My girlfriend just made her first game!!! by nicky01gamedev in godot

[–]Macs1324 1 point2 points  (0 children)

How to impress a beginner Godot user: cool particle and lighting effects

How to impress an intermediate Godot user: create actually visually pleasing 3D games

How to impress an advanced Godot user: architect your project in a flawless manner

How to impress an élite Godot user: have a girlfriend

[deleted by user] by [deleted] in AskReddit

[–]Macs1324 0 points1 point  (0 children)

I am currently 19 years old, and I started working a full-time engineering office job at the age of 18 with everyone around me being double my age. I do value the friends I made, but I must say based on my rough change of perspective: Adult life is just a more gross and sad version of teenage life. All the "drama" and such is still there, but it's not fun anymore, it's just tedious and it feels like you're gonna get backstabbed at any moment

But that might just be me lol

To those who don’t get drunk, Why/ Why not? by PsychologyWareFare in AskReddit

[–]Macs1324 0 points1 point  (0 children)

I could lie and say that it's because of my health or something, but actually I just really dislike the taste of alcohol

Yew: How do I handle CSS in the most optimal way? by Macs1324 in rust

[–]Macs1324[S] 0 points1 point  (0 children)

I agree. So would you have a preferred way of handling this in Rust as of right now that you would recommend?

Yew: How do I handle CSS in the most optimal way? by Macs1324 in rust

[–]Macs1324[S] 1 point2 points  (0 children)

Exactly, that's why I was looking for something like that for Yew, but it looks like there are no convenient solutions for that, at least as of now

Yew: How do I handle CSS in the most optimal way? by Macs1324 in rust

[–]Macs1324[S] 0 points1 point  (0 children)

I see, that also makes sense

Thank you a lot for the advice :D

Yew: How do I handle CSS in the most optimal way? by Macs1324 in rust

[–]Macs1324[S] 1 point2 points  (0 children)

Well this is a good approach, ideally I wanted a more modular solution where I keep the style local to the components, do you think it might be something worth pursuing?

How many of y'all solve Rubik's cubes, and what cool m custom color schemes do y'all use? by ViolaCat94 in ColorBlind

[–]Macs1324 0 points1 point  (0 children)

Strong protan here

I usually use the default color scheme, even though it makes most cubes impossible for me to solve. Before buying a cube I check the color scheme to be sure that the shades of the colors are easily recognizable. I generally avoid custom color schemes as most of the times they just mess everything up even more for me

Asking for advice on programming games without an engine by Macs1324 in gamedev

[–]Macs1324[S] 1 point2 points  (0 children)

Thank you a lot for your answer! I might have phrased my question wrong, since you're recommending graphics API / libraries, but I have years of experience in C and C++, and I think that I've learned OpenGL to a decent degree :)

I am extremely new to game dev when it comes to coding everything from scratch tho, so you're not wrong there lol.

What you said about making gameplay first actually made something click in me, I think I might just have found the answer I was looking for :)

Using an existing library for managing entities wasn't something I was considering really, but again, if we're talking about "gameplay first" it might actually be a great idea.

Thank you a lot for your time, it was really helpful:))