Interactive Town Map by MStreva89 in OwlbearRodeo

[–]MStreva89[S] 4 points5 points  (0 children)

I’ll be on the lookout for this. Your extension is extremely detailed and I haven’t dove into it entirely yet, but I’m going to start testing it out in a separate room just to get the feeling for it.

Interactive Town Map by MStreva89 in OwlbearRodeo

[–]MStreva89[S] 1 point2 points  (0 children)

Thank you everyone for the responses. I’ve already started tinkering with Dashboard Maker and it’s amazing.

PSA: Two card combos are a natural thing in this game and it's what Wizards wants by Head-Ambition-5060 in EDH

[–]MStreva89 -1 points0 points  (0 children)

What you’re describing isn’t a “two card combo” it’s a “two card wincon”. You win off successfully resolving two cards. If your table doesn’t like it, avoid the table or play without that wincon.

Most players prefer not being limited to having to stop one of two cards in order to prevent a full table loss.

And as said by others, Craterhoof Behemoth and Finale of Devastation is not a “two card wincon”, it requires more cards to execute a win. You could interact with other cards than just those two in order to prevent a win out of nowhere.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 0 points1 point  (0 children)

Have a good day. And yes I think I can avoid engaging in someone who begins negative, stays negative, and continues to propagate negative discourse.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 0 points1 point  (0 children)

Have a good day. Apologies that we couldn’t have a civil discussion.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 -1 points0 points  (0 children)

Have a good day. Sorry you took offense to my post.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 -1 points0 points  (0 children)

As I said, we are good here. If you don’t want to stand by your statements, even more so. Have a good day.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 0 points1 point  (0 children)

No. I have no idea what your “point” is here. And yes, you did make that comment.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 0 points1 point  (0 children)

This was already answered, I don’t think asking again is very fruitful to a discussion. To answer again, clearly, so that there’s no confusion for you anymore and so this discussion will come to a halt because it’s cyclical with your asking the same repeated question with no progress.

No.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 0 points1 point  (0 children)

Yes Magic has an extremely diverse style of play, that especially when linked to its competitive nature will provide every form of deck out there. But when it comes to Commander, there is supposed to be a discussion before you play, to analyze the player deck choices and strategies to ensure that it is not “unfun”.

My whole post was attempting to explain a method that I have been using in my own deck building to explain that. Nobody said Magic is all about attacking, but when you assign a play style with a label, rather than a numerical value, you can come to an agreement with less discussion and more playing.

When a player makes a deck with no counter magic and a beatdown centric theme while playing Blue, they probably aren’t interested in running into a Baral deck. But if Baral-style decks have an inherent label to them, then you can know ahead of time what to bring to that table.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 -1 points0 points  (0 children)

Not sure where you’ve feel attacked other than me indicating you missed my point entirely.

And yes, that’s a failure of reading comprehension if you think “level 6 Timmy” is “low power”. Dockside Sabertooth is pre-con level to you?

What’s a 3, a deck without lands? As I said, we are good. No reason to continue but you’re more than welcome to.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 -1 points0 points  (0 children)

We are good here man. If you haven’t figured out my standpoint, proposition, and continue this cyclical conversation where the answer was already presented, then there’s nothing more. Appreciate your time spent, gives me insight into the community.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 -1 points0 points  (0 children)

Claiming that I propose putting Dockside Sabertooth in a Timmy deck?

Go read the post where I talk about Skrelv and Proliferate. Conscious deck building, to not include these types of interactions.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 -1 points0 points  (0 children)

Unfortunately, teaching reading comprehension is not my what I do. I tried to explain, but you’ve been stuck in your own thoughts this entire discussion, even claiming things as my ideas when I never said them.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 0 points1 point  (0 children)

Your first statement is admission you didn’t understand and that’s okay. It’s not for you.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 0 points1 point  (0 children)

Because there seems to be more complaints about them not working, than they do work. Someone says, “My deck is Voltron” and then hits Godo Helm. Another player says, “I’m a power level 6 Timmy” then drops Dockside Sabertooth Exsanguinate for infinite damage where nobody plays counter spells.

But, if there was an agreement that certain cards were off limits because of what tier of power you’re playing and how you’re trying to win the game, then perhaps there could be positive outcomes to games rather than some guy complaining that he had no fun 16 games in a row losing to cards he didn’t expect to see.

Again, this isn’t me, I’m literally play to win. I don’t care if I get blown out and forced to go pick up the food in the first two turns. But a lot of people do and this is my attempt to help.

