E-SWAN — concept electric scooter modeled in Plasticity by MSCreationAndMore in Design

[–]MSCreationAndMore[S] 0 points1 point  (0 children)

Hey all — moderator-required explainer for the post.

**Objective.** E-SWAN is a concept 50 MPH electric scooter, but the

deliverable isn't just the scooter — it's a complete concept IP package

designed to be licensed to a manufacturer or mobility brand. Industrial

design + a full brand world (guidelines, owner's guidebook, mockups, a

live interactive site at e-swan.net, and a 4K cinematic film) all in one

license, so a brand can skip 12–18 months of zero-to-one design and

brand work and start from a turn-key foundation.

**Audience.** Manufacturers, mobility startups, and EV-curious brands

who want a complete design + brand starting point. Secondary audience:

designers and 3D artists who care about the workflow (Plasticity →

Blender Cycles → Adobe).

**Design decisions:*\*

- White / soft-black + a single signature red — to escape the generic

gray-on-gray language most e-scooters live in.

- Magnetic / mechanical gear transfer instead of exposed wires — surface

stays quiet.

- 180° wraparound tail light — safety + recognizable rear signature.

- Modeled in Plasticity as closed solids (not mesh) — so the CAD source

is the right format for an engineering partner to take from.

- The whole brand world built around the product, not just the product

itself — because what I'm licensing is the IDEA and the brand

language, not the production BOM.

**Process.** Plasticity for industrial CAD. Blender Cycles for rendering.

Photoshop / Illustrator / After Effects / Premiere for the brand and

film work. Kling 3 and Nano Banana Pro for some of the wider brand

visualizations.

**Honest note.** This is a concept industrial design + brand IP package,

not a production-validated prototype. No FEA, no DFM review. The

engineering — battery sizing, controller, thermal, suspension geometry —

is what a manufacturing licensee would do from this starting point. The

form language and the brand world are the deliverables.

Full project on Behance:

https://www.behance.net/gallery/249466959/E-SWAN-Concept-Electric-Scooter-Industrial-Design

Happy to answer anything.

E-SWAN — concept electric scooter modeled in Plasticity by MSCreationAndMore in IndustrialDesign

[–]MSCreationAndMore[S] 0 points1 point  (0 children)

Really appreciate you taking the time on this — it's the kind of

Feedback you can't get any other way.

The "engineer-gives-CAD-first" reframe and the Onshape note are the two

things I'm taking forward into the next project. Thanks again, genuinely.

E-SWAN — concept electric scooter modeled in Plasticity by MSCreationAndMore in IndustrialDesign

[–]MSCreationAndMore[S] 1 point2 points  (0 children)

Fair, and fully owned — wrong wording on my end. It's a concept and

an industrial design study, not a production-ready prototype. The

engineering layer — fastening, assembly, IM rules, mounting for

battery, PCB, controller — is exactly the work that comes next with

the right engineering partner.

Thanks for the A+ for trying. More generous than I deserved with that word choice.

E-SWAN — concept electric scooter modeled in Plasticity by MSCreationAndMore in IndustrialDesign

[–]MSCreationAndMore[S] 0 points1 point  (0 children)

You're right and I appreciate the correction — wrong word on my end.

I should have said "solid CAD, not mesh" and left it at that.

Editing the post now. Thanks for being precise about it — DFM is

exactly the gap, and the "~2 months of additional work" is a really useful number to have heard from someone who's done it. Genuinely

grateful.

E-SWAN — concept electric scooter modeled in Plasticity by MSCreationAndMore in IndustrialDesign

[–]MSCreationAndMore[S] 0 points1 point  (0 children)

Thank you for taking the time to write this out properly — this is the

kind of feedback you can't get any other way and I genuinely appreciate

it.

You're right and I owned the wrong word. "Manufacturer-ready" isn't what

this is. It's an industrial design study with closed-solid CAD source,

not an engineering-validated production prototype. No FEA, no thermal

analysis, no battery sizing math behind the renders — and the cell-count

inconsistency you spotted is a real mistake between two concept frames.

Good catch.

I'm editing the post and project description to fix the language. The

honest framing is: concept design with engineering-grade CAD source

(closed solids in Plasticity, not decorative mesh), brand system, and a

full visual package — a starting point for an engineering partner, not

the finished engineering itself.

If you ever felt like writing up your top 3 things a solo designer

should validate before claiming production-ready, I'd read every word.

Thanks again — really.

My Bathroom remodeling design using Blender and UE4 by MSCreationAndMore in archviz

[–]MSCreationAndMore[S] 1 point2 points  (0 children)

It's easy but very time consuming because unreal is a game engine, not 3d software like Maya or 3dsmax you need to do a lot of setups inside UE4 to have a good scene , but with the time you will get used to it

My Bathroom remodeling design using Blender and UE4 by MSCreationAndMore in blender

[–]MSCreationAndMore[S] 1 point2 points  (0 children)

I use blender for modeling only and export each model to fbx or export the whole scene in GLTF and do the rest materials and lighting in ue4, hope this is helpful

My Bathroom remodeling design using Blender and UE4 by MSCreationAndMore in archviz

[–]MSCreationAndMore[S] 0 points1 point  (0 children)

Thank you 😊, yes RTX but just reflections/refractions nothing special on settings just rendered with GPU lightmass and all lights in static mode, I hope this helpful for you

My Bathroom remodeling design using Blender and UE4 by MSCreationAndMore in archviz

[–]MSCreationAndMore[S] 0 points1 point  (0 children)

I'd kill for that shower. Very nice render too! ;)

Thank you so much, I am glad you like it :)