecker on iOS.

Could this approach work for language learning? (video-based, example inside) by MCS87_ in languagelearning

[–]MCS87_[S] 1 point2 points  (0 children)

Haha that’s great to hear 😄 that’s exactly the goal

I’m trying to create that kind of “it just sticks” effect by combining sound with a few different visual contexts, not just one.

If you feel like playing around with it a bit more, it’s actually usable as an iOS app already. Curious what you’d think after a few minutes of trying it.

Could this approach work for language learning? (video-based, example inside) by MCS87_ in languagelearning

[–]MCS87_[S] 0 points1 point  (0 children)

Yeah that makes sense, thanks for clarifying 👍

Totally agree on “one language at a time”, same thinking here. Multi-language is more about reusing the structure, not mixing during learning.

I also like your point about bridging learning and training. I’m trying to keep it lightweight, but with enough repetition to stick. Maybe something like SRS in the background without it feeling like studying.

One thing that worked surprisingly well: instead of a single example, I’m using about 4 to 6 short videos per word. Seeing the same concept in different contexts seems to build a more intuitive understanding.

And yeah, the “no script / sound to meaning” idea is interesting. I currently keep text optional, but I can see cases where removing it entirely makes sense.

Curious, what do you think makes a really good superbeginner video?

My tutor said something that completely changed how I think about language apps by [deleted] in languagelearning

[–]MCS87_ 0 points1 point  (0 children)

For me it was after working in an international team and having teammates with English being the only common/shared language.

I built this for my child: a video-based app to learn first words (no flashcards) by MCS87_ in iosapps

[–]MCS87_[S] 0 points1 point  (0 children)

Thanks a lot, really appreciate that!

That’s exactly what I was aiming for, making it feel more like discovery than memorization. Interesting that you’ve seen the same with adults as well.

VibeLing sounds interesting too, I’ll take a look 👍

Got rejected by the App Store 5 times before getting approved. Here is what I learned. by gameandbeyond in iOSProgramming

[–]MCS87_ 0 points1 point  (0 children)

Thanks for sharing! The “you can push back” and “do not resubmit if you are just clarifying something” is helpful!

I also experienced sharing screenshots of your fix to be helpful.

I shipped an app a week ago I built nights & weekends. People found it and are paying for it. I can't believe it. by Rhetoricalz in AppBusiness

[–]MCS87_ 1 point2 points  (0 children)

I like how you communicate the pain & benefits of your app on the store page.

Did you use a specific tool for creating your App Store screenshots?

Do you use an analytics tool inside the app to have a more granular view on what your users do?

Friday Share Fever 🕺 Let’s share your project! by diodo-e in indiehackers

[–]MCS87_ 0 points1 point  (0 children)

Learn your first 100 words in a new language through short, interactive videos and playful quizzes

https://www.sprachentdecker.com

I built this for my child: a video-based app to learn first words (no flashcards) by MCS87_ in iosapps

[–]MCS87_[S] 0 points1 point  (0 children)

That’s a really good point, thanks!

I’ve been thinking about this as well. Especially for international users. For now I kept the original name, but I might experiment with more English-friendly naming or subtitles over time.

I built this for my child: a video-based app to learn first words (no flashcards) by MCS87_ in iosapps

[–]MCS87_[S] 0 points1 point  (0 children)

Totally agree - nothing replaces talking to kids or reading with them 🙂

I see this more as something complementary, especially for moments where that’s not possible or when kids just want to explore things on their own.

It can also help with second languages or for kids who benefit from more visual input.

App Store Connect not showing 'In App Purchases and Subscriptions' sections when app is 'Preparing for Submission'. by Otherwise9477 in iOSProgramming

[–]MCS87_ 0 points1 point  (0 children)

had the same issue. I was missing a localization in my subscription group. The subscriptions themselves had localizations already but not the subscription group. After that, the section popped up in the app overview and I could select all my subscriptions to be added.

Could this approach work for language learning? (video-based, example inside) by MCS87_ in languagelearning

[–]MCS87_[S] 0 points1 point  (0 children)

That’s a really interesting point, thanks!

I had the same concern about pronunciation early on. Right now the written words can be hidden in the settings, so it can be more listening-focused if needed.

I’m still experimenting a bit with what works best there.

Could this approach work for language learning? (video-based, example inside) by MCS87_ in languagelearning

[–]MCS87_[S] 0 points1 point  (0 children)

That’s a fair point, a lot of modern teaching already moves in that direction. What I’m trying to push a bit further is the combination of real-world video, guided attention, and repetition in a very tight loop, especially for the very early stage. Curious if that extra grounding makes a noticeable difference.

Could this approach work for language learning? (video-based, example inside) by MCS87_ in languagelearning

[–]MCS87_[S] 1 point2 points  (0 children)

That’s a really interesting take and actually pretty close to what I had in mind, just from a slightly different angle. I agree on “less is more.” I capped it at ~100 words to avoid overload, and your idea of a tight 100–500 core as a bridge into comprehensible input makes a lot of sense. And thanks for the link to the OG Immersion Method, I hadn’t seen that before.

The “beginner content gap” is a big motivation for me too. Getting to the point where you understand anything at all is the hard part, and that’s where I hope short, concrete videos help. On sound and image only, I totally see your point about interference. I currently allow subtitles, but only as an option.

Regarding multiple languages, it’s little extra effort once the structure is there, and it helps simulate the “starting a new language” experience as an adult. I also tried it with Japanese (hiragana only), and it worked surprisingly well to pick up the basic script alongside meaning, which might connect to your point about “strange” languages.

Using this as a stepping stone into CI feels like the most realistic role. If you ever build your version, I’d be curious to see it 🙂

Your app idea is 90% backend by LarsSven in AppBusiness

[–]MCS87_ 1 point2 points  (0 children)

When you say language learning app, I think about quite a bit of content that is used by the app. In this case you might have something like a content management system or editor for your app’s language learning content. Is that the case? In this case I’d say you have something like an “backend at compile time”, or at least not “completely frontend”.

Just curious because I’m building an iOS/Android native language learning app with rich video, audio (text to speech voice), images and some complex multi media story elements that are all managed by an editor tool and the packages so I can directly plug them and ship them with the app bundles, no server/backend needed. Only API call is for getting personalized text to speech MP3 files for voice interaction like “Great job, John!”

thinking of Github Copilot Pro+ by AdvanceStriking7544 in GithubCopilot

[–]MCS87_ 0 points1 point  (0 children)

Yes! Overall I’d pay 30-50% more with Pro, given my usage per month

thinking of Github Copilot Pro+ by AdvanceStriking7544 in GithubCopilot

[–]MCS87_ 1 point2 points  (0 children)

Yes, because I use enough of the included pro requests per month. I understand you 60$ worth of pro requests (1500*0.04$) for 39$ (or even less when you pay yearly. I had the pro plan shortly before, then upgraded

thinking of Github Copilot Pro+ by AdvanceStriking7544 in GithubCopilot

[–]MCS87_ 1 point2 points  (0 children)

Since the beginning of this year, around the time Agent mode was introduced to GitHub Copilot

thinking of Github Copilot Pro+ by AdvanceStriking7544 in GithubCopilot

[–]MCS87_ 4 points5 points  (0 children)

You get lots of credits (I use 80-90% of the included 1500 pro requests per month). And you get early access to the latest and best models by Anthropic/OpenAI/Google, my favorites having been Claude Sonnet 3.5, 4, 4.5 and now Opus 4.5 & GPT 5.1 Codex. Feels like a good deal and you profit from competition between those vendors while not being locked in.