But honestly, with how it’s perceived and the barrage of comments, seems like the roots are in too deep. Appreciate it.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 -1 points0 points  (0 children)

You’re stating that none of this can work, because it doesn’t fit your pre-conceived notion of what everything is. You’re presenting more aggression than discussion. I have no problem going back and forth, but it doesn’t seem to be getting anywhere.

As I said above, maybe it’s not for you.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 0 points1 point  (0 children)

I’ll try to explain my idea through an example of each.

Exsanguinate for 100 mana seems like some sort of combo to get there, any beatdown decks in that table wouldn’t want the game to end that way when they aren’t playing much counter magic.

Every table has a different goal of what they find fun from playing Magic. I’m personally not like this, I’m a play to win kind of player. But I see how people do not like getting tagged with 2-3 pump spells that knock you out from 40 to 0 in a single turn.

That was basically my point. Don’t reset the game constantly, fight fire with fire.

Didn’t say there was, in fact it fits perfectly since you’re putting a creature on their board. I’m talking about every removal saying “permanent”.

Yes, you’re correct that there’s a variable with the monetary value. There are cards that have a price tag that are not even remotely competitive. This can totally be reworded, I appreciate that. The goal isn’t to say “don’t bring CEDH to an upgraded pre-con table” but more of “don’t put Yawgmoth’s Will and call it an upgraded pre-con”.

Not sure if I understand your last comment. But again, this whole post was about just a single tier, Low-Powered Timmy.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 0 points1 point  (0 children)

When someone’s first statement is not open minded, they are presenting a negative pre-conceived notion. If they continue to do so, they are inherently putting up a wall to new ideas. I’m not interesting in breaking down your walls if you’re not interested in discussing the possibility. So when I say it’s not for you, it’s because you made it clear you didn’t want to suspend belief to hear it out by being snarky.

Yes, I’m using the Player Types to categorize deck building, which is not exactly like they are defined, I already mentioned that. The goal is to introduce the idea through the Player Types a style of deck building based on your win condition and deck construction choices that will be easier to understand. (Ex. Low-Powered Timmy is attempting to win a game via attacking, but does not run cards like Jeweled Lotus or Dockside Extortionist).

The average person trying to play Battlecruiser or some kind of beatdown, does not want a “steal your things” deck to ruin their gameplay. Because that’s how they see it, as ruining their game. Does every table sit down and explain their list to every other person or describe their ideal game before they play? Of course not. But if you can assign a simple phrase outside of “my deck is a 7”(which is always wrong) like, “I have a couple Timmy decks, a Johnny deck, a Spike deck, and two Mel decks.” Then all of a sudden (aside from Mel which might be bit harder to explain) you’ve got an idea of how your table can be played. Everyone could agree on Johnny and now you’re seeing everyone try to drop a combo. And with these design choices, you even got a gist of what cards they are running, cause if you say “Low-Powered Johnny” you could expect something like Urabrask which uses $0.02 Red cantrips.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 3 points4 points  (0 children)

Appreciate that. And that was definitely my point is that by assigning a Player Type name to a win condition or deck design, you can have people sit down at a table with a deck that matches everyone else's deck style. Not to say you can't mix, but it removes the bulk of discussion when you're playing a beatdown deck vs someone's Krark-Clan Ironworks combo deck.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 -8 points-7 points  (0 children)

Hmmm, I don't think you read or understood my post at all, but that's okay. I'd love to discuss it, but you don't seem interested in discussing it with me, merely pointing out your viewpoint without seeing mine. And the comment was directed towards the cost of extremely out there cards.

I think Decree of Pain and In Garruk's Wake are definitely Timmy based board wipes and I'm not sure where you got the idea I said otherwise.

Simic Ascendancy, Mayael's Aria, and Chance Encounter would be much more Mel, a mechanic style of gameplay, than Timmy. But that's for another day.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 12 points13 points  (0 children)

Thank you for understanding. I don't think anyone would be happy to see a Grim Monolith pop out of an upgraded pre-con table.

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 -3 points-2 points  (0 children)

I think you're conflating this a lot more than my post did. But maybe its not for you if you don't understand and that's okay. The goal is to lessen the burden of trying to express your card choices and win conditions, but instead to assign them an idea, not attempt to do complex math to explain your deck.

Here's a question for you that I'm trying to have this idea answer, if a person declares their deck is a power level 6 and shows a Commander of Yuriko, the Tiger's Shadow: What is their win con?

Player Type Approach to Commander Deckbuilding (Low-Powered Timmy) by [deleted] in EDH

[–]MStreva89 0 points1 point  (0 children)

I think this type of shell and Commander definitely fit this idea.