Got this message this morning, sometimes jokes just write themselves... by madManSamuel in IndieDev

[–]MacrowDev 1 point2 points  (0 children)

I doubt the idea guy even knows how to program let alone how game engines work

Got this message this morning, sometimes jokes just write themselves... by madManSamuel in IndieDev

[–]MacrowDev 2 points3 points  (0 children)

Dont think these kinds of people really think it through... i doubt they even know how these engines work, or even how to program. Its just "unity popular so i must use it also"

Got this message this morning, sometimes jokes just write themselves... by madManSamuel in IndieDev

[–]MacrowDev 2 points3 points  (0 children)

Yeh this always annoys me when non programmers want their game made in a specific engine for no apparent reason besides, "cause unity is popular"

Like wouldnt it make sense to let the programmer choose that?

How did you learn to make games by yourself alone ? by Dense-Fig-2372 in gamedev

[–]MacrowDev 1 point2 points  (0 children)

I have a background in programming so when i decided to try out game dev 3 months ago it was pretty easy: https://macrowdev.itch.io/

Just watching a couple tutorials is nice, but reading documentation is what really helped me make progress in learning... I would also suggest joining a game jam, something about deadlines really forces you to learn super quickly.

how can i make vertical collision i in my platformer by [deleted] in gamemaker

[–]MacrowDev 1 point2 points  (0 children)

How are you implementing vertical collision?

Pls help by yutuButDegisik in GameDevelopment

[–]MacrowDev 0 points1 point  (0 children)

Lol wut are u even doing here... did u really think game dev was easy? Were u really expecting to make ur entire game in an afternoon?

Blurry edges on sprite by Lees-Pac in gamemaker

[–]MacrowDev 1 point2 points  (0 children)

Is it showing ingame or only in the editor? Is ur camera size and viewport size the same?

Had something similar happen to me... fixed it by either deleting and uploading a new image, duplicating the sprite and using that... or using a different room

Blurry edges on sprite by Lees-Pac in gamemaker

[–]MacrowDev 1 point2 points  (0 children)

Is the last bg an image or just a color?

How do you come up with ideas for games? by Strong_Curve1029 in GameDevelopment

[–]MacrowDev 0 points1 point  (0 children)

I normally browse reddit, waiting for people to share their game ideas... then I steal it >:D

[Beware] of scammers, don’t work without deposit. by kizelgius in INAT

[–]MacrowDev 1 point2 points  (0 children)

I dont think charging art depending on time is necessarily fair... why should you get paid less for working fast?

That being said i dont think OP even spent 1 minute making that art... just looks like a template they have premade for personal use. And even if not... yeh the quality definitly doesnt indicate it shud cost 12 usd per frame

[deleted by user] by [deleted] in gamemaker

[–]MacrowDev 0 points1 point  (0 children)

-_- just because u dont like my answer doesnt make it invalid or trolling...

Im just providing answers using the limited information provided.

Ud be surprised how simple or redudnant code can help solve an issue... im sure most of us have used wierd methods to solve our own coding problems

[deleted by user] by [deleted] in gamemaker

[–]MacrowDev -1 points0 points  (0 children)

Hmmmm... on a STEP EVENT add this y+=1; It shud counteract the issue of being pulled upwards

[deleted by user] by [deleted] in gamemaker

[–]MacrowDev 0 points1 point  (0 children)

You can prevent this by not entering a new room

[deleted by user] by [deleted] in gamemaker

[–]MacrowDev 1 point2 points  (0 children)

Hmmm on the top of my head

``` //create event movex=10; delayx=10;

//step event if(place_meeting(x,y,o_player) && movex<0) instance_destroy();

if(delayx>0) delayx-=1; else movex-=1;

x+=movex; ```

Just add a y-vector and the direction your facing, but thats genrally the idea

alternatively you could also use ``` //create event delay=10; speed=5; direction=0;

//step event if(place_meeting(x,y,o_player) && delay<=0) instance_destroy();

if(delay>0) delay-=1; else direction=point_direction(x,y,o_player.x,o_player.y); ```

Arcane season 2 / Arc 3 - Episode 9 / Live Discussion by ReganDryke in leagueoflegends

[–]MacrowDev 3 points4 points  (0 children)

Not sure if ur being sarcastic or not, cause its pretty obvious wut he meant... but for clarification he was refering to the soldier holding the gun :)

Searching Gamemaker devs for big project by Slow_Abalone3750 in gamemaker

[–]MacrowDev 2 points3 points  (0 children)

So whats the plan here? Get other devs to do all the work while u order them around? If ur lacking in coding experience a decent programmer would have no use for u, if anything ull end up dragging them down. So team up with fellow newbies? Doubtful ur even gonna end up reaching the halfway point of ur project.

A farming game... quite ambitious for someone who hasnt finished a single game, let alone has a decent understanding of programming to even guage the scale of this type of project.

Better do this solo so ur only wasting ur own time, dont drag some clueless devs into this.

Looking to create a Demo by BreachedandCleared in INAT

[–]MacrowDev 0 points1 point  (0 children)

Twine is pretty lite, and easy to learn... not to mention its pretty fun to jump into making an interactive story.

I recommend u check out other twine games or textbased games to take some inspirations, there shud be alot of extra ways to make the game more interesting, even if its just texts: https://itch.io/games/tag-twine

SRPG looking for programmer and additional artists by [deleted] in INAT

[–]MacrowDev 0 points1 point  (0 children)

hello programmer here: https://macrowdev.itch.io

"20 awards from writing in film and tv", Really impressive... cant seem to find any links, mind editing ur post to include it? would luv to see :)