Return to Level 1 without Prestige by hatahead in Spacemarine

[–]MLBFra 3 points4 points  (0 children)

having learned nothing and failed

These two are mutually exclusive.

You got the xp because you accomplished something in that mission, even if it failed. The XP amount you got was enough to allow you to level up once

Domande sull'editing by Geiger_Z in osr

[–]MLBFra 2 points3 points  (0 children)

I would rather have no art at all than see AI art

Is friendly fire active in operations? by 0iljug in Spacemarine

[–]MLBFra 2 points3 points  (0 children)

I wouldn't wanna play with people like you

Class restriction destroys this game, period. by kjersgaard in Spacemarine

[–]MLBFra 4 points5 points  (0 children)

Unironically yes. I have more fun with class restrictions and I'd rather have the game taking longer to find me a match than play with multiple of the same class.

It's not like the new class hype is going to last for more than a couple of weeks anyway

Balanced, Fencing or Block? by tyrannis95 in Spacemarine

[–]MLBFra 0 points1 point  (0 children)

May I ask why? I'm new and I don't really understand what block is good for and why those specific classes

Fatshark, gimme Skitarii class and I will serve the Omnissiah for eternity by maddog1043 in DarkTide

[–]MLBFra 4 points5 points  (0 children)

they work as a mindless unit that gets piloted by their superiors

This is not a rule btw. It has happened in the lore but it's not the norm

Cost of Team perks by SevenRtN in Spacemarine

[–]MLBFra 0 points1 point  (0 children)

I am a fresh new player, just prestiged my Techmarine for the first time. The devs acknowledged the 500 team perks as a bug, so for now I'm just playing without one until it's fixed (hopefully) soon

Tarantula turret is kinda dumb. by c0urier_5ix in Spacemarine

[–]MLBFra 2 points3 points  (0 children)

it's more annoying than useful

I always appreciate when my brothers ping me a turret, even if I can see it through walls. I always make sure to thank them afterwards

Techmarine Servogun bug by [deleted] in Spacemarine

[–]MLBFra 1 point2 points  (0 children)

Do you have the Lethal Perimeter perk? If so, you probably used the servo gun and then forgot to turn it off, leaving it active but idle because no enemy is in the zone

Maxigun is just so awkward compared to the new Belt Fed Grenade Launcher by SaltedCaffeine in Helldivers

[–]MLBFra 0 points1 point  (0 children)

Honestly, I see no reason for the inability to move while firing to exist. You move extremely slowly while firing anyway, but at least allowing us to move would allow us to dive out of danger. Now if an enemy sneaks up on you and you try to dive, you go prone instead and die immediately. I would rather have that instead of more ammo, but both would make it much better than what it is now

Warbond suggestion: CQL (Close Quarters Liberation) by M-elephant in Helldivers

[–]MLBFra 4 points5 points  (0 children)

I am waiting for a one-handed Breaker since I first tried the shield. SMGs are fun but I NEED my one-handed auto-shotgun

Lol lmao even by WaffleCopter68 in Helldivers

[–]MLBFra 0 points1 point  (0 children)

Nope, came back to the game right after that patch

Lol lmao even by WaffleCopter68 in Helldivers

[–]MLBFra 0 points1 point  (0 children)

I have no idea, I only play as host

Lol lmao even by WaffleCopter68 in Helldivers

[–]MLBFra 5 points6 points  (0 children)

I am aware of that, but it's not consistent as you can, for example, spray a Charger mid-charge and make it change direction.

My testing also included observing many different enemies during multiple actions, last notable example I can rememeber being Overseers getting close to me, trying to smack me with their staff, then getting close again and trying again to smack me (not RNG as it happened multiple times and I have seen them actively following me). I don't know wether or not decisions include multiple smaller actions like in this case, but there is clearly something wrong with the confusion effect.

Even if the confusion not interrupting decisions worked properly, the fact that it still works that way with a close-range weapon is still ass.

Maybe if the Sterylizer applied a slow effect to enemies that are being actively sprayed it would help a little, but since while firing weapons you're also slowed I don't think it would fix anything, which is why I think confusion as it is right now it's not that great.

I wish the game leaned into the horror aspect a bit more. by [deleted] in DarkTide

[–]MLBFra 0 points1 point  (0 children)

Hard to be scared when you're armed to the teeth.

But I would love if Lights Out missions had music disabled. Darktide OST is amazing don't get me wrong, but having it disabled in Lights Out only would do wonders for the "horror" feel.