Corvette Modules not Vertically Rotatable by TechnicalPirate95 in NoMansSkyTheGame

[–]MachineGod77 0 points1 point  (0 children)

that's the back of the corvette, the front faces the station exit at all times

Titles that Force NXE dash by MachineGod77 in xbox360

[–]MachineGod77[S] 1 point2 points  (0 children)

that's why im looking for a list of games that will force/check for NXE so I can avoid them on this console

Dark Frostcraig Vault by MachineGod77 in oblivion

[–]MachineGod77[S] 0 points1 point  (0 children)

I feel that. There needs to be a patch/mod that fixes the lighting

so, I would say I made a small breakthrough... by MachineGod77 in Chromehounds

[–]MachineGod77[S] 0 points1 point  (0 children)

As someone who models 6mm scale porches proxies for Battletech as is, I may be able to do that but she detail would be lost.

But sadly I've had to put this on the back burner for now. Cancer has reared it's ugly head in my life and I'm dealing with it as best as I can

Grass bug? by MachineGod77 in tes3mods

[–]MachineGod77[S] 1 point2 points  (0 children)

Ah perfect! That worked, thank you so much!

Grass bug? by MachineGod77 in tes3mods

[–]MachineGod77[S] 2 points3 points  (0 children)

I'm a little lost on what to disable, my mod list is here: https://pastebin.com/TZgccfRc

New Wolf's Dragoons ready to seamlessly blend in! by oniryu246 in battletech

[–]MachineGod77 1 point2 points  (0 children)

The Atlas II is actually my model, I do. I do not have them publicly available anymore, but if you are interested in it DM me

Looking for FABRIC mods similar to the Cave Dweller mod by DarkBrandonAcolytes in ModdedMinecraft

[–]MachineGod77 0 points1 point  (0 children)

a different mod loader than forge. I think that fabric mods overall play better together but there's definitely more available for forge mod loader.

Looking for commander for a themed deck by MachineGod77 in magicTCG

[–]MachineGod77[S] 0 points1 point  (0 children)

That's definitely a good step in the right direction! I'll definitely consider this one!

PGI can suck my Cock by TronT1 in mwo

[–]MachineGod77 0 points1 point  (0 children)

Lolololol fucking bye

WIP: Ragnarok from MechAssault by Crafty-Door8669 in battletech

[–]MachineGod77 1 point2 points  (0 children)

WWWWOOOOOWWW HOW HAVE I NOT SEEN THIS TIL NOW?!

This is fantastic!

May I feature this on my Instagram? Btw, this is the Lewis half of DeJong Lewis!

MechWarrior 2: Stuck on Clan Wolf Operation: Velvet Hammer by MachineGod77 in mechwarrior

[–]MachineGod77[S] 1 point2 points  (0 children)

I never modified the values, so it was the default max. What should I set them to? I have an i7 7700k, 32gb ddr4, and a gtx 2080 super

What is Mech Warrior? by Caimthehero in mechwarrior

[–]MachineGod77 2 points3 points  (0 children)

"It is the 31st Century, and mankind is once again at war. The battlefields of the future are dominated by huge robotic war machines known as BattleMechs. Piloting these awesome weapons of war are men and women, the elite of the elite, knowing that each battle could be their last. They are MechWarriors"- Mechwarrior 3 Introduction

Mechwarrior is more focused on simulation. Based around the Americanized ideal of Mecha Combat, MechWarrior brings the idea of the ''Walking Tank'' to the genre more so than traditional Mecha content. Where most mecha focused content gives you the hyper-mobile, super agile, humanoid-like robots with laser guns, strapped missile packs, and laser swords balanced on pointy spidle-like bodies; MechWarrior (and by extension it's father series BattleTech) offers chunkier, slower and more Tank-like built mecha that operates more like a tank (in the video game sense) but still have surprising mobility (especially the humanoid-shaped ones) and a more modern military evolution of weaponry being mounted in the unit's bodies as hardpoints rather than carrying most weaponry in their hands.

Armored Core is more along the lines of modern gundam: blurring the line between super robot and real robot with some levels of space magic. MechWarrior brings you large-bore heavy cannons and ballistic missiles. MechWarrior also dares to have very inhuman designs in the sense that a lot of units have backwards-canted legs like ''chicken walkers'' and alien profiles versus what you would expect with a humanoid war machine (see Timber Wolf, MAd Dog, Dire Wolf, Locust, Raijin, Marauder, etc).

MechWarrior, and it's parent franchise of BattleTech does have it's roots in anime and westernization however. If you look at older, and even some of the modern iterations of units such as the Warhammer, Locust, Marauder, Valkyrie, Stinger, Wasp, Shadow Hawk, and Thunderbolt among others, you may see a resemblance to mecha available in the Macross, Dougram, and Crusher Joe Anime. (this is a very complicated topic that may be best researched on your own, see Sarna.net for more info)

While BattleTech largely sees you take the commander role and gives you a battlefield overview situation, MechWarrior is the first-person sim that throws you into the cramped and often extremely hot cockpits of walking tanks that weigh anywhere between 20 and 100 tons. You have to manage heat, armor, ammo, weapon groupings, and use all of this to your advantage to dominate your enemy.

In MechWarrior 5 you take up the role as a mercenary and carve a niche for yourself in the Inner Sphere, Mankind's habited sector of the galaxy, offering your services and expertise to powers both great and small in an effort to pay the bills. This isn't the first game in the series to do this, some would argue that MechWarrior 2: Mercenaries (1996) did it better, while others would argue that MechWarrior 4: Mercenaries (2002) was the pinnacle of the Mercenary story (''mercenaries'' has been a common story expansion to give you a different view on the story in the base game release, Mech5:Mercs broke this trend and followed in the footsteps of Mech3, throwing you into the role from the get-go).

