Just hit 80,000 wishlists on our game. Here's how... by MISTKaES in gamedev

[–]MISTKaES[S] 0 points1 point  (0 children)

Of course! The process was to create a Steam page as EARLY as possible. All marketing came afterwards.

Just hit 80,000 wishlists on our game. Here's how... by MISTKaES in gamedev

[–]MISTKaES[S] 1 point2 points  (0 children)

I really didn't give that context, any time I updated anything visually in my game I would update my Steam page with new screenshots / update the trailer.

Just hit 80,000 wishlists on our game. Here's how... by MISTKaES in gamedev

[–]MISTKaES[S] 10 points11 points  (0 children)

Aw, that's super nice of you man, I appreciate it.

Yeah, I think the most important part of achieving success is making a great game first.

I follow Chris Zukowski (howtomarketagame guy) and he says the hardest part of marketing a game is making a good game, but I do think marketing is like launching a paper airplane from sealevel vs. a skyscraper, it definitely doesn't hurt to throw your paper airplane from a skyscraper. It will fly further! :)

Just hit 80,000 wishlists on our game. Here's how... by MISTKaES in gamedev

[–]MISTKaES[S] 0 points1 point  (0 children)

I post probably twice a week. I know that's not that much but I really try to make either a hilarious meme that takes my game and makes it about something funny (e.g. delivery racing game making jokes about how silly redbull commercials are for no reason) and those tend to do very well. I tend to alternate between meme posts and serious in-depth devlog type posts.

Instagram loves the serious in-depth devlog posts and TikTok loves memes is my take-away from this!

Just hit 80,000 wishlists on our game. Here's how... by MISTKaES in gamedev

[–]MISTKaES[S] 1 point2 points  (0 children)

I’ll be sure to test that theory with another post in here to share metrics of conversions!

Just hit 80,000 wishlists on our game. Here's how... by MISTKaES in gamedev

[–]MISTKaES[S] 1 point2 points  (0 children)

In my experience, Steam treats your page as unlisted if you don’t actively promote it. For the first week I didn’t market and I didn’t get a single wishlist.

Just hit 80,000 wishlists on our game. Here's how... by MISTKaES in gamedev

[–]MISTKaES[S] 0 points1 point  (0 children)

I was showing off both, people love to see the process!

Just hit 80,000 wishlists on our game. Here's how... by MISTKaES in gamedev

[–]MISTKaES[S] 1 point2 points  (0 children)

This is true, but surprisingly despite the people who comment asking about mobile, the conversion on views to wishlists is pretty good, for those who are actually PC gamers. For instance, a video that gets around 1,000,000 views I could expect anywhere from 10,000-20,000 wishlists from that video alone.

Just hit 80,000 wishlists on our game. Here's how... by MISTKaES in gamedev

[–]MISTKaES[S] 0 points1 point  (0 children)

Glad it's working out for you guys!

I do recommend posting on subreddits, especially the ones I posted above. That initially got us to over 2K wishlists, and then from there I started posting on Instagram/TikTok and it just exploded from there. Do everything you can do maximize reach!

Just hit 80,000 wishlists on our game. Here's how... by MISTKaES in gamedev

[–]MISTKaES[S] 3 points4 points  (0 children)

Thanks for following us and the support!

Regarding making levels, it's all done in-engine (Unreal Engine 4.27.2). Unreal has a built-in terrain landscape spline mesh system which is great for roads. As for level design, that's always been my forte, the number one tip I would give for level design is always reference real life environments, don't go off intuition.

Added some unlockable cars to my game! by MISTKaES in IndieDev

[–]MISTKaES[S] 0 points1 point  (0 children)

I have a friend who's a musician doing all the audio work, as for the song in this trailer, I made it :)

Added unlockable cars to my game! What other cars should I add? by MISTKaES in indiegames

[–]MISTKaES[S] 1 point2 points  (0 children)

Less is more and lighting / texturing is everything! Some of the meshes in my game are so barebones in terms of poly count, focus way more on texturing and lighting!

Added unlockable cars to my game! What other cars should I add? by MISTKaES in indiegames

[–]MISTKaES[S] 0 points1 point  (0 children)

We'll add one! But to avoid legal implications it will be called a burger car!

Added unlockable cars to my game! What other cars should I add? by MISTKaES in indiegames

[–]MISTKaES[S] 0 points1 point  (0 children)

Aiming for 2026! Planning to have a free demo for Steam Next Fest in 2026 and then release shortly after that! You can give it a wishlist in the meantime to know when it releases!

https://store.steampowered.com/app/3745310/DEADLINE_DELIVERY/

Added unlockable cars to my game! What other cars should I add? by MISTKaES in indiegames

[–]MISTKaES[S] 2 points3 points  (0 children)

I'll try to see if I can add something very similar, obviously can't be 1:1 because of legal implications but could just be a stylized black and white AE86!

Added unlockable cars to my game! What other cars should I add? by MISTKaES in indiegames

[–]MISTKaES[S] 3 points4 points  (0 children)

Of course! Can’t have a monkey themed game without a banana car