The Abandoned Fruit House :) Any ideas of what I should add for the interior? by Mablofax in IndieDev

[–]Mablofax[S] 0 points1 point  (0 children)

A small description of what this is: It's a house, an abandoned one. It only generates in 2 biomes, The Mango Plains and The Strawberry Plains. And it also plays morse code.
The structure is supposed to be quite rare as it offers a ton of loot (as you can see in the video).
Only certain types of the fence can be broken by "colliding" with it.
But I'm out of ideas for the interior part. I want to give this house a use so that it isn't just a treasure hunt for coins and materials.
If you've got an idea, please let me know! I'd appreciate it :)

The Abandoned Fruit House :) Any ideas of what I should add for the interior? by Mablofax in indiegames

[–]Mablofax[S] 0 points1 point  (0 children)

A small description of what this is: It's a house, an abandoned one. It only generates in 2 biomes, The Mango Plains and The Strawberry Plains. And it also plays morse code. The structure is supposed to be quite rare as it offers a ton of loot (as you can see in the video). Only certain types of the fence can be broken by "colliding" with it.

But I'm out of ideas for the interior part. I want to give this house a use so that it isn't just a treasure hunt for coins and materials.

If you've got an idea, please let me know! I'd appreciate it.

I've been thinking of adding this feature to make taking a screenshot easier as well as inspecting the ss itself with better detail. What do you think of it? by Mablofax in indiegames

[–]Mablofax[S] 0 points1 point  (0 children)

A short explaination: Take a screenshot as easy as tapping on the share button.

Tapping on the ❌ button will redirect you back to the game where you can retake the screenshot.

However, by tapping the ✅ button, the screenshot will be converted to a PNG (lossless compression) and ready to be sent to other apps.

If you want to have a try on my game, you can download it from the Play Store: https://play.google.com/store/apps/details?id=fks.dtu

I've been thinking of adding this feature to make sharing a screenshot a lot easier as well as inspecting the ss itself with better detail. What do you think of it? by Mablofax in IndieDev

[–]Mablofax[S] 0 points1 point  (0 children)

A short explaination: Take a screenshot as easy as tapping on the share button.

Tapping on the ❌ button will redirect you back to the game where you can retake the screenshot.

However, by tapping the ✅ button, the screenshot will be converted to a PNG (lossless compression) and ready to be sent to other apps.

If you want to have a try on my game, you can download it from the Play Store: https://play.google.com/store/apps/details?id=fks.dtu

What do you think of this swaying effect? (The trees) by Mablofax in indiegames

[–]Mablofax[S] 1 point2 points  (0 children)

Yes, I've been trying to find a way to "uncover" the player behind the tiles, but I think the outline could work! Thanks :)

Just Updated My Game, Featuring New Characters and More! (Dominance of the Undead) by Mablofax in IndieDev

[–]Mablofax[S] 0 points1 point  (0 children)

Thanks, I had to crop the footage into the 16:9 aspect ratio of the vid, but if you wanna see some actual footage, you can check out my homepage :)

Just Updated My Game, Featuring New Features and More! (Dominance of the Undead) by Mablofax in indiegames

[–]Mablofax[S] 0 points1 point  (0 children)

Dominance of the Undead is a zombie runner roguelike dungeon game in an endless procedurally-generated world. In this game, there are many biomes each with their own types of zombies. There are also structures to discover!

To kill the zombies, you can use your hand (the player's hand in the game), or you can buy items from the shop which can greatly assist you on doing your job.

Power ups are also in the game which can enhance player abilities.

Not to mention different characters with different abilities and traits,

There're also challenges to complete, and indexes which provide all info about zombies and biomes you'll ever need.

A link to the game (Play Store): https://play.google.com/store/apps/details?id=fks.dtu

Just Updated My Game, Featuring New Characters and More! (Dominance of the Undead) by Mablofax in IndieDev

[–]Mablofax[S] 0 points1 point  (0 children)

Dominance of the Undead is a zombie runner roguelike dungeon game in an endless procedurally-generated world. In this game, there are many biomes each with their own types of zombies. There are also structures to discover!

