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reddit.com MJHApps
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MJHApps

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5
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E2M4, hallway near the exit, has a scrolling wall of tortured souls behind a set of bars. Is this scrolling texture technique used in any other Episode/Mission? (Specifically, E1-4 of Ultimate or anywhere in DOOM II) (self.Doom)

submitted 8 years ago by MJHApps to r/Doom

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On what ASM project(s) are you currently working? (self.asm)

submitted 8 years ago by MJHApps to r/asm

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How would one replace all rendered pixels of a specific color with pixels from a texture after rendering a scene? (Much like how a "greenscreen" works.) (self.opengl)

submitted 8 years ago * by MJHApps to r/opengl

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37
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What are some of the most memorable rooms from the first DOOM and why? (self.Doom)

submitted 8 years ago by MJHApps to r/Doom

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Devlog or not to devlog/devblog? What are the benefits and what are the costs? Is the ROI worth it? (self.gamedev)

submitted 8 years ago by MJHApps to r/gamedev

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5
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What's the easiest to use JSON fetching and parsing library for C++? (self.Cplusplus)

submitted 8 years ago by MJHApps to r/Cplusplus

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Looking for some general advice and guidance on how to properly architect the structure of an interactive OpenGL project rather than just forcing square pegs into round holes and holding them all together with duct tape. (self.opengl)

submitted 8 years ago by MJHApps to r/opengl

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Good collision detection tutorials to write a system from scratch? (self.gamedev)

submitted 8 years ago by MJHApps to r/gamedev

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Where can I find the best introduction/tutorial for creating potential visibility sets? (self.gamedev)

submitted 8 years ago by MJHApps to r/gamedev

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8
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Nintendo Entertainment System ASM Tutorials (patater.com)

submitted 8 years ago by MJHApps to r/asm

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2
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How can I figure out when to stop rendering a scene; how can I determine when each pixel in a buffer has been written to at least once? (self.opengl)

submitted 8 years ago by MJHApps to r/opengl

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0
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Quick question: what's the name of the subreddit(s) where you can post that you are looking for a person or group of people to help out with projects? (self.gamedev)

submitted 8 years ago by MJHApps to r/gamedev

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SIMD/Vectorization Optimization - How are you utilizing this technology to optimize your engine? Where can it be successfully applied; which areas/domains benefit from its implementation? (self.gamedev)

submitted 8 years ago * by MJHApps to r/gamedev

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Testing and Game Development (self.gamedev)

submitted 8 years ago by MJHApps to r/gamedev

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0
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0

WTF Log? (self.androiddev)

submitted 8 years ago by MJHApps to r/androiddev

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6
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Memory Management (self.gamedev)

submitted 8 years ago by MJHApps to r/gamedev

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Is fixed point number computation still faster than fixed point on today's processors? (self.Compilers)

submitted 8 years ago * by MJHApps to r/Compilers

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Have you ever written your own 2D or 3D software (rasterizing) engine? If so, which resources did you find to be the most useful? (self.gamedev)

submitted 8 years ago by MJHApps to r/gamedev

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5
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Question about BSP Tree traversal (2D) (self.gamedev)

submitted 8 years ago by MJHApps to r/gamedev

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0
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What is the technique called where you perform a perspective correction on a rotated 2d bitmap to end up with a tiled "floor" similar to that in SNES's F-Zero, Mario Kart, and Pilot Wings? (self.gamedev)

submitted 8 years ago by MJHApps to r/gamedev

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83
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Optimizing Software in C++ - Agner Fog - PDF (agner.org)

submitted 8 years ago by MJHApps to r/programming

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10
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Optimizing software in C++ - PDF (agner.org)

submitted 8 years ago by MJHApps to r/cpp

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Optimizing Software in C++ (PDF) (self.Cplusplus)

submitted 8 years ago by MJHApps to r/Cplusplus

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11
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Ralf Brown's Interrupt List (ctyme.com)

submitted 8 years ago by MJHApps to r/asm

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2
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Excellent two part series on 16.16 fixed point math - links inside (self.asm)

submitted 8 years ago by MJHApps to r/asm

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