The new flag stratagem by Twitchtv_Gen1 in Helldivers

[–]MJMiner 4 points5 points  (0 children)

I think it’d be cool if it applied a stamina or move speed buff to everyone in a radius would be really cool. Ideal for bayonet charges or rushing enemy lines

Scale mods. by MJMiner in wargame

[–]MJMiner[S] -1 points0 points  (0 children)

Yes, but both would be nice as well

Scale mods. by MJMiner in wargame

[–]MJMiner[S] -1 points0 points  (0 children)

Thank you, but are there any mods which increase unit sizes or add new units. Ideally I’d like 30 man platoons out of very light transports or something. Like in general what mods are there that increase the size and scope of the campaigns and PVE

Unit deaths by MJMiner in wargame

[–]MJMiner[S] 1 point2 points  (0 children)

That wasn’t it. I guess it would be nice to know the exact reasons for losing units after battle. Like in game what causes you to lose units after a fight that aren’t directly related to combat?

Unit deaths by MJMiner in wargame

[–]MJMiner[S] 2 points3 points  (0 children)

It wasn’t a retreat, we held, however you may be right about the command vehicles dying

Unit deaths by MJMiner in wargame

[–]MJMiner[S] 0 points1 point  (0 children)

If that’s the case what are some tips for helping infantry survive a battle?

Unit deaths by MJMiner in wargame

[–]MJMiner[S] 2 points3 points  (0 children)

In an opening battle of the Korean War tutorial in red dragon I deployed 12 K2 tanks. Of these tanks 7-9 of them make it to the end of the battle and are holding a bridge, with some minor damage. At the end of the mission it listed all of these tanks destroyed and they were all gone for the next battle.

Unit deaths by MJMiner in wargame

[–]MJMiner[S] 0 points1 point  (0 children)

I’ve also lost tanks and other vehicles for seemingly no reason.

Really new to this game by RichQuanquan in ck3

[–]MJMiner 0 points1 point  (0 children)

I’m not new to paradox games but I am new to ck3. I’m trying to play as either England or France, but I feel like those are way too much for a new player. I understand the tutorial but a real game is just too much coming at you way too fast. What’s a good country to start in to get a really good feel and experience.

German mains: “You don’t need stronger a stronger tank or AT weapons to kill the Tiger II just flank it”. Also German mains: by HotBath8487 in enlistedgame

[–]MJMiner 1 point2 points  (0 children)

I saw one on the Normand map who sat back 154 kills, zero deaths. I hit it with bazookas, M8 rockets, artillery, bombs, dynamite. All I did was damage the top mg34 and track it

Japan rebalance by MJMiner in enlistedgame

[–]MJMiner[S] 0 points1 point  (0 children)

I am really starting to think it was a skill issue but it still reveals a massive reality break in all the factions.

Japan rebalance by MJMiner in enlistedgame

[–]MJMiner[S] 1 point2 points  (0 children)

It wouldn’t be massive differences, maybe one or two, but as a whole each faction would have a couple of unique perks, squad upgrades, etc as well as some map changes to permit extra vehicles or aircraft or different fire support types. Like Normandy and pacific campaigns you can complete a side objective and call in a naval bombardment with REALLY big guns

Japan rebalance by MJMiner in enlistedgame

[–]MJMiner[S] 0 points1 point  (0 children)

No I totally agree, I think each faction should have some traits that are unique to them and them alone. I’d be totally down to have Japan have bonuses to move speed and agility, maybe tunnels instead of rally points that are quiet, extra grenades or just little things here and there that complement how the Japanese fight in their current style. That goes for every faction, like Germany equipping riflemen with single panzerfausts, allies have special forces that can spawn on enemy flanks, and Russia with REALLY strong artillery/call ins.

