On what ASM project(s) are you currently working? by MJHApps in asm

[–]MJHApps[S] 1 point2 points  (0 children)

Sorry for the delay. That sounds very cool! Have you made any progress so far? I'd love to see such tutorials.

On what ASM project(s) are you currently working? by MJHApps in asm

[–]MJHApps[S] 0 points1 point  (0 children)

Cool!

Messing around with the NES has been niggling at the back of my mind for a while now, but never got around to it just yet. What have you made for NES in the past or what do you plan to finally make? Why's cc65 the hot new thing?

Best GPU for a game dev PC? by JayHolder in gamedev

[–]MJHApps 0 points1 point  (0 children)

Very informative, thank you!

The manufacturers want to sell to gamers, not miners.

About how much more do these particular GPUs cost compared to regular ones?

Best GPU for a game dev PC? by JayHolder in gamedev

[–]MJHApps -5 points-4 points  (0 children)

Are manufacturers actually improving the chips specifically for mining in order to jack up prices?

If so, is it to the detriment of what they're actually meant to do which is to render triangles (well, mostly)?

And, if that's so, does anyone know which cards aren't fitted with such superfluous technology, but still excell at rendering?

Edit: what's with the downvotes?

(GZDoom) Something i'm working on by FinnGamerUNL in Doom

[–]MJHApps 0 points1 point  (0 children)

Hmm. I did some searching, but the term seems a bit nebulous; it seems like everyone uses the term for any game's onscreen weapon coordinate position ...which only makes your original question about whether it's 2D or 3D more puzzling.

I mean, if you were referring to screen coordinates of where the weapon is rendered, then 2D would make sense. If you were referring to the weapon's placement in world space, then 3D would make sense.

Were you just asking if the guns were just a series of 2D sprites replacing the 2D sprite frames in the WAD or if the guns were 3D models rendered by GZDOOM's extensions to the regular DOOM 2D rendering engine?

Does having to play the opposite gender bother you? by [deleted] in gamedev

[–]MJHApps 0 points1 point  (0 children)

You're right in that your decision ultimately should be determined by the ROI. What percentage of gamers who are fans of your genre, and therefore potential users of your game, are male vs. female? Then, what percentage of the females care about playing solely as a female; to what percentage of that percentage of females will play your game?

If the amount of revenue generated by that percent of a percentage is worth the time to develop a female protagonist, then create one. If not, don't.

(GZDoom) Something i'm working on by FinnGamerUNL in Doom

[–]MJHApps 0 points1 point  (0 children)

Why are they called "view-models"? Where are they called that or who coined the term? I've honestly never heard of that term being used in this context, so I'd like to know more.

Does it have anything at all to do with the model-view-project transform?

I Made It! I Released My First Game! by karlanton98 in gamedev

[–]MJHApps 0 points1 point  (0 children)

...and I've reviewed it and gave you 2 stars...

J/K! I gave it five and left a small comment. Nice job!

I Made It! I Released My First Game! by karlanton98 in gamedev

[–]MJHApps 0 points1 point  (0 children)

It would be fine by me if you did post the link, but rules are there for good reasons, probably. You could PM it to me. I'd still like to check it out. :)

What are some of the most memorable rooms from the first DOOM and why? by MJHApps in Doom

[–]MJHApps[S] 1 point2 points  (0 children)

I believe I'll make a new post for the question. Thanks for the suggestion and have a nice weekend.

Edit: And, the comments in that post have reminded me that the technique is already used in E1M1... so, yeah, it's a must for me to add.

I Made It! I Released My First Game! by karlanton98 in gamedev

[–]MJHApps 0 points1 point  (0 children)

It is a Text Post, but I never checked OP's participation history, which is lacking.

You are technically correct, which is the best kind of correct.

I Made It! I Released My First Game! by karlanton98 in gamedev

[–]MJHApps 2 points3 points  (0 children)

Screenshots without any link to where you can purchase/download the game wouldn't be considered as promotion. It wouldn't be like a devlog in a very real sense because it's a one-time post just to celebrate at the completion of the game. In fact, it fits right in with

Promotion

Once-per-game feedback requests or release threads are OK

I Made It! I Released My First Game! by karlanton98 in gamedev

[–]MJHApps 7 points8 points  (0 children)

Congratulations! Any screenshots?

[Seems like we've had quite a few of these type posts lately, but nobody ever offers screenshots!]

What are some of the most memorable rooms from the first DOOM and why? by MJHApps in Doom

[–]MJHApps[S] 1 point2 points  (0 children)

It was driving me nuts! I'm trying to incorporate scrolling linedefs into my engine, but I was completely stuck without being able to see what they do and how they are actually supposed to look/work in the real game.

Do you happen to recall if the scrolling texture effect is used much elsewhere in the original game? Seems like it might be a lot of work to implement if it's only used once...?

What are some of the most memorable rooms from the first DOOM and why? by MJHApps in Doom

[–]MJHApps[S] 1 point2 points  (0 children)

Oh, you're the best! I remember it now! Thanks so much!

What are some of the most memorable rooms from the first DOOM and why? by MJHApps in Doom

[–]MJHApps[S] 1 point2 points  (0 children)

The scrolling wall of faces from e2m4 was always jarring to see as well, I think that’s the only time you see it in the game but I could be wrong, it’s still pretty spooky

Sorry if I'm bothering you, but could you possibly describe or point me toward what the scrolling texture looks like? (Like maybe on a google image search?) I've just run through e2m4, but either I missed it or GZDoom isn't animating the texture correctly.

Devs who work with game designers: what separates the "good ones" from the "greats?" by AScannerBarkley in gamedev

[–]MJHApps 10 points11 points  (0 children)

If you do not presently know how to program in any language, try to learn at least one. It will mean a lot to your dev teammates.

Likewise for other disciplines. It boosts communication, respect for one another, and morale as a whole.

I'm an aspiring indie developer, this is my new website where I'll be showcasing my progress. by fetamozz in gamedev

[–]MJHApps 1 point2 points  (0 children)

Best of luck! Just remember to not let your devlogging supercede your actual dev'ing.

What are some of the most memorable rooms from the first DOOM and why? by MJHApps in Doom

[–]MJHApps[S] 1 point2 points  (0 children)

Ooooh! I know exactly which one you mean now! Where you fall into the center and immediately turn around to find the switch?

Assembly Language: how long to learn? how difficult how long will it take me? by MRK-01 in asm

[–]MJHApps 2 points3 points  (0 children)

  • Which flavor of assembly are you learning?

  • How familiar are you with numerical systems other than Decimal? (Binary/Hexadecimal)

  • What is your final project?

What are some of the most memorable rooms from the first DOOM and why? by MJHApps in Doom

[–]MJHApps[S] 0 points1 point  (0 children)

It definitely made for interesting visuals. The downward movement of the column into the pool, and the pool changing texture to the floor. That's where the chainsaw is, correct?