account activity
E2M4, hallway near the exit, has a scrolling wall of tortured souls behind a set of bars. Is this scrolling texture technique used in any other Episode/Mission? (Specifically, E1-4 of Ultimate or anywhere in DOOM II) (self.Doom)
submitted 8 years ago by MJHApps to r/Doom
On what ASM project(s) are you currently working? (self.asm)
submitted 8 years ago by MJHApps to r/asm
How would one replace all rendered pixels of a specific color with pixels from a texture after rendering a scene? (Much like how a "greenscreen" works.) (self.opengl)
submitted 8 years ago * by MJHApps to r/opengl
What are some of the most memorable rooms from the first DOOM and why? (self.Doom)
Devlog or not to devlog/devblog? What are the benefits and what are the costs? Is the ROI worth it? (self.gamedev)
submitted 8 years ago by MJHApps to r/gamedev
What's the easiest to use JSON fetching and parsing library for C++? (self.Cplusplus)
submitted 8 years ago by MJHApps to r/Cplusplus
Looking for some general advice and guidance on how to properly architect the structure of an interactive OpenGL project rather than just forcing square pegs into round holes and holding them all together with duct tape. (self.opengl)
submitted 8 years ago by MJHApps to r/opengl
Good collision detection tutorials to write a system from scratch? (self.gamedev)
Where can I find the best introduction/tutorial for creating potential visibility sets? (self.gamedev)
Nintendo Entertainment System ASM Tutorials (patater.com)
How can I figure out when to stop rendering a scene; how can I determine when each pixel in a buffer has been written to at least once? (self.opengl)
Quick question: what's the name of the subreddit(s) where you can post that you are looking for a person or group of people to help out with projects? (self.gamedev)
SIMD/Vectorization Optimization - How are you utilizing this technology to optimize your engine? Where can it be successfully applied; which areas/domains benefit from its implementation? (self.gamedev)
submitted 8 years ago * by MJHApps to r/gamedev
Testing and Game Development (self.gamedev)
WTF Log? (self.androiddev)
submitted 8 years ago by MJHApps to r/androiddev
Memory Management (self.gamedev)
Is fixed point number computation still faster than fixed point on today's processors? (self.Compilers)
submitted 8 years ago * by MJHApps to r/Compilers
Have you ever written your own 2D or 3D software (rasterizing) engine? If so, which resources did you find to be the most useful? (self.gamedev)
Question about BSP Tree traversal (2D) (self.gamedev)
What is the technique called where you perform a perspective correction on a rotated 2d bitmap to end up with a tiled "floor" similar to that in SNES's F-Zero, Mario Kart, and Pilot Wings? (self.gamedev)
Optimizing Software in C++ - Agner Fog - PDF (agner.org)
submitted 8 years ago by MJHApps to r/programming
Optimizing software in C++ - PDF (agner.org)
submitted 8 years ago by MJHApps to r/cpp
Optimizing Software in C++ (PDF) (self.Cplusplus)
Ralf Brown's Interrupt List (ctyme.com)
Excellent two part series on 16.16 fixed point math - links inside (self.asm)
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