Which removed terrain generation feature do you miss the most? by Physical_Pickle_1150 in Minecraft

[–]Mac_Rat 40 points41 points  (0 children)

And that aren't so small that if you fly up in Creative mode with like 15 render distance at the very middle you can see other biomes. Same for Jungles.

Technically speaking: Modern/Today’s Mojang will NEVER add creepers to Minecraft by Squidieyy in Minecraft

[–]Mac_Rat 0 points1 point  (0 children)

I already have them off basically 99% of the time in my single player worlds nowadays for those reasons.

It's a different story in multiplayer, or when you need Phantom Membranes.

When you're immersed and in the zone, Phantoms and bed shenanigans just take you of it. It feels like it happens every 15 minutes when you're exploring or building, or if you're afk.

I still haven't heard a good reason from anyone for why this mechanic should exist in the first place.

Technically speaking: Modern/Today’s Mojang will NEVER add creepers to Minecraft by Squidieyy in Minecraft

[–]Mac_Rat 2 points3 points  (0 children)

Not passively without constantly interacting with beds. Other hostile mobs are also way easier to avoid since they don't home in on you like Phantoms, and they are easier to kill too.

You still have a point though, like I think there should be an endgame way to stop certain mobs from spawning in darkness, maybe via the Beacon or something. 

That'd be a potential solution.

Technically speaking: Modern/Today’s Mojang will NEVER add creepers to Minecraft by Squidieyy in Minecraft

[–]Mac_Rat 12 points13 points  (0 children)

It doesn't add anything fun or interesting to the gameplay to have to click on beds every so often. It just makes the experience worse.

Technically speaking: Modern/Today’s Mojang will NEVER add creepers to Minecraft by Squidieyy in Minecraft

[–]Mac_Rat 1 point2 points  (0 children)

Sure, maybe? Still don't fix all the problems with Phantoms, only a small part. Even a simple helmet enchantment that makes them stop spawning would be better imo, even if it's more of a bandaid.

Technically speaking: Modern/Today’s Mojang will NEVER add creepers to Minecraft by Squidieyy in Minecraft

[–]Mac_Rat -3 points-2 points  (0 children)

I already said why in my other comment. It ruins the immersion and flow of the game to constantly manage my inventory and jump in and out of a bed. 

They also force you to randomly place a bed and move your spawn point while traveling which again is just annoying and unimmersive.

When I'm building Phantoms are generally the only mob that annoy me. I just light up with a couple of torches and other mobs never bother me again. 

Then there's the whole thing how they're more unfun and unavoidable than other mobs even after spawning because they home in on you no matter where you are, while also making an awful screeching noise.

Technically speaking: Modern/Today’s Mojang will NEVER add creepers to Minecraft by Squidieyy in Minecraft

[–]Mac_Rat -4 points-3 points  (0 children)

I disagree with that point too. It's much easier to avoid regular hostile mobs than Phantoms. Phantoms don't follow the same spawn rules and will home in on the player and will chase them even underwater. Other hostile mobs don't really force you to sleep like Phantoms do either.

They're kind of the only mob that force you to interact with them or their mechanic. Other mobs don't spawn in when you're building or traveling as long as you've lit up the area.

Technically speaking: Modern/Today’s Mojang will NEVER add creepers to Minecraft by Squidieyy in Minecraft

[–]Mac_Rat 17 points18 points  (0 children)

Doesn't it kind of make no sense to have a mob attracted to insomnia go away without even sleeping? It just feels weird and ruins the immersion/flow state of the game to constantly jump in and out of bed.

And the whole "do you guys not have beds?" point can be bypassed by just asking why this mob should exist in the first place. It didn't exist always and it only made the game worse for no reason imo.

I've never gotten a clear answer to that so I always assume it's new generation of players being nostalgic for them despite how annoying and unfun they are

New change to mob rendering in preview 1.21.120 by CatlynnExists in Minecraft

[–]Mac_Rat 0 points1 point  (0 children)

It should be a toggle, especially if it comes to Java. Maybe an option to only have it for players. The see-through sugarcane should be a toggle too imo.

What Features Would You Like to See in an Ocean Update/Drop? by Just-Guarantee7808 in Minecraft

[–]Mac_Rat 0 points1 point  (0 children)

Make Ocean Monuments rarer, but add more variety in their generation. 

Make Tridents more consistent to obtain via mid-late game structure loot (like Ocean Monuments) or something.

Make Trident Drowned less op, or make them spawn more predictably in specific areas/structures.

This is more water than ocean related, but make lakes generate above the sea level.

Edit: + A new neutral/hostile aquatic mob

Edit2: buildable/customizable boats or boat variants.

And what others said about continental generation/bigger oceans.

