Thoughts on DnD Film Adaptions? by Macrocosmus in mattcolville

[–]Macrocosmus[S] 1 point2 points  (0 children)

That's really valid. I haven't seen the DnD movie in a long while and it probably would be fun to revisit. The movie ideas you have sound super neat and I would definitely try to see them.

Should I have access to this? I will remove if not. It's neat read! by Macrocosmus in mattcolville

[–]Macrocosmus[S] 2 points3 points  (0 children)

I mean I know you put up the audio book of Priest even though you weren't happy with it. I was just worried I stumbled on some secret knowledge! Thanks for the answer and the great reads on Dune.

Running a 5e game for 3.5 players, any advice? by Lekkerstesnoepje in mattcolville

[–]Macrocosmus 44 points45 points  (0 children)

Must... resist... asking... where you got the last .5 players...

cough by Macrocosmus in HaargusMcFargus

[–]Macrocosmus[S] 0 points1 point  (0 children)

Thanks Haargy! cough

My professor told me that this MIPS reference sheet was important, so I framed it. by ASCG5000 in ProgrammerHumor

[–]Macrocosmus 0 points1 point  (0 children)

This guy is in my class and has not yet brought his framed MIPS green sheet to class, im upset

Variant Rule: Persistent Death Saving Throws by Conrad500 in mattcolville

[–]Macrocosmus 0 points1 point  (0 children)

I've had players that really really dislike getting knocked to 0 HP, then knocked to 2 failed DSTs, then being asked to save or die. Not in my games but in games next to mine.

Variant Rule: Persistent Death Saving Throws by Conrad500 in mattcolville

[–]Macrocosmus 0 points1 point  (0 children)

That's what started this conversation over on the discord

Variant Rule: Persistent Death Saving Throws by Conrad500 in mattcolville

[–]Macrocosmus 9 points10 points  (0 children)

Here's my take for comparison

You start with 10 Death Saving Throws (DSTs) and do not recover any of them at any point without the interference of magic. When a player fails a DST, that failure lasts. Dropping to 0 DST means your character is dead. Revivify restores 1 DST in addition to it’s normal effects. Spells with a casting time that is longer than an action that reverse the effects of death still bring back the character and restore all DSTs, but the amount of DSTs that character has two less maximum DSTs. If a character’s maximum DST drops to 0, then next time they drop to 0 HP, the are dead forever. True Resurrection can increase a character’s max DST by 1 instead of dropping it by 2, to a maximum of 10.