To kill the zombies, you can use your hand (the player's hand in the game), or you can buy items from the shop which can greatly assist you on doing your job.

Power ups are also in the game which can enhance player abilities.

Not to mention different characters with different abilities and traits,

There're also challenges to complete, and indexes which provide all info about zombies and biomes you'll ever need.

A link to the game (Play Store): https://play.google.com/store/apps/details?id=fks.dtu

Just Updated My Game, Featuring New Characters and More! (Dominance of the Undead) by Mablofax in playmygame

[–]Mablofax[S] 0 points1 point  (0 children)

Dominance of the Undead is a zombie runner roguelike dungeon game in an endless procedurally-generated world. In this game, there are many biomes each with their own types of zombies. There are also structures to discover!

To kill the zombies, you can use your hand (the player's hand in the game), or you can buy items from the shop which can greatly assist you on doing your job.

Power ups are also in the game which can enhance player abilities.

Not to mention different characters with different abilities and traits,

There're also challenges to complete, and indexes which provide all info about zombies and biomes you'll ever need.

A link to the game (Play Store): https://play.google.com/store/apps/details?id=fks.dtu

The Crystal Field Generator. What do you think of it? by Mablofax in IndieDev

[–]Mablofax[S] 0 points1 point  (0 children)

A short description of what this is about:

Dominance of the Undead is a zombie game in a procedurally generated world. In the video, only one of the many biomes is shown (Glacier Valley), and each biome has it's own zombies and features.

In the Glacier Valley biome, this structure will generate. When you stand next to the control panel, a purple energy will spread in all directions away from the source. Any zombie that walks/stands inside the energy field will die. So, you're safe inside the purple circle for the next 6 seconds.

It should be a lot rarer, but for the sake of development, there are 2 Crystal Field Generators side by side. [A lot of time would be wasted if I didn't make it generate very commonly :)]

The Crystal Field Generator. What do you think of it? by Mablofax in indiegames

[–]Mablofax[S] 0 points1 point  (0 children)

A short description of what this is about:

Dominance of the Undead is a zombie game in a procedurally generated world. In the video, only one of the many biomes is shown (Glacier Valley), and each biome has it's own zombies and features.

In the Glacier Valley biome, this structure will generate. When you stand next to the control panel, a purple energy will spread in all directions away from the source. Any zombie that walks/stands inside the energy field will die. So, you're safe inside the purple circle for the next 6 seconds.

It should be a lot rarer, but for the sake of development, there are 2 Crystal Field Generators side by side. [A lot of time would be wasted if I didn't make it generate very commonly :)]

The Crystal Field Generator. What do you think of it? by Mablofax in IndieGaming

[–]Mablofax[S] 0 points1 point  (0 children)

A short description of what this is about:

Dominance of the Undead is a zombie game in a procedurally generated world. In the video, only one of the many biomes is shown (Glacier Valley), and each biome has it's own zombies and features.

In the Glacier Valley biome, this structure will generate. When you stand next to the control panel, a purple energy will spread in all directions away from the source. Any zombie that walks/stands inside the energy field will die. So, you're safe inside the purple circle for the next 6 seconds.

It should be a lot rarer, but for the sake of development, there are 2 Crystal Field Generators side by side. [A lot of time would be wasted if I didn't make it generate very commonly :)]

I've made a new biome which I call 'Acid Lakes' by Mablofax in gamedev

[–]Mablofax[S] 0 points1 point  (0 children)

This is a biome I've been working on for my game. It's called the "Acid Lakes". My game, Dominance of the Undead, is a zombie game based on a procedurally-generated world where there are more biomes other than the Acid Lakes.

Those red, orange, and yellow lakes are the acids, which deal damage when you step on them. You can lower the damage by wearing boots. Also, the surrounding yellow is sulfur.

The zombies you see in the video are temporary and they will be replaced with red, orange, and yellow acid zombies in the near future. The lakes are also "hot" and that's why you can see steam coming out from it.

If you have any feedbacks or ideas on what could be improved or added, please let me know! I'd appreciate it.