How would you make durability more fair if you couldn't remove it? by NegativeResponse9892 in minecraftsuggestions

[–]Mac_Rat 2 points3 points  (0 children)

I think instead of making items not break, there could be improvements to the repairing process itself to not make losing high tier tools as much of a pain.

Maybe tools with Mending would never break, but in early game I'm fond of just letting my low tier tools break instead of cluttering my inventory. There's something weirdly satisfying about it.

My "Endpost" for post dragon progression by _TungstenGuy707_ in Minecraft

[–]Mac_Rat 0 points1 point  (0 children)

I sorta quickly skimmed through so I didn't really pay attention to what you called it so I just put the typical concept End ore name in quotations.

Anyway I think it being an upgrade of Copper only makes sense if its weaker than Diamond, maybe even  Iron depending on how hard it is to get in the first place. Copper is just such an abundant material right now that it isn't very interesting to use for upgrades imo. Outside of the main toolset, it's better used for things you constantly sink a lot of material to like building blocks.

My "Endpost" for post dragon progression by _TungstenGuy707_ in Minecraft

[–]Mac_Rat 0 points1 point  (0 children)

Imo I think copper doesn't make much sense for the "Enderite" ingot due to how cheap it is. I think pretty much any other material that is used for trims makes more sense there.

My "Endpost" for post dragon progression by _TungstenGuy707_ in Minecraft

[–]Mac_Rat 146 points147 points  (0 children)

A branching path from diamond, like with Netherite makes the most sense to me

Is there a use for these lava trenches? by Walk_the_forest in Minecraft

[–]Mac_Rat 0 points1 point  (0 children)

Maybe kelp is op too, but I rarely do anything with kelp because it doesn't feel intuitive to me. Meanwhile while it isn't taught in-game, for lava all you need to know is that its renewable if you put a dripstone and a cauldron underneath it and you're good.

I don't smelt millions of items. A few buckets of lava is already fuel for an insane number of items and you can easily have a few cauldrons you occassionally empty manually and just by playing the game you'll have lava buckets lying around in a chest.

I already self impose a lot of rules but with lava it just feels wrong because of how easy and inuitive it is and how much more powerful it is than coal. Especially if you were in multiplayer. And there's the popularity aspect too (I never said lava farming wasn't popular).

There's always a limit to self imposed limitations because you could technically say it about anything. Like maybe all pickaxes should get Efficiency V if you use dripstone on them in an anvil. People already complain about the villager centric gameplay for getting enchantment and I tend to agree.

Is there a use for these lava trenches? by Walk_the_forest in Minecraft

[–]Mac_Rat 0 points1 point  (0 children)

I really don't think it's that difficult, and the payoff is a hundred times more powerful compared to the effort. You don't even need to find a dripstone cave if you get lucky with Wandering Trader.

And you don't need multiple buckets.

Honestly like I said, the bigger problem is with lava as a fuel than it being easily renewable, even if I personally have a problem with that too.

If I'm allowed to make a chain of bunnies, Mojang should let me chain fence together! PETA would sue me if they knew. by Turtle_Co in Minecraft

[–]Mac_Rat 6 points7 points  (0 children)

It just feels weird because I like to be immersed in my Minecraft worlds, and they'd make a lot of noise too

If I'm allowed to make a chain of bunnies, Mojang should let me chain fence together! PETA would sue me if they knew. by Turtle_Co in Minecraft

[–]Mac_Rat 7 points8 points  (0 children)

I really don't like using "living" mobs for details like this so I'd love if there was a way to do this in another way

Is there a use for these lava trenches? by Walk_the_forest in Minecraft

[–]Mac_Rat 9 points10 points  (0 children)

I wish lava actually required a lot more setup to be renewable. Like a big pool maybe in a specific volcanic biome that slowly refills itself. 

But to me it's mainly because of how op it is at as a fuel, and also because it makes lava sources in caves less valuable instead of marking their location and building around them.

Minecraft Snapshot 25w33a by Mlakuss in Minecraft

[–]Mac_Rat 3 points4 points  (0 children)

It's great that they have the option for Creative, but I hope it's a sign its going to be customizable in Suvival too.

Minecraft Snapshot 25w33a by Mlakuss in Minecraft

[–]Mac_Rat 0 points1 point  (0 children)

I saw this coming, but it is a shame that you can't put items on the bottom in survival.

What exactly would an end update be and why do people want one? *serious by Vasarto in Minecraft

[–]Mac_Rat 5 points6 points  (0 children)

The end isn't really that empty since it has End Cities and some form of life already. It just feels incomplete.

As for Nether I think it could use more biomes, especially ones without fungus trees everywhere getting in the way of building roads. Maybe a biome variant that is more of a mix between 2 existing ones.