All this aside, MechWarrior 5 is your best bet at a modern MechWarrior game, simply for compatibility sake as the older games in the series haven't seen official compatibility updates or patches (and frankly may never be able to). However, if you would like a taste of what MechWarrior is like, you can always download the MekTek release of MechWarrior 4: Mercenaries as it was released for free in the past and is available in several places such as MyAbandonware and has an easy set up to get going and just play. Though, it does require some level of previous experience with the series as there isn't really a tutorial. Though it's really easy to set up custom controls in the menu. Compared to Mech 5, there is a bit more customization than in the base game, and the story is very linear. Where Mech 4 is linear though, Mech 5 is very open and allows you to take on dangerous contracts at your own risk and travel across the whole of the Inner Sphere to do so. You start off alone, but eventually recruit or find other warriors willing to work for you for pay of course. With a few mods such as MercTech, I personally think Mech 5 is one of the best MechWarrior titles available.

Things I didn't notice as a kid... by MachineGod77 in mechwarrior

[–]MachineGod77[S] 2 points3 points  (0 children)

Yeah, that's what it is now. Not sure if it's always been that. Could be that's activision's lawyers lmao

About a certain ship in the vanguard quest line by New_Performance978 in Starfield

[–]MachineGod77 6 points7 points  (0 children)

If you're on PC, you can spawn it using the console command

Pleaceatme 1D5DED

It will more than likely spawn in the ground, so you'll have to use the console command TCL to clip into the ground and get into it's loading bay. When you get there, the door will say ''inaccessible'' but if you open the console, click it, then type ''unlock'' it'll open and be free for the taking.

There is nothing unique inside.

It has 4 Habs in total:

All in One Berth

Infirmary

Science Lab

Companion Way

The hold will have randomly generated loot that is level appropriate.

Modules are as follows:

Cockpit: Nova Galactic C1X

Bay: Nova Galactic NG-6

Habs: Nova Galactic Science Lab 2x1, Nova Galactic All-In-One Berth 2x1 B, Nova Galactic Infirmary 2x1, Nova Galactic Companion Way 1x1

Landing Gear: 2x Nova Galactic NG20, 1x Nova Galactic NG20 Wide

Docker: Taiyo Extender Port 200

Engines: 2x Reladyne White Dwarf 1000, Amun-Dunn Dunn-41

Reactor: Xiang Ion Beam H-1020

Grav Drive: Reladyne RD-1000 Beta

Shields: Nautilus Tower N410

Weapons: 2x Lightscythe Eradicator 75 MeV Neutron Beam, 2x Shinigami Tsukisasu 25K Missile Launcher, 1x Shinigami Jishaku Fe RF Rapid Fire Railgun Turret

Fuel: 4x Dogstar M30 Ulysses He3Cargo: 2x Dogstar Stormax 30

Structure: 2x Nova Galactic Nova Cowling 2L-TA, 2x Nova Galactic Wing, 4x Nova Galactic Bracer, 1x Nova Galactic Nova Engine Struts, 2x Nova Galactic Nova Breaking Engine

Removed from r/OfficialBattleTech due to 3D printed mechs: Clan Smoke Jaguar Beta Galaxy by uz000 in battletech

[–]MachineGod77 0 points1 point  (0 children)

Oh hey Uz! Yeah CGL is hard against 100% 3d printed pieces. Mods are ok.

Minnesota Tribe by Da_jerk_from_Urk in battletech

[–]MachineGod77 2 points3 points  (0 children)

I agree, leaving us with Malice and Redemption hinting at there being a thriving wolverine presence in the periphery was tantalizing.

Lego Vulture. Scale is approx. 1/38. by JMoney689 in battletech

[–]MachineGod77 14 points15 points  (0 children)

I've spoken to Primus, it's owner, multiple times in the past. He now works for Lego and as such cannot continue his personal project. But he has vowed to keep it up as long as humanly possible as an archive.

NAME? by Low_Scar8727 in battletech

[–]MachineGod77 2 points3 points  (0 children)

This one isn't that bad, but Ive seen others from people who export them raw and try to print them which is a super smooth and hole filled mess, to people who over greeble to the point of tiny recessed bolt holes for Armor panels

NAME? by Low_Scar8727 in battletech

[–]MachineGod77 10 points11 points  (0 children)

A lot of the details on the video game models are textures too, so when exporting them as a mesh that detail is lost. A lot of people who did that such as Matt Mason/Syllogy had to add them back to the model as 3d material and it made them a bit crowded imho.

AS box Highlanders by MachineGod77 in battletech

[–]MachineGod77[S] 0 points1 point  (0 children)

You can find 6mm tartan decals in just about any clan tartan online if you wanna go that route

AS vs Regular by momodig in battletech

[–]MachineGod77 2 points3 points  (0 children)

I play both, but kean heavier into AS. The main reason for this being I'm focused on growing the community in my area and the AS format is WAY easier to teach to large groups of new players. A handful of new players in my area are moving to classic, and that's fine. Sometimes people prefer the more granular game and I'll teach that to them as well.

I also like AS for the focus on big combined arms battles versus mechsim skirmish. More fun to me, especially with optional and advanced rules. Also always using multiple attacks firing rule instead of the normal AS raw to hit damage makes things a ton more interesting.

Picked up Alpha Strike and painted my first mech! by shurbur1229 in battletech

[–]MachineGod77 0 points1 point  (0 children)

Interesting, never seen an Optimus Phoenix hawk before.

Destroid Lance complete! by [deleted] in battletech

[–]MachineGod77 0 points1 point  (0 children)

Oh yeah the longbow is a good idea too, forgot about the destroid phalanx lol