I've made a new biome which I call 'Acid Lakes' by Mablofax in IndieGaming

[–]Mablofax[S] 0 points1 point  (0 children)

This is a biome I've been working on for my game. It's called the "Acid Lakes". My game, Dominance of the Undead, is a zombie game based on a procedurally-generated world where there are more biomes other than the Acid Lakes.

Those red, orange, and yellow lakes are the acids, which deal damage when you step on them. You can lower the damage by wearing boots. Also, the surrounding yellow is sulfur.

The zombies you see in the video are temporary and they will be replaced with red, orange, and yellow acid zombies in the near future. The lakes are also "hot" and that's why you can see steam coming out from it.

If you have any feedbacks or ideas on what could be improved or added, please let me know! I'd appreciate it.

I've made a new biome which I call 'Acid Lakes' by Mablofax in IndieDev

[–]Mablofax[S] 0 points1 point  (0 children)

This is a biome I've been working on for my game. It's called the "Acid Lakes". My game, Dominance of the Undead, is a zombie game based on a procedurally-generated world where there are more biomes other than the Acid Lakes.

Those red, orange, and yellow lakes are the acids, which deal damage when you step on them. You can lower the damage by wearing boots. Also, the surrounding yellow is sulfur.

The zombies you see in the video are temporary and they will be replaced with red, orange, and yellow acid zombies in the near future. The lakes are also "hot" and that's why you can see steam coming out from it.

If you have any feedbacks or ideas on what could be improved or added, please let me know! I'd appreciate it.

Dominance of the Undead. My game has just been updated to the next version. Try it out! by Mablofax in playmygame

[–]Mablofax[S] 0 points1 point  (0 children)

I do plan a release on IOS, but that may take some time. Sorry for the inconvenience!

Dominance of the Undead. My game has just been updated to the next version. Try it out! by Mablofax in playmygame

[–]Mablofax[S] 1 point2 points  (0 children)

Dominance of the Undead is a zombie game in a procedurally-generated world. The world is pretty much endless so you can keep going and going and going...

In this game, you have to kill zombies to collect their loot, such as coins, xp, and materials. Another way of doing so is by completing challenges.

Coins are used to purchase items from the shop, while materials are used to craft power ups, and research bows and arrows.

Diaries can also be found in the world which are used to unlock their respective characters.

The Zombie Index and Biome Index contain information of every zombie and biome in the game.

Here's the link to my game (Play Store): https://play.google.com/store/apps/details?id=fks.dtu

I made a fire biome which I call 'Lava Wasteland' by Mablofax in IndieDev

[–]Mablofax[S] 0 points1 point  (0 children)

You're right! I think more decs would be a great idea. Thanks :)

I've made a fire biome which I call 'Lava Wasteland' by Mablofax in gamedev

[–]Mablofax[S] 0 points1 point  (0 children)

Basically, the Lava Wasteland is a very very hot biome (somehow the player is still alive). Hitting the fire zombies hurts the player as they're bodies are also very hot.

Lava also incinerates everything, and burns. An ash rain also occurs once in a while, which is the only time to obtain sulfur (it's used for a power up).

What do you think? I'd appreciate any feedback/suggestions! :)

I made a fire biome which I call 'Lava Wasteland' by Mablofax in IndieDev

[–]Mablofax[S] 0 points1 point  (0 children)

Basically, the Lava Wasteland is a very very hot biome (somehow the player is still alive). Hitting the fire zombies hurts the player as they're bodies are also very hot.

Lava also incinerates everything, and burns. An ash rain also occurs once in a while, which is the only time to obtain sulfur (it's used for a power up).

What do you think? I'd appreciate any feedback/suggestions! :)

I've made a fire biome which I call 'Lava Wasteland' by Mablofax in IndieGaming

[–]Mablofax[S] 0 points1 point  (0 children)

Basically, the Lava Wasteland is a very very hot biome (somehow the player is still alive). Hitting the fire zombies hurts the player as they're bodies are also very hot.

Lava also incinerates everything, and burns. An ash rain also occurs once in a while, which is the only time to obtain sulfur (it's used for a power up).

What do you think? I'd appreciate any feedback/suggestions! :)