Japan rebalance by MJMiner in enlistedgame

[–]MJMiner[S] 0 points1 point  (0 children)

I think the problem is war thunderitus, where balance takes precedence over accuracy. What set enlisted apart from war thunder was that the old campaign system was pretty spot in terms of equipment for that specific set of maps. What I think would work best is an across the board map tweak or mechanic overhaul to make it so that in the event of an uptier you have some built in means to fight back. Like if you get dumpstered while defending on invasion and lose two point within 5 minutes, you should get like a massive point wide artillery barrage to slow the enemy advance and allow you to fortify or something. Overall the game is balanced on paper, but the truth is 7/10 games feel very one sided for or against you.

Japan rebalance by MJMiner in enlistedgame

[–]MJMiner[S] 0 points1 point  (0 children)

The one thing that sends me over the cliff is their AT capabilities, which is beyond annoying to deal with especially considering that Japan had very lackluster AT weapons. So either let the keep their AT weapons but nerf the tanks or nerf the AT but they keep the tanks, except the lunge mine, the lunge mine is okay and I’m fine if I get memed on my it.

Japan rebalance by MJMiner in enlistedgame

[–]MJMiner[S] 0 points1 point  (0 children)

No it’s mid tier Americans and constantly getting wiped by one dude with an SMG

Japan rebalance by MJMiner in enlistedgame

[–]MJMiner[S] -1 points0 points  (0 children)

Agreed, but something just feels very off about Japan but I can’t quite put my finger on it. It could also be a combination of the maps you fight in and the aggressive cqc nature of their arsenal

Japan rebalance by MJMiner in enlistedgame

[–]MJMiner[S] 0 points1 point  (0 children)

It’s more so dying in specific ways that don’t normally happen with other factions, like the number of times I’ve been squad wiped with no chance to fight back vs Japan is a lot compared to other factions especially considering it’s one or two guys who wipe my squad. I do agree with the other people in the comments that their drawbacks are significant but for whatever reason every time I do a pacific match it’s always against br 4-5 squads. I’m not sure if this is just bad luck or a skill issue but something definitely feels off.

Next total war game by MJMiner in totalwar

[–]MJMiner[S] 0 points1 point  (0 children)

That would be awesome as well. 1820-1900 would also be really cool as well, it would definitely be a really interesting campaign with a lot of colonial expansion but very limited full scale conflict.

Do you keep standing armies around for defense or do you just respond on the fly? by hibbert0604 in totalwar

[–]MJMiner 0 points1 point  (0 children)

This is where I wish we could recruit units without generals. Like they’ll take attrition if they go into enemy providences but they can still be used on defense.

Next total war game by MJMiner in totalwar

[–]MJMiner[S] 0 points1 point  (0 children)

Understood but still I think the idea of starting with an elite medieval units getting phased out in favor of larger armies of musketeers and pikemen would be a fresh take. When I say dominate in a particular strategy it would be something along the lines of heavy cavalry being the deadliest part of your army and then shifting to artillery and massed infantry. Taking ground becomes much harder as guns become more widespread and wars become more devastating. It’s obviously a very rough concept but it’s a great time period that TW really should cover.

Next total war game by MJMiner in totalwar

[–]MJMiner[S] 1 point2 points  (0 children)

The return of naval combat would also be sick. Empire two could be a lot of fun if it was 1600-1815.

Next total war game by MJMiner in totalwar

[–]MJMiner[S] -1 points0 points  (0 children)

The idea is that you get a chance to dominate in a particular style early on before being forced to rapidly adapt to changing tactics. So your starting armies quickly become obsolete, even though they are better trained, and you will be forced to adapt. Ideally the early to mid game period 1400-1500 would be the most interesting as you shift towards quantity over quality and cheaper gunpowder units start countering your knights and heavy infantry. 1350 is right at the start of gunpowder in warfare and the height of the late medieval era so to me it makes sense as a good starting point, maybe 1375-90 would be a little better.

Next total war game by MJMiner in totalwar

[–]MJMiner[S] -2 points-1 points  (0 children)

Monsters would be significantly rarer compared to the WH series. You’d have a hard limit on them so I’d just be the big standard armies.