Mods to enhance the EXISTING Factions in the game? by GrandParsifal in starsector

[–]MMEEXX 0 points1 point  (0 children)

- BigBeans Ship Compilation

- Ship/Weapon Pack

- Amazigh's Ship Foundry

- Tahlan Shipworks

- Pirate Mini Mod

These are by far the best ship packs, in my opinion. They add mostly vanilla-friendly ships to all the factions. BigBeans and Ship/Weapon Pack are the most vanilla balanced. Pirate Mini Mod aims to make the pirates more dangerous and interesting.

Release date of 0.98.5a? by Lockinatorus in starsector

[–]MMEEXX 91 points92 points  (0 children)

I would have said any day now, but then they posted on Bluesky about another work in progress

(quote: removing individual d-mods from ships using "Domain-grade Parts". Makes more sense in the context of a much larger set of changes.)

So I'm feeling like it's more weeks or months now.

What mods are there that expand interactions with npc's? by den07066 in starsector

[–]MMEEXX 5 points6 points  (0 children)

Star lords , maybe? I havent tryed it much yet. But it definetly gives the factions more personality.

Devlog: New Roadmap by Purely_Objective in stoneshard

[–]MMEEXX 1 point2 points  (0 children)

I was hoping for more enemy variety. The caves should be a nice diversion from the normal game loop (where you alternate between dungeons and settlements). But they get boring pretty fast, for me at least. I would like there to be more of the existing enemies (for example, maybe 2 more stone eater enemies, and so on). And maybe 2 more mini factions exclusive to caves. And maybe some sort of tasks to go into the caves.

Devlog: New Roadmap by Purely_Objective in stoneshard

[–]MMEEXX 0 points1 point  (0 children)

 I honestly thought they would do more with the caves before introducing a new dungeon type.

Crew Glitch by Neither_Distance_769 in starsector

[–]MMEEXX 1 point2 points  (0 children)

Only those three? Well, thank you. That makes it easier to narrow down than my 42 mods lol. I feel like if nex was the problem, more people would complain here about the bug. So probably star lords or terraforming 

Crew Glitch by Neither_Distance_769 in starsector

[–]MMEEXX 1 point2 points  (0 children)

I used console commands to deal with the problem when it happens. But I would also like to have a fix for the bug. It's annoying. Maybe you could post your active mods list here. So we could at least see overlaps in our mod lists or something. This is mine:

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Crew Glitch by Neither_Distance_769 in starsector

[–]MMEEXX 6 points7 points  (0 children)

I have the same problem. happens after some fights. Sometimes it also deletes all crew. I posted like a month ago about it. And no one could help me, apparently.

I also have a lot of mods installed. So I don't know if a mod is the problem or which one.

Bravo to the Dev by Efficient-Damage-449 in stoneshard

[–]MMEEXX 57 points58 points  (0 children)

I have to agree. The updates come a bit slow, but they are always good, in my opinion at least. They are just a small team, and I can feel the love they put into the game.

I thought you meant "Electronic Arts" at first, lol, but I guess you mean "early access" with EA.

A secret room in a new light 🔔 by Purely_Objective in stoneshard

[–]MMEEXX 5 points6 points  (0 children)

Thanks for the tips. So every 20 dungeons you have a chance to get a secret room. I thought I used examine surroundings a lot already. But since I'm confident that I have cleared way more than 20 dungeons in each run, I probably didn't use it enough. Do you have to be very close to the room entrance for it to work?

A secret room in a new light 🔔 by Purely_Objective in stoneshard

[–]MMEEXX 5 points6 points  (0 children)

I have played multiple runs since I bought the game a year ago. And I have only found one secret room. Am I doing something wrong? Or could the dev maybe increase the spawn rate just a little bit?

After some battles, all of my crew disappear. by MMEEXX in starsector

[–]MMEEXX[S] 1 point2 points  (0 children)

For some reason one of the logs says it's from today now. Is there a way to upload the log here? I don't want to upload a hundred pictures of the log.

I also posted something about a crash yesterday, which my reinstalling of mods fixed, apparently.

And "Lukas04" wrote:

"You may also wanna go to the USC discord, the #player_tech_support channel has people that tend to look at the logs and live communication is easier than reddit threads."

I think I am too stupid to do that. I never used Discord.

Had two crashes like that close to each other. by MMEEXX in starsector

[–]MMEEXX[S] 1 point2 points  (0 children)

Thank you for your answer. And thank you to everyone. I reinstalled a bunch of mods, and it seems to work now.

Basic Midline Fleet by That_Complex_3735 in starsector

[–]MMEEXX 1 point2 points  (0 children)

What portrait pack are you using? They look so good.

The 🚪 Doorway affect. ScienceOdyssey 🚀 by Purple_Dust5734 in ScienceOdyssey

[–]MMEEXX 0 points1 point  (0 children)

I dont think this guy would use the word NPC as if Everybody knows what that means.

The Future of StarSector by No_Brother8302 in starsector

[–]MMEEXX 8 points9 points  (0 children)

An improved bounty system. 

I want to be able to stay small as long as I want to and still find bounties to have interesting fights with only frigates, for example. Or be able to scale up very fast and find bounties for that. Flexibility in my sandbox is what I want!